{"id":694,"date":"2010-01-23T23:27:36","date_gmt":"2010-01-24T04:27:36","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/694"},"modified":"2016-11-03T14:20:44","modified_gmt":"2016-11-03T21:20:44","slug":"might-and-magic-whence-heroes","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/694","title":{"rendered":"Might and Magic: Whence Heroes?"},"content":{"rendered":"<p>The <em>Might and Magic<\/em> series is of course the source of the <em>Heroes of Might and Magic<\/em> series.  So as I play the former, I&#8217;m keeping an eye peeled for connections to the latter.  And, frankly, I&#8217;m not finding much.  There are some spell names that the two have in common &#8212; in particular, the <em>Town Portal<\/em> spell, which I anticipated so greatly in <em>Heroes Chronicles: Conquest of the Underworld<\/em>, looks like it&#8217;ll just as useful here &#8212; but that&#8217;s pretty much it.<\/p>\n<p>To be fair, this is the first episode, and it&#8217;s likely that it just hasn&#8217;t developed its identity yet.  Most of what I&#8217;ve seen so far is just undistinguished <em>D&amp;D<\/em>-style fantasy.  But <em>Final Fantasy<\/em> started off the same way, and look where that ended up.  <em>Ultima<\/em> was half sci-fi to start with, but toned that down considerably from episode 4 onward, when the Virtues of the Avatar became its defining characteristic.  <em>Might and Magic<\/em> seems to have gone in the other direction, becoming more of a science-fantasy over the course of the first five episodes at least, with horizon-dominating planetary bodies becoming prominent on the cover art.  But that&#8217;s an aspect that&#8217;s completely absent in <em>HoMM<\/em> as I know it.  Considering that the first <em>HoMM<\/em> came out when the most recent <em>Might and Magic<\/em> game was set on the planet Xeen, I have to wonder what was going on there.<\/p>\n<p>The one major thing I can see as an influence on <em>HoMM<\/em> so far is the outdoors sections.  For one thing, the mere fact that they&#8217;re there.  <em>Might and Magic<\/em> had an explorable wilderness before other <em>Wizardry<\/em>-style RPGs did &#8212; it predates the far simpler and less-varied outdoors in <em>The Bard&#8217;s Tale II<\/em> by a year or two.  As a result, it establishes from the very beginning an environment for outdoor monsters.  Venture into the mountains, for example, and you can wind up fighting herds of centaurs or pegasi &#8212; the same cantaurs and pegasi that would become core troop types for &#8220;rampart&#8221;-type cities in <em>HoMM3<\/em>.  Obviously these aren&#8217;t unique to <em>M&#038;M<\/em> &#8212; they&#8217;re part of the Narnia-esque mishmash of myth that forms part of <em>D&amp;D<\/em>&#8216;s core, and therefore the core of early RPGs in general.  But that&#8217;s the part that&#8217;s generally neglected by other early RPGs in favor of the abominations-of-the-dungeon side, the troglodytes and oozes and spiders and so forth.  It would be incongruous to find a pegasus wandering the corridors of an underground maze.  (Not that <em>Wizardry<\/em> shied away from the incongruous.)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Might and Magic series is of course the source of the Heroes of Might and Magic series. So as I play the former, I&#8217;m keeping an eye peeled for connections to the latter. And, frankly, I&#8217;m not finding much. There are some spell names that the two have in common &#8212; in particular, the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[144,150,149,351,352],"class_list":["post-694","post","type-post","status-publish","format-standard","hentry","category-rpg","tag-final-fantasy","tag-heroes-of-might-and-magic","tag-might-and-magic","tag-might-and-magic-book-1-secret-of-the-inner-sanctum","tag-ultima"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/694","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=694"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/694\/revisions"}],"predecessor-version":[{"id":4352,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/694\/revisions\/4352"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=694"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=694"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=694"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}