{"id":6250,"date":"2020-09-09T20:34:04","date_gmt":"2020-09-10T03:34:04","guid":{"rendered":"https:\/\/www.wurb.com\/stack\/?p=6250"},"modified":"2020-09-09T20:34:04","modified_gmt":"2020-09-10T03:34:04","slug":"clue-chronicles-conclusion","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/6250","title":{"rendered":"Clue Chronicles: Conclusion"},"content":{"rendered":"<p>I&#8217;ve been a little defensive about <em>Clue Chronicles: Fatal Illusion<\/em>, trying to see the best in it and focus on what it does right, so let me be completely clear: This is not a good game. Even starting from &#8220;It&#8217;s based on a board game IP&#8221;, I think it&#8217;s disappointing, because the story doesn&#8217;t involve all of the characters from the game in a satisfying way. By the end, the only ones that are at all relevant are Mr. Green and Miss Scarlet. I feel like what we have is a truncated version of a larger and more ambitious design with more murders in it.<\/p>\n<p>But I can&#8217;t complain much about truncation, because it spares us more of the puzzles. I wound up seeking hints for three, and brute-forcing combinations on a fourth &#8212; that one being the game&#8217;s climactic puzzle, placing gems to match hieroglyphs. One placement, Miss Scarlet&#8217;s red gem to match &#8220;Nefer, the symbol of beauty&#8221;, seemed very clear, but who gets &#8220;Was &#8211; Sceptre, the symbol of power&#8221; and who gets &#8220;Bow &#8211; Junet, pedjet, used against the many enemies&#8221;? Also, I found that a lack of clarity in the graphics sometimes got in the way of proper solving. The game runs at 640&#215;480, which would be easily enough to display the various symbols and diagrams in the game well if they were hand-drawn pixel art, but not with 1990s 3D models.<\/p>\n<p>Speaking of 3D art, there are frequent problems with the animation, especially as it goes on. Movement animations frequently don&#8217;t match the still images; objects will disappear while you&#8217;re moving and reappear when you stop, and such. Sometimes you can see a still version of a character as part of the room image behind their animated self. There are a few animations that are swapped, so that pushing a lever right shows the animation of pushing it left and vice versa. Things like that. Things that clearly show that meeting a contractual deadline was top priority.<\/p>\n<p>Every once in a while, someone at Hasbro decides that the reason people aren&#8217;t buying <em>Clue<\/em> as much as they used to is that it&#8217;s dated, and they try to modernize it. And it always seems like a mistake, because evoking the bygone era of Agatha Christie novels is part of the point. <em>Clue Chronicles<\/em>, to its merit, avoids this mistake, setting the whole thing shortly before the Second World War, and working that fact into some of the extra characters: one is rumored to be a German spy, another to be a Soviet spy. This is never expanded upon, and is irrelevant to the story. It&#8217;s all very well to have red herrings, but the international intrigue angle doesn&#8217;t even get enough attention to qualify as a distraction. It reminds me of certain tabletop role-playing campaigns I&#8217;ve been in, where people write backgrounds on their character sheets and then forget about them.<\/p>\n<p>But it also supports the truncation theory. This really seems like a game whose initial design document far exceeded its budget. The initial concept was, after all, essentially budgetary: &#8220;We already have these character models built, so let&#8217;s use them again!&#8221; But then what do they do? Double the cast.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve been a little defensive about Clue Chronicles: Fatal Illusion, trying to see the best in it and focus on what it does right, so let me be completely clear: This is not a good game. Even starting from &#8220;It&#8217;s based on a board game IP&#8221;, I think it&#8217;s disappointing, because the story doesn&#8217;t involve [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[676,677],"class_list":["post-6250","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-clue","tag-clue-chronicles-fatal-illusion"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6250","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=6250"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6250\/revisions"}],"predecessor-version":[{"id":6251,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6250\/revisions\/6251"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=6250"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=6250"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=6250"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}