{"id":692,"date":"2010-01-20T23:25:25","date_gmt":"2010-01-21T04:25:25","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/692"},"modified":"2016-11-03T14:14:37","modified_gmt":"2016-11-03T21:14:37","slug":"might-and-magic-whither-might","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/692","title":{"rendered":"Might and Magic: Whither Might?"},"content":{"rendered":"<p>I mentioned before that in <em>Wizardry<\/em>, as the title suggests, the spellcasters are the real powerhouses of the party, while the fighters mainly function as their bodyguards.  From the title, you&#8217;d expect <em>Might and Magic<\/em> to treat the two disciplines more equitably.  Is this the case?<\/p>\n<p>I can&#8217;t really speak to what happens at high experience levels yet, but there are a few things suggesting that it is.  For one thing, there are a great many more highly-effective combat buffs.  For example, there&#8217;s a level 2 cleric spell that increases one person&#8217;s effective experience level by 2 for the duration of the encounter.  This is essentially an effect that scales with the level of the castee: no matter how powerful you are, two levels will make you substantially more powerful.  Still, it won&#8217;t turn a sorcerer into an effective melee fighter.  Buffs are essentially a means of collaboration between the casters and the fighters.<\/p>\n<p>Mind you, there&#8217;s no shortage of damage-all-monsters spells, but they seem to come rather late in the game.  At the moment, the only spells I have that affect multiple creatures are the sorcerer&#8217;s Sleep spell and the cleric&#8217;s Turn Undead.  (These are sort of complementary: undead, by definition, resist resting.)  Sleep is useful enough that I use it at nearly every encounter, but even when monsters are asleep, someone still has to step in and kill the things.<\/p>\n<p>Also, I think the combat mechanics makes fighters somewhat more useful.  Like in <em>Wizardry<\/em>, there&#8217;s a concept of front and back rows, with only the front row being in range of melee attacks.  But fighter-types can remain effective in the back by using bows and other missile weapons.  (Indeed, one class specializes in it.)  Also, characters can exchange positions in mid-combat, making it possible to cycle characters out of the front row as they get hurt.  Finally, there&#8217;s variation in how wide the front row is.  In a narrow dungeon corridor, only two can walk abreast, but in the open wilderness, the first five characters &#8212; and the first five monsters &#8212; are in melee range.  It all makes me think that a fighter-heavy party would be very viable.<\/p>\n<p>Not that I&#8217;m much tempted to try such a thing.  <em>Might and Magic<\/em> provides an obvious natural party composition: there are six slots in your party, and six character classes.  Only two of which specialize in spells.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I mentioned before that in Wizardry, as the title suggests, the spellcasters are the real powerhouses of the party, while the fighters mainly function as their bodyguards. From the title, you&#8217;d expect Might and Magic to treat the two disciplines more equitably. Is this the case? I can&#8217;t really speak to what happens at high [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[149,351],"class_list":["post-692","post","type-post","status-publish","format-standard","hentry","category-rpg","tag-might-and-magic","tag-might-and-magic-book-1-secret-of-the-inner-sanctum"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/692","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=692"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/692\/revisions"}],"predecessor-version":[{"id":4349,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/692\/revisions\/4349"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=692"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=692"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=692"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}