{"id":6702,"date":"2021-11-15T17:05:36","date_gmt":"2021-11-16T01:05:36","guid":{"rendered":"https:\/\/www.wurb.com\/stack\/?p=6702"},"modified":"2022-06-15T11:52:19","modified_gmt":"2022-06-15T18:52:19","slug":"why-i-havent-been-reviewing-comp-games-this-year","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/6702","title":{"rendered":"Why I Haven&#8217;t Been Reviewing Comp Games This Year"},"content":{"rendered":"<p>Today is the end of the judging period of the <a href=\"https:\/\/ifcomp.org\">27th annual IF Comp<\/a>. I have not been posting about it. What&#8217;s up with that?<\/p>\n<p>Last year, after playing over a hundred entries, I said that I&#8217;d probably skip the Comp if it kept growing at the rate it had been. By September, I even had an alternative in mind, for people who want IF reviews: earlier in the year, the talented and prolific IF author <a href=\"\/stack\/archives\/tag\/ryan-veeder\">Ryan Veeder<\/a> announced &#8220;<a href=\"https:\/\/rcveeder.net\/clubwooby\/\">club wooby<\/a>&#8220;, a metagame, rewards program, and attention-getting scheme where you earn &#8220;buttons&#8221; by playing and producing transcripts of his games, and trade them in for Veeder-branded tchotchkes and\/or one-of-a-kind handmade felt dinosaur dolls. Although I ignored this at first, dedicating a month to it seemed like a good Comp substitute. I may still do that at some point.<\/p>\n<p>As it turned out, the Comp <em>didn&#8217;t<\/em> grow this year: there were only about 70 entries, a number I would have considered huge a few years ago but which now seems modest and manageable. Aim at playing two a day and you&#8217;d easily get through them all within the deadline. So I had a choice to make &#8212; or I would have, if I hadn&#8217;t suffered a fairly severe wrist injury at the end of September that prevented me from typing or using a mouse with my dominant hand. Playing any form of IF, let alone writing reviews, became too difficult to consider.<\/p>\n<p>I still haven&#8217;t fully recovered. Obviously I&#8217;m typing now (with both hands, even!), but my capacity for using a mouse right-handed is limited. This has hampered my ability ability to play games, but not eliminated it. I just have to be selective.<\/p>\n<p>One thing I&#8217;ve been playing a lot, if you can call it &#8220;playing&#8221;, is the seminal idle game <em>Cookie Clicker<\/em>: I&#8217;ve made a few goes at it in the past, but its recent Steam release put it back on my radar, and it&#8217;s gotten a significant amount of new content since the last time I paid attention to it. The title of the game is a bit misleading: it is not, for the most part, about rapidly clicking on things, and never requires it. Mostly it&#8217;s about waiting to afford upgrades to your passive income. It can be played in a more active style, where you&#8217;re waiting to click on randomly-appearing &#8220;golden cookies&#8221; that only last a short time, or it can be played more passively &#8212; there are mechanics that reward choosing one play style or the other and sticking to it. And passive mode is basically perfect for satisfying one&#8217;s craving for numbers-go-up while other games are unplayable.<\/p>\n<p>I also got back into <em><a href=\"\/stack\/archives\/tag\/a-monsters-expedition\">A Monster&#8217;s Expedition<\/a><\/em>, which has the virtue that it can be played perfectly adequately with just the left hand, requiring nothing more than WASD plus Z for undo and R for reset. I had already reached the ending, but I hadn&#8217;t found my way to all the optional islands, and in addition, there was an update that added even more islands. This was a little consternating, as I had no way to differentiate the new content from the old-but-unsolved. It&#8217;s all just mixed together in the same map. Now, <a href=\"\/stack\/archives\/6294\">I posted before<\/a> about how the retreat of the clouds aids completion, showing exactly where the remaining islands are. The new content makes this less of an issue: islands are basically <em>everywhere<\/em>! I&#8217;ve actually found it easier to start over from scratch, carving the cloud cover out of only the immediate vicinity of where I&#8217;ve been, as this makes it easier to see which unvisited islands are close enough to bear consideration. Possibly re-solving everything has helped me relearn how the game works, too. Whatever the case, I got severely stuck when just trying to continue from my old save, and have easily outpaced it from the new.<\/p>\n<p>To some extent, I&#8217;ve been able to use a controller: unlike keyboards and mice, you essentially operate controllers with your wrists in a fixed pose. In this way, I&#8217;ve managed to play most of <em>Teslagrad<\/em>, a rather good puzzle-oriented Metroidvania themed around magnetism in a Russian-ish steampunky setting. However, as your range of actions increases over the course of the game, eventually it gets to the point where you&#8217;re using chords of face buttons and shoulder buttons that would probably be a little awkward even when they&#8217;re not actively painful. I want to finish it at some point, but it&#8217;ll have to wait until I get my grip strength back.<\/p>\n<p>At any rate, I&#8217;m getting better. In fact, over the last two weeks, I managed to do a two-part stream of <em>Return of the Obra Dinn<\/em>, a game that I had completed before, but which I wanted to solve <em>better<\/em>. The whole game is about figuring out the grisly fates of the crew of an abandoned Regency-era sailing vessel, using observation and deduction. The game has a way of letting you know you when you have enough information to know someone&#8217;s identity, and I wanted to see if I could find the necessary reasoning as soon as the game thought it was possible. (I mostly succeeded, but not entirely.) <a href=\"https:\/\/www.twitch.tv\/muckenhoupt\">You can still see the recordings on Twitch if you&#8217;re interested<\/a>. Anyway, this is a first-person game, controlled via mouse and keyboard, and I realized after the first stream that it had been a bad idea: even in a sedate non-action game where you can spend a lot of time standing still and going over your notes, and even using the mouse left-handed where I could, my hand was wrecked by the end. I went ahead with the second stream anyway, hoping that an extra week of healing would make it better, but I&#8217;m not doing it again soon.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today is the end of the judging period of the 27th annual IF Comp. I have not been posting about it. What&#8217;s up with that? Last year, after playing over a hundred entries, I said that I&#8217;d probably skip the Comp if it kept growing at the rate it had been. By September, I even [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[678,704,53,706,508,705],"class_list":["post-6702","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-a-monsters-expedition","tag-cookie-clicker","tag-ifcomp","tag-return-of-the-obra-dinn","tag-ryan-veeder","tag-teslagrad"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6702","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=6702"}],"version-history":[{"count":3,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6702\/revisions"}],"predecessor-version":[{"id":6965,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6702\/revisions\/6965"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=6702"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=6702"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=6702"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}