{"id":678,"date":"2010-01-08T11:12:03","date_gmt":"2010-01-08T16:12:03","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/678"},"modified":"2022-10-19T11:40:08","modified_gmt":"2022-10-19T18:40:08","slug":"wizardry-iii-mapmaking","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/678","title":{"rendered":"Wizardry III: Mapmaking"},"content":{"rendered":"<p>By now, I&#8217;m no longer just patrolling the corridor immediately around the stairs out.  I&#8217;ve explored dungeon level 1 rather thoroughly, making a map as I go.  Mapmaking is an essential part of <em>Wizardry<\/em>.  And I don&#8217;t just mean that in the sense that you need to make a map or you&#8217;ll get lost and not be able to find the exit and run out of healing spells and die in the maze.  All that is true, of course, but what I really mean is that mapmaking is a vital part of the feel of the game.  <\/p>\n<p>For one thing, adding an automapping system would take away a large part of the game&#8217;s challenge.  The designers used all sorts of tricks to make the dungeons confusing: map tiles that spin you to face a different direction, teleporters that send you to identical-looking areas without you noticing, one-sided walls, and so forth.  Yes, even the architecture hates you in this game.  There&#8217;s a mage spell that tells you your absolute position in the dungeon, but your spellcasting capacity is limited, and the particularly devious areas have anti-magic fields.  The first dungeon level of <em>Wizardry III<\/em> is relatively gentle: all it has is some disorienting corridor layouts.  But I recall from my previous explorations, years ago, that there&#8217;s one level that&#8217;s basically a big grid with a spinner square at every intersection. <span class=\"footnote_referrer\"><a role=\"button\" tabindex=\"0\" onclick=\"footnote_moveToReference_678_1('footnote_plugin_reference_678_1_1');\" onkeypress=\"footnote_moveToReference_678_1('footnote_plugin_reference_678_1_1');\" ><sup id=\"footnote_plugin_tooltip_678_1_1\" class=\"footnote_plugin_tooltip_text\">1<\/sup><\/a><span id=\"footnote_plugin_tooltip_text_678_1_1\" class=\"footnote_tooltip\"><strong>[Addendum 14 January]<\/strong> My mistake: it turns out that this was in <em>Wizardry IV<\/em>.<\/span><\/span><script type=\"text\/javascript\"> jQuery('#footnote_plugin_tooltip_678_1_1').tooltip({ tip: '#footnote_plugin_tooltip_text_678_1_1', tipClass: 'footnote_tooltip', effect: 'fade', predelay: 0, fadeInSpeed: 200, delay: 400, fadeOutSpeed: 200, position: 'top right', relative: true, offset: [10, 10], });<\/script>  Care and meticulousness is required.<\/p>\n<p>But also, there&#8217;s simply a kind of joy, largely lost in modern titles, of creating something tangible as a result of playing a game.  Mapmaking is lke a little arts-and-crafts project, with an end product that you can tack to the wall, and look at, and remember the effort that went into it.  (It&#8217;s even better when the game gives you an excuse to use colored pencils, but that would seem a little strange for <em>Wizardry<\/em>&#8216;s monochrome wireframe dungeons.)  While it&#8217;s true that text adventures also support mapping by hand, that feels very different to me.  My adventure maps, when I bother making them, tend to be rough scribbles, not the neat and attractive grid of a <em>Wizardry<\/em>.  Partly this is because adventure game maps are essentially the same sort of thing as taking notes: they provide situationally useful information, and that&#8217;s it.  <em>Wizardry<\/em> maps provide situationally useful information and reveal large-scale regularity, patterns that enhance the experience even when recognizing them isn&#8217;t useful to beating the game.  I don&#8217;t want to overstate the artistry involved here, mind you.  One of the levels in <em>Wizardry 1<\/em> was based around a set of corridors in the shape of the author&#8217;s initials; that&#8217;s the kind of thing I&#8217;m talking about here.  But it is what it is.<\/p>\n<div class=\"speaker-mute footnotes_reference_container\"> <div class=\"footnote_container_prepare\"><p><span role=\"button\" tabindex=\"0\" class=\"footnote_reference_container_label pointer\" onclick=\"footnote_expand_collapse_reference_container_678_1();\">&#x202F;<\/span><span role=\"button\" tabindex=\"0\" class=\"footnote_reference_container_collapse_button\" style=\"display: none;\" onclick=\"footnote_expand_collapse_reference_container_678_1();\">[<a id=\"footnote_reference_container_collapse_button_678_1\">+<\/a>]<\/span><\/p><\/div> <div id=\"footnote_references_container_678_1\" style=\"\"><table class=\"footnotes_table footnote-reference-container\"><caption class=\"accessibility\">References<\/caption> <tbody> \r\n\r\n<tr class=\"footnotes_plugin_reference_row\"> <th scope=\"row\" class=\"footnote_plugin_index_combi pointer\"  onclick=\"footnote_moveToAnchor_678_1('footnote_plugin_tooltip_678_1_1');\"><a id=\"footnote_plugin_reference_678_1_1\" class=\"footnote_backlink\"><span class=\"footnote_index_arrow\">&#8593;<\/span>1<\/a><\/th> <td class=\"footnote_plugin_text\"><strong>[Addendum 14 January]<\/strong> My mistake: it turns out that this was in <em>Wizardry IV<\/em>.<\/td><\/tr>\r\n\r\n <\/tbody> <\/table> <\/div><\/div><script type=\"text\/javascript\"> function footnote_expand_reference_container_678_1() { jQuery('#footnote_references_container_678_1').show(); jQuery('#footnote_reference_container_collapse_button_678_1').text('\u2212'); } function footnote_collapse_reference_container_678_1() { jQuery('#footnote_references_container_678_1').hide(); jQuery('#footnote_reference_container_collapse_button_678_1').text('+'); } function footnote_expand_collapse_reference_container_678_1() { if (jQuery('#footnote_references_container_678_1').is(':hidden')) { footnote_expand_reference_container_678_1(); } else { footnote_collapse_reference_container_678_1(); } } function footnote_moveToReference_678_1(p_str_TargetID) { footnote_expand_reference_container_678_1(); var l_obj_Target = jQuery('#' + p_str_TargetID); if (l_obj_Target.length) { jQuery( 'html, body' ).delay( 0 ); jQuery('html, body').animate({ scrollTop: l_obj_Target.offset().top - window.innerHeight * 0.2 }, 380); } } function footnote_moveToAnchor_678_1(p_str_TargetID) { footnote_expand_reference_container_678_1(); var l_obj_Target = jQuery('#' + p_str_TargetID); if (l_obj_Target.length) { jQuery( 'html, body' ).delay( 0 ); jQuery('html, body').animate({ scrollTop: l_obj_Target.offset().top - window.innerHeight * 0.2 }, 380); } }<\/script>","protected":false},"excerpt":{"rendered":"<p>By now, I&#8217;m no longer just patrolling the corridor immediately around the stairs out. I&#8217;ve explored dungeon level 1 rather thoroughly, making a map as I go. Mapmaking is an essential part of Wizardry. And I don&#8217;t just mean that in the sense that you need to make a map or you&#8217;ll get lost and [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[348,349],"class_list":["post-678","post","type-post","status-publish","format-standard","hentry","category-rpg","tag-wizardry","tag-wizardry-iii-legacy-of-llylgamyn"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/678","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=678"}],"version-history":[{"count":2,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/678\/revisions"}],"predecessor-version":[{"id":7256,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/678\/revisions\/7256"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=678"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=678"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=678"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}