{"id":677,"date":"2010-01-07T05:09:43","date_gmt":"2010-01-07T10:09:43","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/677"},"modified":"2016-11-01T13:47:43","modified_gmt":"2016-11-01T20:47:43","slug":"wizardry-iii-level-2","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/677","title":{"rendered":"Wizardry III: Level 2"},"content":{"rendered":"<p>After many trips into the dungeon, and many deaths and TPKs, I finally managed to get one of my Bishops up to level 2.  This is a big achievement! Having just one level-2 character provides enough leverage to get others over that hurdle, and before long I had a party of about level 4 on average.  I&#8217;m still not taking great chances, though.  It&#8217;s all too easy to get cocky.  I haven&#8217;t even really begun exploring the dungeon yet; at low levels, you really want to bolt for the exit after every fight, to rest and replenish your spells.  (You can&#8217;t rest in the dungeon itself, although, since you can&#8217;t cast spells in town, the dungeon is the best place to heal.)<\/p>\n<p>Adventuring parties consist of up to six characters.  You can send fewer if you like &#8212; if you intend to drag characters from previous expeditions back to town for resurrection, for example, each requires an empty slot in your party &#8212; but keeping a full roster of combatants is the best way to win fights.  After I became more powerful, though, I started putting a thief in the party.  Level-1 thieves don&#8217;t really count as combatants, because they&#8217;re so rubbish at combat.  Their armor restrictions make them so vulnerable, you pretty much have to keep them in the back row with the mages.  But at least the mages are <em>useful<\/em> back there.  The thief can&#8217;t do anything from the back row but wait for everyone else to finish the fight.  His sole role, at this stage of the game, is to help you get cash faster by removing traps from the chests that monsters seem to carry around a lot.  But that&#8217;s a pretty important role, because it&#8217;s virtually impossible to get enough cash to resurrect anybody without those chests.<\/p>\n<p>In fact, before I brought in the thief, most of my money came from new characters.  Every character you import is completely stripped of experience and equipment, but gets to bring a small amount of cash to get started &#8212; just enough to buy some basic armor and a weapon.  But you don&#8217;t really need to buy armor and weapons for every single soul who whirls through the game and into the graveyard.  As long as someone in the party makes it back to town alive, you can strip the dead guys of their belongings and hand them over to the new guys.  The more characters go through that revolving door, the more unused cash you can siphon off of them.  Taking advantage of this mechanic is pretty much necessary.  A patient player could even keep churning until they have the best purchaseable equipment in the game without entering the dungeon at all.  But I am not that patient, and besides, I kind of look askance at such abuses.  But not too far askance, because I think it likely that the designers had this gimmick in mind.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After many trips into the dungeon, and many deaths and TPKs, I finally managed to get one of my Bishops up to level 2. This is a big achievement! Having just one level-2 character provides enough leverage to get others over that hurdle, and before long I had a party of about level 4 on [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[348,349],"class_list":["post-677","post","type-post","status-publish","format-standard","hentry","category-rpg","tag-wizardry","tag-wizardry-iii-legacy-of-llylgamyn"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/677","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=677"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/677\/revisions"}],"predecessor-version":[{"id":4331,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/677\/revisions\/4331"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=677"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=677"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=677"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}