{"id":6772,"date":"2022-03-07T19:46:34","date_gmt":"2022-03-08T03:46:34","guid":{"rendered":"https:\/\/www.wurb.com\/stack\/?p=6772"},"modified":"2022-03-07T19:46:34","modified_gmt":"2022-03-08T03:46:34","slug":"dark-souls-zombie-face","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/6772","title":{"rendered":"Dark Souls: Zombie Face"},"content":{"rendered":"<p>A strange thing about <em>Dark Souls<\/em> is that, although it&#8217;s well-known, its reputation has nothing to do with its content. I personally had no idea what it was about when I started playing it, other than that it involved swordfights. So what is it about, exactly?<\/p>\n<p>It&#8217;s about zombies. Well, sort of. Sort of, but pervasively. Other than bosses, every single enemy you fight is some kind of zombie. It&#8217;s just that the zombies come in various flavors and a lot of them wear armor. In fact, even the player character is an &#8220;undead&#8221;, albeit one that&#8217;s not yet &#8220;hollowed&#8221;, which I take to mean that you&#8217;re not exactly a mindless husk of a human being yet, but you inevitably will be. Undeads are kind of like Gulliver&#8217;s Struldbrugs: born with a special mark, cursed with an inability to die all the way, and kept away from ordinary folk in a sort of zombie ghetto. This is the game&#8217;s explanation for why you keep respawning when you die. Most games don&#8217;t see a need to explain this, but it does have a neat side effect: all the other zombies you kill similarly come back when you do, but the bosses, which aren&#8217;t zombies, don&#8217;t. Making the respawning diegetic makes it a little weird that the enemies don&#8217;t learn from their failures at all, that they position themselves in exactly the same places and fall to exactly the same tactics, but I&#8217;m assuming this is because they&#8217;re hollowed. They&#8217;re incapable of learning, and just carry out the same actions over and over. That&#8217;s what separates you from them: you too tend to keep dying to the same enemies repeatedly, but at least you do it in a slightly different way each time.<\/p>\n<p>Now, the first time I played the game, the fact that you&#8217;re undead felt like a bit of a bait-and-switch. The character creation menu had me pick a face, but when the game began, I didn&#8217;t have that face, I had <em>zombie face<\/em>. Well, in fact there&#8217;s a way to unzombify yourself a bit and get your living-person face back. It hardly seems worth the price, though, because the next time you die, you&#8217;re back to zombie-face again. This notion of your whole face instantly changing when you become a zombie irks me a bit, too. Surely the whole reason zombies look that way is that they&#8217;ve been decaying for a while? And yet this is not the only work of popular media I&#8217;ve seen where the transformation is as instant as if they just put on a mask.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A strange thing about Dark Souls is that, although it&#8217;s well-known, its reputation has nothing to do with its content. I personally had no idea what it was about when I started playing it, other than that it involved swordfights. So what is it about, exactly? It&#8217;s about zombies. Well, sort of. Sort of, but [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[710],"class_list":["post-6772","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-dark-souls"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6772","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=6772"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6772\/revisions"}],"predecessor-version":[{"id":6773,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6772\/revisions\/6773"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=6772"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=6772"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=6772"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}