{"id":6345,"date":"2020-10-17T02:16:18","date_gmt":"2020-10-17T09:16:18","guid":{"rendered":"https:\/\/www.wurb.com\/stack\/?p=6345"},"modified":"2020-11-13T00:06:22","modified_gmt":"2020-11-13T08:06:22","slug":"ifcomp-2020-the-land-down-under","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/6345","title":{"rendered":"IFComp 2020: The Land Down Under"},"content":{"rendered":"<p>Here we have a lightly-interactive and highly imaginative children&#8217;s fantasy, apparently the latest in a whole series about foster children in a magical house, narrated by a magical book (which occasionally interjects its own grumpy opinions). The plot is essentially by-the-numbers portal fantasy: a couple of children wander into a fantastic realm hidden in the basement, the protagonist goes in after to rescue them, and in the process they trigger a revolution before they get out. But even recognizing the formula, it&#8217;s a pretty delightful read.<\/p>\n<p>The otherworld here is inhabited by sentient paper cutouts of people, gliding around on tracks with a clockwork perfection that one of the children finds alluring. Humans entering this realm are transformed into paper as well, and deprived of most freedom of movement. It&#8217;s a little tempting to read a commentary on choice-based IF into this, but it&#8217;s not well-supported. On the other hand, it does play some with the idea that they&#8217;re characters in a book, which is missing some pages and has to furnish a flashback towards the end to fill in missing memories. In this way, the humans have always lacked freedom, and have always been made of paper. It&#8217;s notable, however, that there&#8217;s a great deal of story to get immersed in between the few fourth-wall-breaking moments when the book reminds you that it&#8217;s a book.<\/p>\n<p>At one point, I went off the rails &#8212; literally, but the book reacted as if I had done so figuratively as well. Obviously it&#8217;s impossible to actually do anything the author hasn&#8217;t planned for, but it&#8217;s possible to do a little sequence-breaking in ways that could get you stuck. The game&#8217;s solution: Jetpacks, which let you jump back to an earlier choice. You start off with two, and there&#8217;s a possibility of obtaining more, but I only found the one place where I needed them at all, despite picking increasingly bold choices as the story went on.<\/p>\n<p>Boldness is a stat tracked in the UI, and apparently affects how the ending proceeds. It&#8217;s a little strange, too, because it packs different kinds of boldness together. In the earlier parts of the story, back in the magic house, I was choosing the less &#8220;bold&#8221; conversation options because they seemed polite and considerate. But once it was about rebelling against tyranny rather than avoiding hurting someone&#8217;s feelings, bold was on.<\/p>\n<p>I&#8217;ve been griping lately about Twine stories with excessive quantities of forward links to click through. This one is less egregious about it than some, giving a solid amount of text at a time and making substantial choices visually distinct. But it also manages to make the whole thing less irritating in a way I wasn&#8217;t expecting: by keeping the entire story text on the page. It seems I&#8217;m the sort of reader who keeps glancing back at previous passages to assist comprehension, and part of my problem with the hyperlink-at-the-end-of-a-short-passage style is the constant worry that clicking one will clear the page. Something to think on.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here we have a lightly-interactive and highly imaginative children&#8217;s fantasy, apparently the latest in a whole series about foster children in a magical house, narrated by a magical book (which occasionally interjects its own grumpy opinions). The plot is essentially by-the-numbers portal fantasy: a couple of children wander into a fantastic realm hidden in the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[84,53,682],"class_list":["post-6345","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-if","tag-ifcomp","tag-ifcomp-2020"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6345","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=6345"}],"version-history":[{"count":2,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6345\/revisions"}],"predecessor-version":[{"id":6414,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6345\/revisions\/6414"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=6345"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=6345"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=6345"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}