{"id":670,"date":"2009-12-30T19:39:01","date_gmt":"2009-12-31T00:39:01","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/670"},"modified":"2016-10-26T14:38:05","modified_gmt":"2016-10-26T21:38:05","slug":"mirrors-edge-story","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/670","title":{"rendered":"Mirror&#8217;s Edge: Story"},"content":{"rendered":"<p>After reaching the end of <em>Mirror&#8217;s Edge<\/em>&#8216;s story, I tried the various racing modes, but I didn&#8217;t care for them.  If I go back into this game, it&#8217;ll probably be to find more of the hidden messenger bags.  There are three of them in every level, and they&#8217;re one of the only ways that Story Mode acknowledges the game&#8217;s supposed premise.  You&#8217;d think that a professional black-market courier would get assigned a courier mission every once in a while.  You could come up with all sorts of dramatic situations that fit in with the government-corruption theme: &#8220;We can expose everything they&#8217;ve done if we can just get these documents to the press!&#8221;  But instead, you spend the game playing amateur detective, trying to find out who murdered a good politician and framed your sister for it.<\/p>\n<p>Given that you&#8217;re in the right, that truth is on your side and your sister is innocent of any crime, it seems downright counterproductive to go around killing cops.  And so I didn&#8217;t.  I resorted to unarmed combat on a number of occasions, bloodlessly disarming the people who shot at me and then immediately discarding the weapons I had wrested from them, but I tried to avoid doing even that: in most cases, all you really have to do is figure out where you&#8217;re going and find a way to get there that&#8217;s mostly covered from fire.  And even though I chose to play this way mostly in the name of efficiency, it seemed like the way to go in story terms too: with every gun I threw away, I was saying &#8220;I&#8217;m choosing to refrain from shooting at you, even though you&#8217;re doing your best to kill me. Are you sure I&#8217;m the bad guy here?&#8221;  Not that I expected this to change anyone&#8217;s behavior, but it seemed worth saying anyway.  So it was bothersome to see the player character hold off a SWAT team in a cutscene by grabbing a gun and shooting at some <em>Doom<\/em>-style exploding barrels.<\/p>\n<p>And, ultimately, what&#8217;s the conflict about?  OK, yes, protecting family member from lying murderers.  But why does she need that protection in the first place?  The player finds a scrap of paper at the crime scene (and removes it, preventing any legitimate investigation from finding it) mentioning a &#8220;Project Icarus&#8221;.  Several levels later, you find out what this is: it&#8217;s a project to train special police forces in Runner techniques, so they can go leaping from rooftop to rooftop like superheroes too.  Which is, on the face of it, not a bad idea.  The Runners&#8217; abilities effectively put them out of the law&#8217;s reach, and in a functioning system, that would be a problem worth addressing.  But even in the world we&#8217;re given, Icarus is not the public hazard I was expecting, given how hush-hush they were about it.  Icarus only threatens Runners.  Imagine the headlines if the word got out: &#8220;Exposed! Secret Project To Arrest People Who Break The Law&#8221;.  I understand what they were going for here, Icarus as the Runners&#8217; equal-and-opposite, the dark reflection, the thing that kicks the conflict to a higher level.  But it&#8217;s a bit of an anticlimax.<\/p>\n<p>The Runners have some high-minded ideals about being the only communication channel left that isn&#8217;t under the Man&#8217;s control.  But we never see any benefit to this.  We don&#8217;t see anyone who&#8217;s helped by the services the Runners provide, or any injustice righted by their actions.  As I pointed out, we hardly see them doing their job at all.  We just see them fighting for themselves.  Perhaps we&#8217;re expected to just already sympathize with their ideology, much like how we don&#8217;t need to reestablish that Nazis are bad guys in every game featuring Nazis.  Apparently there was a point in the early design stages where the Runners were supposed to be less like freedom fighters and more like a street gang.  (There&#8217;s a bit of unlockable concept art showing this stage.)  And the final story still has something of that mentality.<\/p>\n<p>Pretty, though!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After reaching the end of Mirror&#8217;s Edge&#8216;s story, I tried the various racing modes, but I didn&#8217;t care for them. If I go back into this game, it&#8217;ll probably be to find more of the hidden messenger bags. There are three of them in every level, and they&#8217;re one of the only ways that Story [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[344],"class_list":["post-670","post","type-post","status-publish","format-standard","hentry","category-platformer","tag-mirrors-edge"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/670","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=670"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/670\/revisions"}],"predecessor-version":[{"id":4309,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/670\/revisions\/4309"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=670"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=670"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=670"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}