{"id":6813,"date":"2022-03-29T19:40:27","date_gmt":"2022-03-30T02:40:27","guid":{"rendered":"https:\/\/www.wurb.com\/stack\/?p=6813"},"modified":"2022-04-19T12:53:38","modified_gmt":"2022-04-19T19:53:38","slug":"dark-souls-bosses","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/6813","title":{"rendered":"Dark Souls: Bosses"},"content":{"rendered":"<p><em>Dark Souls<\/em> is a longer game than I was anticipating, and I&#8217;ve been playing it for a while now. Given that this is me, this doesn&#8217;t <em>necessarily<\/em> indicate that I&#8217;m enjoying it, but in fact I am. It has a lot to do with the way it offers multiple parallel avenues for advancement at a time: driving ahead in the main quest vs exploring outlying areas vs trying to find a way onto a ledge where you can see a pickup, for example. Grinding for souls so you can level up vs grinding for items that let you upgrade your equipment. There are a couple of optional bosses that I keep going back to, just in case I meet muster by now.<\/p>\n<p>I basically gauge my progress by bosses. There&#8217;s a large but finite number of them, and many of them are placed to gate access to new areas, so if I can keep crossing out at least one per session, I&#8217;ll eventually reach the finish line. There&#8217;s basically two grades of boss. There&#8217;s bosses proper, which have names and intro cinematics, and live in special areas, accessed by &#8220;walking through white light&#8221;, that you can&#8217;t leave while the boss is alive. And there&#8217;s minibosses, which live in the main world but, like bosses proper, die permanently. I don&#8217;t usually like the word &#8220;miniboss&#8221;, because it&#8217;s vague and only meaningful in certain specific game structures, but it&#8217;s an undeniable pattern here.<\/p>\n<p>Generally speaking, I don&#8217;t defeat proper bosses on my first try, although often my first try is close enough to encourage further attempts. I did, however, manage a first-try kill last night against Ceaseless Discharge, a fire-based tentacle monster that keeps the lava pools in the Demon Ruins topped up and impassable until you kill it. There&#8217;s a lot that could be said on the theme of tidying up as a player goal in games, and beating this guy is a great example of it. At any rate, I didn&#8217;t do anything particularly fancy to defeat Ceaseless Discharge. I wasn&#8217;t even really able to dodge its attacks, due to the constraints of the area. I just found its rhythm, a rhythm of &#8220;Get knocked down, stand up, hit it a couple of times, and drink down an Estus Flask to heal before getting knocked down again&#8221;, and by luck, it died before I ran out of Estus Flasks.<\/p>\n<p>Now, many boss fights offer clever tricks, ways to use the terrain to your advantage, like climbing up onto higher ground where you can safely fire arrows down and\/or employ a devastating plunging attack. But there seems to be a general rule that a straightforward method of charging at it with a hand-to-hand weapon and dodge-rolling whenever it takes a swing at you should always be feasible, if you&#8217;re powerful enough. If it can fly, it&#8217;ll land occasionally just to put it in striking distance. In the Darkroot Basin, there&#8217;s a lake with an immense hydra in the middle, out of reach, thrashing its heads about very high in the air and emitting powerful long-range attacks. The targeting system lets you select it from an unusually large distance, which is only fair, but also really suggests that you&#8217;re supposed to fight it from a distance, with arrows or spells. And yet, the one time I tried taking a good run in its direction (motivated by pickups that I still haven&#8217;t obtained), I was amused to see its heads suddenly coming close to shore, as if magnetically attracted to my halberd.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dark Souls is a longer game than I was anticipating, and I&#8217;ve been playing it for a while now. Given that this is me, this doesn&#8217;t necessarily indicate that I&#8217;m enjoying it, but in fact I am. It has a lot to do with the way it offers multiple parallel avenues for advancement at a [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[710],"class_list":["post-6813","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-dark-souls"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6813","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=6813"}],"version-history":[{"count":3,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6813\/revisions"}],"predecessor-version":[{"id":6855,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6813\/revisions\/6855"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=6813"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=6813"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=6813"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}