{"id":69,"date":"2007-03-09T18:48:19","date_gmt":"2007-03-09T23:48:19","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/69"},"modified":"2016-06-05T13:14:43","modified_gmt":"2016-06-05T20:14:43","slug":"nightlong-problems","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/69","title":{"rendered":"Nightlong: Problems"},"content":{"rendered":"<p><a href=\"http:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2007\/03\/nightlong_zoo-1.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2007\/03\/nightlong_zoo-1-300x225.png\" alt=\"nightlong_zoo\" width=\"300\" height=\"225\" class=\"alignright size-medium wp-image-3300\" srcset=\"https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2007\/03\/nightlong_zoo-1-300x225.png 300w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2007\/03\/nightlong_zoo-1.png 640w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>I&#8217;m well into the second of <em>Nightlong<\/em>&#8216;s three discs.  Infiltrating the terrorists seems to be mainly a matter of locating their hideout.  Currently I&#8217;m exploring an abandoned zoo on the basis of the slenderest of leads.  Well, it&#8217;s called a zoo, but it&#8217;s really sort of a cross between zoo and museum, with a few robotic animals still in their enclosures.  And the leads are only slender in terms of the in-game plot; as a detective, I&#8217;d think I was going to too much effort with too little justification, but as a player, I know full well that you have to go where the puzzles are.<\/p>\n<p>I&#8217;m also starting to hit errors in a big way.  I wrote last time that I had figured out how to get the game to run without immediately exiting with a fatal error saying that it wasn&#8217;t installed properly.  It turns out I was wrong.  I still get the fatal error on startup sometimes, apparently at random.  Also, I have now experienced the audio problem in cutscenes that other players described.  Or a mild form of it, anyway: it&#8217;s just a half-second pause in the audio component every once in a while, which isn&#8217;t a terribly big deal, but it wasn&#8217;t happening before.<\/p>\n<p>The one problem that worries me the most is descibed at <a href=\"http:\/\/www.ntcompatible.com\/Nightlong_c1052.html\">ntcompatible.com<\/a> as follows:<\/p>\n<blockquote><p>Game crashes on CD 2 once you go to the left of the entrance to the zoo. Setting compatibility mode for Win95 buys you a little more time, but still crashes. Read that there is a workaround for this, but you miss a chunk of the plot.<\/p><\/blockquote>\n<p>Now, I&#8217;ve experienced this crash in exactly the location described, and I&#8217;ve enabled Win95 compatibility mode, and I&#8217;ve gone back to the same location without crashing.  It&#8217;s not clear how much &#8220;more time&#8221; this should &#8220;buy&#8221; me, but I didn&#8217;t experience any more problems until I actually quit the game, at which point it gave me a fatal error dialog.  I hope I can get through the game without crashing, or at least past the &#8220;chunk of the plot&#8221; that the workaround skips.<\/p>\n<p>It&#8217;s a delicate balance sometimes, timing when to play PC games.  Generally speaking, you don&#8217;t want to play them with the hardware you have when they first come out.  You want to play them with a machine that takes best advantage of the game&#8217;s capabilities.  But if you put it off too long, you&#8217;ll wind up with a machine whose hardware or operating system is incompatible with it, or that&#8217;s more powerful than the programmers planned for.  This has been less of a problem under Windows than it was in DOS days, but it still crops up sometimes.  Of course, I do still have a number of DOS games on the stack, so we&#8217;ll be seeing all kinds of problems in the future.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m well into the second of Nightlong&#8216;s three discs. Infiltrating the terrorists seems to be mainly a matter of locating their hideout. Currently I&#8217;m exploring an abandoned zoo on the basis of the slenderest of leads. Well, it&#8217;s called a zoo, but it&#8217;s really sort of a cross between zoo and museum, with a few [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[82,68],"class_list":["post-69","post","type-post","status-publish","format-standard","hentry","category-adventure","tag-nightlong","tag-problems-running-games"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/69","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=69"}],"version-history":[{"count":3,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/69\/revisions"}],"predecessor-version":[{"id":3301,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/69\/revisions\/3301"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=69"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=69"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=69"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}