{"id":6351,"date":"2020-10-20T00:35:09","date_gmt":"2020-10-20T07:35:09","guid":{"rendered":"https:\/\/www.wurb.com\/stack\/?p=6351"},"modified":"2020-10-20T00:36:52","modified_gmt":"2020-10-20T07:36:52","slug":"ifcomp-2020-ghostfinder-shift","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/6351","title":{"rendered":"IFComp 2020: Ghostfinder: Shift"},"content":{"rendered":"<p>The title is a little misleading: you&#8217;re not hunting ghosts, but a serial killer. The &#8220;Ghosthunter&#8221; is because you&#8217;re a member of a sort of occult police force &#8212; the killings aren&#8217;t occult in nature, but a significant amount of the information you have to go on comes from a &#8220;shifter&#8221;. That&#8217;s a person who occasionally has seizures that cause her to temporarily experience another person&#8217;s senses, seeing through their eyes and hearing through their ears, without being able to control their actions, as if reading a long text passage between choices in a choice-based IF like this one.<\/p>\n<p>The shifter in question has kept meticulous records of when she&#8217;s shifted and what she&#8217;s seen, which proves very handy when it suddenly turns out that she&#8217;s been shifting into the killer. The middle chapter of the story, where the bulk of the interactivity lies, is a whodunit, where you try to spot commonalities from the shift diary and various police records, newspaper accounts, and conversations with witnesses. There&#8217;s even a <em>Her Story<\/em>-style keyword prompt, to make sure that you&#8217;re actually paying attention rather than just clicking through all the links.<\/p>\n<p>The keyword prompt demands that you type in lower case, which is a bit of a UI fail &#8212; why not just convert it to lower case in script? The rest of the investigation UI, on the other hand, really pleases me. You have a notebook that fills in with important names and details automatically, which is crucial, because the story has an unwieldy number of characters otherwise &#8212; fully 24, including all the victims. The shift diary menu, which starts off displaying just the date of each entry, automatically appends a one-line summary to any you&#8217;ve already read, both marking your progress and providing easier access to information. This is the sort of system I&#8217;d want for any mystery that revolves mainly around reading and rereading documents, like if you made an interactive version of <em>Tinker, Tailor, Soldier, Spy<\/em> or something. (It also has the consequence that you can re-play the bits where you interview persons of interest directly, with exactly the same text and the same choices each time through. This is anti-mimetic, but it&#8217;s probably a good thing all the same.)<\/p>\n<p>In fact, the automatic collection and summarizing of information is so good, it may be harmful. This is a game with a lot of text to read, much of it about rape and murder and other cruelty. I found that after I had read through lengthy accounts of a couple of the killings, I didn&#8217;t really want to read any more. So, I just click through the rest and let the magic notebook pull out the pertinent details! Which presumably contributed to the feeling that I didn&#8217;t fully understand the reasoning I was supposed to be following and that I was just taking a guess at the end. But then, I feel like this feeling is also a result of the detective work here mainly being an accumulation of hunches and coincidences, rather than deductive certainty. <em>Obra Dinn<\/em> it ain&#8217;t.<\/p>\n<p>Anyway, the investigative core of the story is sandwiched between chapters of serial-killer-hunting thriller action, and about all I have to say about those parts is that they&#8217;re longer than I would have liked. I&#8217;m mainly filing this one under &#8220;Well-crafted, but not to my taste&#8221;.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The title is a little misleading: you&#8217;re not hunting ghosts, but a serial killer. The &#8220;Ghosthunter&#8221; is because you&#8217;re a member of a sort of occult police force &#8212; the killings aren&#8217;t occult in nature, but a significant amount of the information you have to go on comes from a &#8220;shifter&#8221;. That&#8217;s a person who [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[84,53,682],"class_list":["post-6351","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-if","tag-ifcomp","tag-ifcomp-2020"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6351","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=6351"}],"version-history":[{"count":2,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6351\/revisions"}],"predecessor-version":[{"id":6353,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6351\/revisions\/6353"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=6351"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=6351"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=6351"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}