{"id":6953,"date":"2022-06-07T21:51:10","date_gmt":"2022-06-08T04:51:10","guid":{"rendered":"https:\/\/www.wurb.com\/stack\/?p=6953"},"modified":"2022-09-13T13:11:03","modified_gmt":"2022-09-13T20:11:03","slug":"iron-storm-some-boss-fights","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/6953","title":{"rendered":"Iron Storm: Some Boss Fights"},"content":{"rendered":"<p>Level 3 of <em>Iron Storm<\/em> throws us into our first urban environment, the German town of Wolfenburg, a very old-world place that was probably picturesque before the shelling started. Even though it&#8217;s still grey and dismal, it feels good to get out of the trenches for a while. Setting has always been the most important feature of the single-player FPS genre; the shooting just gives us an excuse to run around in a big 3D sculpture and engage with it in novel ways.<\/p>\n<p>Although the game has only 6 levels, they&#8217;re on the long side, each effectively being a series of levels stuck together, separated by boss fights. The first real boss fight, back in level 2, involved using a rocket launcher to down a helicopter, which then conveniently crashes in just the right position to plug a gap in a bridge and allow you forward. Wolfenburg has a couple of tanks, the first tanks you see that aren&#8217;t broken and abandoned, one in the town plaza and one roaming the streets. To beat either one, you have to first go searching for anti-tank mines &#8212; which can only be found on the other side of the plaza where one of the tanks is, making it an encounter similar to the Asylum Demon in <em>Dark Souls<\/em>, where you have to run away first and come back better-equipped.<\/p>\n<p>Past Wolfenburg, there&#8217;s a sequence that I quite liked, largely due to its atmosphere: a sniper fight, in the rain, which interferes with visibility. Distant guard towers are just barely visible as grey shadows against a grey sky. It&#8217;s the sort of slow, methodical gameplay that I&#8217;m enjoying the most here, and it&#8217;s followed by a boss fight that&#8217;s the exact opposite: running around on catwalks above a factory floor, dodging rockets. The source of the rockets is one of the few non-mechanical bosses I&#8217;ve encountered, the third of three extra-tough brothers from Siberia, seen earlier in propaganda videos and encountered individually. The first one, I don&#8217;t even remember fighting. The second found me in the tunnels under Wolfenburg, and was furious at me for killing his brother. The third willingly let me into that factory once I made it to the door, treating me as an honorable adversary. It was a frustratingly tough fight, restarted many times; I was unable to do it in a single session.<\/p>\n<p>But of course I was <em>able<\/em> to restart it, right? That is the only reason the third brother is dead. He is a vastly superior warrior. He killed me many times, and I only killed him once. That&#8217;s the pattern for most of the game outside of boss fights as well.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Level 3 of Iron Storm throws us into our first urban environment, the German town of Wolfenburg, a very old-world place that was probably picturesque before the shelling started. Even though it&#8217;s still grey and dismal, it feels good to get out of the trenches for a while. Setting has always been the most important [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[717],"class_list":["post-6953","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-iron-storm"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6953","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=6953"}],"version-history":[{"count":2,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6953\/revisions"}],"predecessor-version":[{"id":7145,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6953\/revisions\/7145"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=6953"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=6953"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=6953"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}