{"id":6203,"date":"2020-08-28T23:46:47","date_gmt":"2020-08-29T06:46:47","guid":{"rendered":"https:\/\/www.wurb.com\/stack\/?p=6203"},"modified":"2020-12-08T00:21:53","modified_gmt":"2020-12-08T08:21:53","slug":"gemcraft-frostborn-wrath","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/6203","title":{"rendered":"Gemcraft: Frostborn Wrath"},"content":{"rendered":"<p>I&#8217;m currently a solid 20 levels into <em>Gemcraft: Frostborn Wrath<\/em>, which means I&#8217;m up to the point where I have to go back and grind previous levels at higher difficulty to get the XP I need to make progress. My main first impression is that it&#8217;s very similar in look and feel to <em>Chasing Shadows<\/em>. It&#8217;s got a higher resolution and faster framerate, which does change the feel of the thing viscerally, but it&#8217;s a lot more like its predecessor than any other game in the series. For example, in the first <em>Gemcraft<\/em>, the enemies moved by just gliding continuously; then in the next game they moved in strides, fast then slow; then their bodies deformed as they moved, stretching and squashing like inchworms; and finally in <em>Chasing Shadows<\/em> they had fully articulated legs to creep around on. <em>Frostborn Wrath<\/em> is the first game in the series that doesn&#8217;t make a change there. The reason that the game has higher resolution and faster framerate is that it&#8217;s the first game in the series to run natively under Windows, instead of through Flash. I&#8217;m guessing that the effort involved in just porting the whole thing to a new platform put limits on how much they could innovate.<\/p>\n<p>And yet, it does change stuff, just in ways that aren&#8217;t obvious in the first ten minutes of play. Endurance mode works completely differently now. There are no Visions, but their special quality, that they&#8217;re bespoke scenarios where you don&#8217;t have your accumulated skills and have to make do with what the level gives you, is now simply the highest difficulty setting for <em>every<\/em> level &#8212; in effect, every field can be played as a Vision field. Bloodbound and Poolbound gems have been streamlined out; every gem has the equivalent of Bloodbound and Poolbound baked in. I&#8217;m pleased to report that the developers apparently agreed with some of my UI critique: the gem inventory is far less huge and empty now, and the process of making gems is much more like what you&#8217;d expect from a normal Windows program. Something about Flash always seemed to encourage people to get fancy and experimental with UI design &#8212; probably just the fact that it didn&#8217;t have much of a UI library built in.<\/p>\n<p>Most significantly, though, the devs have rethought progression. I spent much of <em>Chasing Shadows<\/em> playing every new level I encountered at the highest difficulty setting, and then continuing in Endurance mode after winning, to max out my XP earnings in minimal time. <em>Frostborn Wrath<\/em> simply doesn&#8217;t let you do that. You have to beat every level in &#8220;Journey&#8221; mode first. And Endurance mode isn&#8217;t just an indefinite extension of a level. It starts out as a mere 30 waves, and every time you beat it, it extends the limit by 5 waves. In short, the whole thing is designed to slow you down. To keep you from gaining XP too quickly, like I certainly did in the previous game, and to keep the basics challenging longer. I spoke of the effectiveness of <em>Chasing Shadows<\/em> as a power fantasy, but it&#8217;s probably better this way. There&#8217;s a paradox that I&#8217;ve seen compared to &#8220;the paradox of tragedy&#8221; (that people will choose entertainment that provokes emotions they normally avoid): that players will choose games that they expect to be challenging, and then, when playing them, do everything they can to make them easier. <em>Chasing Shadows<\/em> perhaps didn&#8217;t fight this tendency enough. <em>Frostborn Wrath<\/em> may be doing better. But it&#8217;s early yet.<\/p>\n<p>It seems to be a smaller game, though. At least, the overland map doesn&#8217;t extend as far, and that may let it keep things more controlled. Accordingly, it&#8217;s not a numbered chapter: it&#8217;s another &#8220;Lost Chapter&#8221;, like <em>Gemcraft: Labyrith<\/em>, and apparently occurs simultaneously with <em>Chasing Shadows<\/em>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m currently a solid 20 levels into Gemcraft: Frostborn Wrath, which means I&#8217;m up to the point where I have to go back and grind previous levels at higher difficulty to get the XP I need to make progress. My main first impression is that it&#8217;s very similar in look and feel to Chasing Shadows. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[460,563,674],"class_list":["post-6203","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-gemcraft","tag-gemcraft-chasing-shadows","tag-gemcraft-frostborn-wrath"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6203","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=6203"}],"version-history":[{"count":5,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6203\/revisions"}],"predecessor-version":[{"id":6501,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6203\/revisions\/6501"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=6203"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=6203"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=6203"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}