{"id":625,"date":"2009-10-26T23:52:11","date_gmt":"2009-10-27T04:52:11","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/625"},"modified":"2016-10-20T17:58:24","modified_gmt":"2016-10-21T00:58:24","slug":"game-developers-conference-2009","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/625","title":{"rendered":"Game Developers Conference 2009"},"content":{"rendered":"<p><em>Game Developers Conference 2009<\/em> is the title of an amusing trifle by Jim Munroe, who penned last year&#8217;s <a href=\"\/stack\/archives\/468\"><em>Everybody Dies<\/em><\/a>.  Obviously it&#8217;s inspired by his experiences at said con, and it got a certain amount of attention in the indie gaming blogs at the time, largely, I think, because the kind of people who write those blogs are also the kind of people who attend GDC, and it&#8217;s flattering to them to see themselves in miniature here.<\/p>\n<p>It has a board-game-like sense of abstraction and proceduralism.  The goal is to put together a small game-development team before the convention ends.  You attract people to your project (or, if you&#8217;re unlucky, repel them from it) by talking to them about common interests: things like &#8220;2D physics&#8221; and &#8220;pixel art&#8221; and &#8220;micropayments&#8221; that you can learn about by attending talks or just talking to other characters about them.  But these are just tokens stored in a per-character interest inventory, devoid of content beyond the buzzword.  Which may well be the point.<\/p>\n<p>To win the game, your team has to have people filling four roles: a designer, a coder, an artist, and a promoter.  The role of every character, including the player, is randomly assigned per session.  In the course of several playthroughs, I found that most of the time one or another of these roles was mysteriously rare, or completely absent.  Intuitively, it seems like Munroe must be stacking the deck here, but I think the math involved is just a little unintuitive.  There are eleven characters (again including the player), and four roles.  If my calculations are correct &#8212; and they may well not be &#8212; there is an 83% chance that all roles are available, but only a 33% chance that all roles are filled by more than one character.  So about two thirds of the time, the game will turn into a hunt for the indispensable unique guy, and more a quarter of the time that it does, he won&#8217;t even exist.  One time, however, I managed to render one of the roles unnecessary by picking up some extra skills at a lecture.  So I suppose the author was aware of the problem.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Game Developers Conference 2009 is the title of an amusing trifle by Jim Munroe, who penned last year&#8217;s Everybody Dies. Obviously it&#8217;s inspired by his experiences at said con, and it got a certain amount of attention in the indie gaming blogs at the time, largely, I think, because the kind of people who write [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[308,84,309],"class_list":["post-625","post","type-post","status-publish","format-standard","hentry","category-if","tag-game-developers-conference-2009","tag-if","tag-jim-munroe"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/625","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=625"}],"version-history":[{"count":2,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/625\/revisions"}],"predecessor-version":[{"id":4231,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/625\/revisions\/4231"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=625"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=625"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=625"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}