{"id":6744,"date":"2022-02-05T02:31:36","date_gmt":"2022-02-05T10:31:36","guid":{"rendered":"https:\/\/www.wurb.com\/stack\/?p=6744"},"modified":"2022-04-19T19:14:25","modified_gmt":"2022-04-20T02:14:25","slug":"wonderquest-the-millionaires-collection","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/6744","title":{"rendered":"Wonderquest: The Millionaire&#8217;s Collection"},"content":{"rendered":"<p>And now I&#8217;m caught up to and slightly past where I left off last time. Level 9 introduces a new playable character: Rick Gates, an axe-wielding English telecommunications millionaire. His primary special ability is that he can turn 180 degrees instantly. I suppose this is a useful skill in the tech world, but on the face of it, it seems like a downgrade from Chen, who&#8217;s already facing both directions all the time. I have seen one or two situations where you actually want to leave the space behind you free, but it&#8217;s unusual, especially in the sorts of roach-horde-heavy puzzles this level throws at you.<\/p>\n<p>Rick&#8217;s <em>secondary<\/em> ability, the first secondary ability to be seen, is that he can string ziplines between towers to create an above-ground version of <em>DROD<\/em>&#8216;s tunnels: instant travel between separated points, breaking the plane&#8217;s natural connectivity and potentially making for confusing navigation. The level&#8217;s finale involves ziplining all around little islands throughout the rooms of the level, recontextualizing their content like it&#8217;s <em>Myst 3<\/em>.<\/p>\n<p>Before he can connect a pair of towers, though, he has to gather enough rope. This is the game&#8217;s first use of the resource system that&#8217;s been sitting in the bottom of the UI all this time displaying a bunch of zeroes. I was wondering how this would work into the game as a whole. Would the game track resources from room to room, turning it into a big optimization puzzle like <em>DROD RPG<\/em>? No, it turns out that they&#8217;re specific to rooms. If you pick up a pile of rope and then leave the room, it all just goes away, or rather, returns to its initial location as the room resets.<\/p>\n<p>The UI makes me think of the timer in <em>DROD<\/em>. There, counting turns isn&#8217;t relevant until you start encountering roach queens some ways into the game, and so in rooms without timed events, the timer isn&#8217;t displayed. (Indeed, it goes away when the last timed element in the room is eliminated.) <em>Addlemoth<\/em> takes a similar approach. But here, we get the resource counts all the time, even when it serves no purpose. Or does it? Really, it serves the purpose of letting the first-time player know that limited resources are going to be a thing. The early parts of the game are such a throwback to <em>King Dugan&#8217;s Dungeon<\/em>, covering the basics of roach and orb mechanics, that a promise of something novel later on is kind of important to keep the experienced player interested. But that&#8217;s a problem probably better solved by starting off with the novel stuff.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>And now I&#8217;m caught up to and slightly past where I left off last time. Level 9 introduces a new playable character: Rick Gates, an axe-wielding English telecommunications millionaire. His primary special ability is that he can turn 180 degrees instantly. I suppose this is a useful skill in the tech world, but on the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[92,595],"class_list":["post-6744","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-drod","tag-wonderquest"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6744","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=6744"}],"version-history":[{"count":3,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6744\/revisions"}],"predecessor-version":[{"id":6858,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6744\/revisions\/6858"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=6744"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=6744"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=6744"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}