{"id":620,"date":"2009-10-18T08:01:27","date_gmt":"2009-10-18T13:01:27","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/620"},"modified":"2016-10-20T17:38:46","modified_gmt":"2016-10-21T00:38:46","slug":"cacophony","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/620","title":{"rendered":"Cacophony"},"content":{"rendered":"<p>Here&#8217;s one that I hadn&#8217;t heard of before it showed up on that list on IFWiki.  It&#8217;s one of those surreal and dreamlike works that have long been a staple of IF &#8212; in fact, shortly after the start, &#8220;Mr Green&#8221; (a silent man clad all in green, with a green hat and a green mask) shows up and hands you a note that says &#8220;You&#8217;re dreaming, fool.&#8221;  Waking up is as simple as typing &#8220;wake up&#8221;, but the world you wake up to is scarcely less dreamlike: inanimate objects make disturbing comments, certain actions and exits are forbidden on the basis of irrational senses of foreboding.<\/p>\n<p>This is more like traditional puzzle-based IF than the last two games blogged here, and as a consequence, it&#8217;s possible to get seriously stuck.  Some of the puzzles are based on dream-logic, after all.  When a suitcase in the dream-world has the description &#8220;This is what you use to carry tools and important objects from one place to another&#8221;, and another object with the same description shows up in the waking world, it&#8217;s not hard to guess that you&#8217;ve found a way to transport items between realms.  And while I do adore games that challenge you to figure out how the gameworld works, sometimes it&#8217;s just incomprehensible here.  At some point a trophy case with an important item appeared in one location, and I have no idea how I triggered it.  I find myself repeatedly starting the game over, not because I&#8217;ve gotten it into an unwinnable state or anything like that, but because I want to review text that appears only once, in the hopes of gleaning new clues from it.  But what do you do when you don&#8217;t know how to reproduce the state that produced that text?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here&#8217;s one that I hadn&#8217;t heard of before it showed up on that list on IFWiki. It&#8217;s one of those surreal and dreamlike works that have long been a staple of IF &#8212; in fact, shortly after the start, &#8220;Mr Green&#8221; (a silent man clad all in green, with a green hat and a green [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[305,84],"class_list":["post-620","post","type-post","status-publish","format-standard","hentry","category-if","tag-cacophony","tag-if"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/620","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=620"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/620\/revisions"}],"predecessor-version":[{"id":4224,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/620\/revisions\/4224"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=620"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=620"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=620"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}