{"id":634,"date":"2009-11-08T20:30:36","date_gmt":"2009-11-09T01:30:36","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/634"},"modified":"2016-10-21T10:44:16","modified_gmt":"2016-10-21T17:44:16","slug":"the-king-of-shreds-and-patches","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/634","title":{"rendered":"The King of Shreds and Patches"},"content":{"rendered":"<p>January, 1603. Queen Bess is on the throne, Shakespeare is on the stage, and the black death casts its shadow over London.  And, of course, in his house in R&#8217;lyeh, dead Cthulhu waits dreaming, as he has for eons.  Based (with permission) on a scenario for the <em>Call of Cthulhu<\/em> tabletop RPG, <em>The King of Shreds and Patches<\/em> throws all of these things together into a single story.  Which is kind of like writing a modern-day Cthulhu story about Barack Obama, Pixar, and swine flu, but that&#8217;s period drama for you.<\/p>\n<p>Any substantial work of Lovecraft-based IF invites comparison to <em>Anchorhead<\/em>, the classic of of the genre, but playing this game really reminds me more of playing <em>Call of Cthulhu<\/em>.  And not for obvious reasons &#8212; it doesn&#8217;t have what I normally think of as RPG elements, such as upgradable stats or skill checks or randomized combat.  Rather, the structure so far is more what I associate with the live <em>CoC<\/em> sessions I&#8217;ve tried: you&#8217;re presented with lots of leads to follow up on, but not enough time to follow up on them all before bad things start happening.  The game has a day\/night cycle, and unless I&#8217;m misinterpreting things, it seems to be linked to the number of turns taken, rather than (as in <em>Anchorhead<\/em>) linking days to progress in the story.<\/p>\n<p>Also reminding me of <em>CoC<\/em> is the way it throws lots of recognizable Cthulhu Mythos stuff at the player from early on.  <em>Anchorhead<\/em> didn&#8217;t use any established Mythos material at all; the fact that the Lovecraft inspiration was clearly recognizable despite this is a sign of how well it achieved its aims.  But also, using entirely new stuff preserved a sense of mystery.  In <em>TKoSaP<\/em>, when I find the Yellow Sign depicted in one of the game&#8217;s rare uses of graphics, I immediately recognize it as the Yellow Sign.  The character I&#8217;m playing doesn&#8217;t know what &#8220;Ph&#8217;nglui mglw&#8217;nafh Cthulhu R&#8217;lyeh wgah&#8217;nagl fhtagn&#8221; means, but I do, and it&#8217;s going to affect how I play that character.  <\/p>\n<p>But then, given the decidedly non-Lovecraftian setting, would it be recognizable as a Cthulhu Mythos story without these touches?  Even in the game as it is, an episode of supernatural disruption of a performance at the Globe put me more in mind of a certain <em>Doctor Who<\/em> episode than anything else.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>January, 1603. Queen Bess is on the throne, Shakespeare is on the stage, and the black death casts its shadow over London. And, of course, in his house in R&#8217;lyeh, dead Cthulhu waits dreaming, as he has for eons. Based (with permission) on a scenario for the Call of Cthulhu tabletop RPG, The King of [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[319,320,321,84,318],"class_list":["post-634","post","type-post","status-publish","format-standard","hentry","category-if","tag-anchorhead","tag-call-of-cthulhu","tag-h-p-lovecraft","tag-if","tag-the-king-of-shreds-and-patches"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/634","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=634"}],"version-history":[{"count":2,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/634\/revisions"}],"predecessor-version":[{"id":4245,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/634\/revisions\/4245"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=634"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=634"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=634"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}