{"id":635,"date":"2009-11-10T10:24:24","date_gmt":"2009-11-10T15:24:24","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/635"},"modified":"2016-10-21T10:57:26","modified_gmt":"2016-10-21T17:57:26","slug":"the-king-of-shreds-and-patches-sound","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/635","title":{"rendered":"The King of Shreds and Patches: Sound"},"content":{"rendered":"<p>Let&#8217;s talk for a moment about this game&#8217;s use of sound.  There&#8217;s one puzzle in particular where you render a Bedlamite temporarily coherent by unscrambling some dismembered music.  It&#8217;s not <em>completely<\/em> essential to have sound &#8212; you get some textual feedback, but it&#8217;s subtle and requires a lot more trial-and-error if you can&#8217;t hear what you&#8217;re doing.  And for a while, that&#8217;s how I tried to solve it.  I had the sound turned off.  I had forgotten about it.  The in-game documentation said that there was occasional sound, and even warned me that there was a sound puzzle, but it also said that I&#8217;d know it when I came to it, and, well, I didn&#8217;t at first.<\/p>\n<p>I don&#8217;t normally turn sound off in games.  I generally want the full experience intended by the author.  I do find sound in text games a little weird, though.  I find that playing IF, like reading a book, essentially puts the mind into a mode disconnected from direct sensory experience &#8212; one where you&#8217;re seeing through the mind&#8217;s eye, and, similarly, hearing through the mind&#8217;s ear, filtering out the real world.  Illustrations interrupt this mode, but then, so do the command prompts, and you just get used to a certain rhythm of going into and out of reading mode. <span class=\"footnote_referrer\"><a role=\"button\" tabindex=\"0\" onclick=\"footnote_moveToReference_635_1('footnote_plugin_reference_635_1_1');\" onkeypress=\"footnote_moveToReference_635_1('footnote_plugin_reference_635_1_1');\" ><sup id=\"footnote_plugin_tooltip_635_1_1\" class=\"footnote_plugin_tooltip_text\">1<\/sup><\/a><span id=\"footnote_plugin_tooltip_text_635_1_1\" class=\"footnote_tooltip\">This is why it&#8217;s considered a good idea in IF to break up long text-dumps with command prompts, even when the player can&#8217;t actually affect anything: it preserves that rhythm.  I&#8217;m starting to wonder if breaking up the text with illustrations would be just as effective.<\/span><\/span><script type=\"text\/javascript\"> jQuery('#footnote_plugin_tooltip_635_1_1').tooltip({ tip: '#footnote_plugin_tooltip_text_635_1_1', tipClass: 'footnote_tooltip', effect: 'fade', predelay: 0, fadeInSpeed: 200, delay: 400, fadeOutSpeed: 200, position: 'top right', relative: true, offset: [10, 10], });<\/script> Sound, on the other hand, plays while you&#8217;re reading, and conflicts with the imagined experience.<\/p>\n<p>But that&#8217;s not why I had the sound off.  I had it off simply because for the last month I&#8217;ve been playing IF primarily in public.  (I&#8217;m spending upwards of two hours a day on a bus these days.)  I have headphones I can hook up to my laptop, but digging them out and dealing with the cord (either unwinding it or untangling it, depending on how careful I was about stowing it last time) seldom seems worthwhile, especially for a game that only features <em>occasional<\/em> sound.  And, my personal experiences aside, I think there&#8217;s a valid criticism to be made here: if you&#8217;re going to use sound in a game, it&#8217;s better to make it a constant presence that the player gets used to, not an occasional surprise.<\/p>\n<div class=\"speaker-mute footnotes_reference_container\"> <div class=\"footnote_container_prepare\"><p><span role=\"button\" tabindex=\"0\" class=\"footnote_reference_container_label pointer\" onclick=\"footnote_expand_collapse_reference_container_635_1();\">&#x202F;<\/span><span role=\"button\" tabindex=\"0\" class=\"footnote_reference_container_collapse_button\" style=\"display: none;\" onclick=\"footnote_expand_collapse_reference_container_635_1();\">[<a id=\"footnote_reference_container_collapse_button_635_1\">+<\/a>]<\/span><\/p><\/div> <div id=\"footnote_references_container_635_1\" style=\"\"><table class=\"footnotes_table footnote-reference-container\"><caption class=\"accessibility\">References<\/caption> <tbody> \r\n\r\n<tr class=\"footnotes_plugin_reference_row\"> <th scope=\"row\" class=\"footnote_plugin_index_combi pointer\"  onclick=\"footnote_moveToAnchor_635_1('footnote_plugin_tooltip_635_1_1');\"><a id=\"footnote_plugin_reference_635_1_1\" class=\"footnote_backlink\"><span class=\"footnote_index_arrow\">&#8593;<\/span>1<\/a><\/th> <td class=\"footnote_plugin_text\">This is why it&#8217;s considered a good idea in IF to break up long text-dumps with command prompts, even when the player can&#8217;t actually affect anything: it preserves that rhythm.  I&#8217;m starting to wonder if breaking up the text with illustrations would be just as effective.<\/td><\/tr>\r\n\r\n <\/tbody> <\/table> <\/div><\/div><script type=\"text\/javascript\"> function footnote_expand_reference_container_635_1() { jQuery('#footnote_references_container_635_1').show(); jQuery('#footnote_reference_container_collapse_button_635_1').text('\u2212'); } function footnote_collapse_reference_container_635_1() { jQuery('#footnote_references_container_635_1').hide(); jQuery('#footnote_reference_container_collapse_button_635_1').text('+'); } function footnote_expand_collapse_reference_container_635_1() { if (jQuery('#footnote_references_container_635_1').is(':hidden')) { footnote_expand_reference_container_635_1(); } else { footnote_collapse_reference_container_635_1(); } } function footnote_moveToReference_635_1(p_str_TargetID) { footnote_expand_reference_container_635_1(); var l_obj_Target = jQuery('#' + p_str_TargetID); if (l_obj_Target.length) { jQuery( 'html, body' ).delay( 0 ); jQuery('html, body').animate({ scrollTop: l_obj_Target.offset().top - window.innerHeight * 0.2 }, 380); } } function footnote_moveToAnchor_635_1(p_str_TargetID) { footnote_expand_reference_container_635_1(); var l_obj_Target = jQuery('#' + p_str_TargetID); if (l_obj_Target.length) { jQuery( 'html, body' ).delay( 0 ); jQuery('html, body').animate({ scrollTop: l_obj_Target.offset().top - window.innerHeight * 0.2 }, 380); } }<\/script>","protected":false},"excerpt":{"rendered":"<p>Let&#8217;s talk for a moment about this game&#8217;s use of sound. There&#8217;s one puzzle in particular where you render a Bedlamite temporarily coherent by unscrambling some dismembered music. It&#8217;s not completely essential to have sound &#8212; you get some textual feedback, but it&#8217;s subtle and requires a lot more trial-and-error if you can&#8217;t hear what [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[84,235,318],"class_list":["post-635","post","type-post","status-publish","format-standard","hentry","category-if","tag-if","tag-music","tag-the-king-of-shreds-and-patches"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/635","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=635"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/635\/revisions"}],"predecessor-version":[{"id":4248,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/635\/revisions\/4248"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=635"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=635"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=635"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}