{"id":6415,"date":"2020-11-13T12:35:40","date_gmt":"2020-11-13T20:35:40","guid":{"rendered":"https:\/\/www.wurb.com\/stack\/?p=6415"},"modified":"2020-11-13T12:46:48","modified_gmt":"2020-11-13T20:46:48","slug":"ifcomp-2020-ulterior-spirits","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/6415","title":{"rendered":"IFComp 2020: Ulterior Spirits"},"content":{"rendered":"<p>This game&#8217;s blurb describes it as &#8220;<em>A Christmas Carol<\/em> meets <em>Mass Effect<\/em>&#8220;, and, well, fair enough. But as <em>Chirstmas Carol<\/em> riffs go, it&#8217;s a strange one. The only &#8220;ghost&#8221; our surly space admiral sees is a glimpse of a dead enemy from an old war, and that has a prosaic explanation by the end. Instead, mainly what you get is a series of death threats and menacing video messages. Some of these can&#8217;t be shown to other people for one reason or another, suggesting the possibility that they&#8217;re imaginary, symptoms of a dementia caused by guilt, but there&#8217;s definitely an assassin stalking you as well, breaking into your quarters while you&#8217;re at work and the like. Still, all these problems, real and possibly-unreal alike, just kind of melt away at the end when the player character has a change of heart about alien orphans.<\/p>\n<p>Are we to take, then, it that the death threats caused this change of heart, made the admiral <em>more sympathetic<\/em>? That being stalked and harassed provoked an emotional reaction other than feeling justified in harsh response? That rings false to me. At the very least, I can definitely say that the player character&#8217;s reactions are not my reactions, and that consequently, the redemption loses some power as a redemption. It&#8217;s not something I did, or a result of decisions I made for the character. It just something that happens to you: the successful result of a psyop by a hostile power, targeting a VIP who&#8217;s writing Coalition policy statements.<\/p>\n<p>The presentation is exceedingly slick, a cool blue Enterprise-console-looking UI that sends out ripple-rings when tapped, with a panel for professional-looking illustrations (in shades of blue with yellow highlights), and rollover text defining its sci-fi terms (albeit usually not saying much of importance). I have a few complaints about it, however. First, it doesn&#8217;t work in my default browser; I had to switch to Chrome to even see the main menu. Then there&#8217;s a lot of small built-in delays as it slides choice buttons out and clears the main text panel with a swipe. Sometimes, in the smaller text chunks, I spent more time waiting for the text to appear than I spent reading it. The impatience this provokes made me inclined to skim through the longer passages, especially when there was just a single button to advance rather than a choice &#8212; yes, this piece is in the school of &#8220;break up large text dumps with frequent choiceless prompts&#8221;, and if you&#8217;ve been following this blog, you know how I feel about that.<\/p>\n<p>This inclination to skim may be responsible for my surprise at learning that the player character, the space admiral, is a woman &#8212; something that only registered for me when her son, with whom I&#8217;d had a lengthy phone conversation in the beginning of the story, addresses her as &#8220;Mom&#8221; for the first time in the ending. OK, in fairness, it&#8217;s established in the very beginning (albeit hardly ever referenced after that) that her name is &#8220;Renee&#8221;, but I suppose the distinction between the feminine &#8220;Ren\u00e9e&#8221; and the masculine &#8220;Ren\u00e9&#8221; is lost on an English-speaker like myself. So I don&#8217;t think the confusion here is deliberate. And that makes me think I misread some of the social dynamics earlier in the story, including the whole stalking and harassment thing. So I really don&#8217;t know what to make of the story now.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This game&#8217;s blurb describes it as &#8220;A Christmas Carol meets Mass Effect&#8220;, and, well, fair enough. But as Chirstmas Carol riffs go, it&#8217;s a strange one. The only &#8220;ghost&#8221; our surly space admiral sees is a glimpse of a dead enemy from an old war, and that has a prosaic explanation by the end. Instead, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[84,53,682],"class_list":["post-6415","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-if","tag-ifcomp","tag-ifcomp-2020"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6415","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=6415"}],"version-history":[{"count":2,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6415\/revisions"}],"predecessor-version":[{"id":6418,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6415\/revisions\/6418"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=6415"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=6415"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=6415"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}