{"id":6431,"date":"2020-11-18T12:23:05","date_gmt":"2020-11-18T20:23:05","guid":{"rendered":"https:\/\/www.wurb.com\/stack\/?p=6431"},"modified":"2020-11-18T22:56:39","modified_gmt":"2020-11-19T06:56:39","slug":"ifcomp-2020-red-radish-robotics","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/6431","title":{"rendered":"IFComp 2020: Red Radish Robotics"},"content":{"rendered":"<p>This is a game built around two central ideas, one affecting things mainly at the story level, the other at the level of gameplay. The first idea is that you are a <em>robot in denial<\/em>. The player character doesn&#8217;t even know it&#8217;s a robot at first, but learns, and comes to accept it. But it never really comes to accept or even to fully comprehend its situation: somehow awakened in the aftermath of a disaster, it searches for humans to rescue, ignoring the evidence around it that everyone has been gone for a long time. Towards the end, it finds the corpse of one of its human friends, but doesn&#8217;t understand, because it doesn&#8217;t have a concept of death. It takes everything in with the simplicity of a child and the faith of a fool, searching for its creator not to seek his help, but to help him if he needs it.<\/p>\n<p>The second idea is that you are a <em>robot without fingers<\/em>. Your fingers were removed as a safety precaution when robots started rebelling violently against their masters, and each and every digit is hidden in a different place. The story does an impressive job of coming up with needs for different degrees of partial refingering, too. To pick up a key, for example, all you need is a thumb and index finger on the same hand. Picking up a pool cue requires more; actually using it to shoot pool requires at least one finger on the other hand as well. So, it&#8217;s a treasure hunt. You run back and forth over the same two corridors, finding fingers that let you do something that gives you access to a new room or unlock a container or whatever, and eventually you have a pair of complete hands, which you need to exit the building and finish the game.<\/p>\n<p>My biggest complaint is its draconian gating. Fingers aren&#8217;t your only limitations: there are quite a few things you&#8217;re simply not allowed to do until you have a reason, and sometimes the reason is just that your robotic brain arbitrarily decided it&#8217;s okay now. Fortunately, the hypertext UI makes it fairly easy to just arbitrarily cycle through every possibility until you find the one you missed.<\/p>\n<p>Also, I found myself wishing for a way to just look at my hands. To get a progress report, essentially. Your finger collection is the single most important aspect of the game state, and it&#8217;s the only one you don&#8217;t have direct access to.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is a game built around two central ideas, one affecting things mainly at the story level, the other at the level of gameplay. The first idea is that you are a robot in denial. The player character doesn&#8217;t even know it&#8217;s a robot at first, but learns, and comes to accept it. But it [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[84,53,682],"class_list":["post-6431","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-if","tag-ifcomp","tag-ifcomp-2020"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6431","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=6431"}],"version-history":[{"count":2,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6431\/revisions"}],"predecessor-version":[{"id":6434,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6431\/revisions\/6434"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=6431"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=6431"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=6431"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}