{"id":696,"date":"2010-01-26T11:45:25","date_gmt":"2010-01-26T16:45:25","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/696"},"modified":"2022-09-29T00:20:52","modified_gmt":"2022-09-29T07:20:52","slug":"might-and-magic-gender","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/696","title":{"rendered":"Might and Magic: Gender"},"content":{"rendered":"<p>The visit-all-the-towns quest ends with instructions to seek out two brothers living in the towns of Algary and Portsmith.  Portsmith, however, is the last place you&#8217;d expect to find a brother: the entire population seems to be female, including the monsters &#8212; hags and witches abound.  And no wonder: the town is riddled with fields that drain health from male characters.  (How exactly this works in-fiction isn&#8217;t elaborated on, but I imagine it as something similar to the Pangs of Ulster.)<\/p>\n<p>The fact that player characters have genders at all is something of an anomaly for the era.  <em>Wizardry<\/em> characters certainly didn&#8217;t.  And I suppose that, having spent a bit on storing this information, the authors had to come up with some way for it to be relevant to gameplay, and to make the manual&#8217;s advice that you make characters of both genders somehow relevant.  Gender doesn&#8217;t affect stats the way race does &#8212; is racism more acceptable than sexism? &#8212; and there&#8217;s no real conversation, and thus little room for gender to have social effects.  I can imagine that somewhere there&#8217;s a clubhouse with a &#8220;No Girls Allowed&#8221; sign in front, and I suppose that Portsmith&#8217;s anti-male fields are just a gentler version of that.<\/p>\n<p>So, what do you do about it?  To a large extent, you can skip over the anti-male fields using the Jump spell, which lets you move forward two squares at a time, but this won&#8217;t let you miss them all: the town is basically laid out in a grid, with the fields at the intersections, so you need to go through one in order to turn left or right.  Then again, you can also just ignore the effects: plowing through the fields will drain all your male characters to 0 health, but, weirdly enough, not actually kill them, or even render them unconscious.  Sure, it&#8217;s a risk &#8212; if you find yourself in combat, all it takes is one hit to take them out.  But I&#8217;ve actually been through an encounter where none of my men got hit: at the end, they still had 0 hit points, but were still standing.  And anyway, you can rest periodically to avoid the extreme.  Food is cheap.<\/p>\n<p>Or you can do what the designers probably intended and create an all-female party.  Presumably you&#8217;d want an all-male party as well, for whatever area makes that desirable.  I don&#8217;t really want to take this approach if I can avoid it, though.  I&#8217;ve been using one set of characters ever since I realized that this was feasible (unlike in <em>Wizardry<\/em>).  In fact, ever since I understood that the character stats wouldn&#8217;t be increasing any time soon, I&#8217;ve been using the premade characters instead of the ones I rolled up myself.  This is something I don&#8217;t often do.  And of those six premade characters, exactly one is female.  Fortunately, it&#8217;s the healer &#8212; yes, just like in a stereotypical JRPG &#8212; which is exactly what you need to patch up your other characters when they&#8217;re knocked out in combat due to starting out with 0 hit points.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The visit-all-the-towns quest ends with instructions to seek out two brothers living in the towns of Algary and Portsmith. Portsmith, however, is the last place you&#8217;d expect to find a brother: the entire population seems to be female, including the monsters &#8212; hags and witches abound. And no wonder: the town is riddled with fields [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[149,351],"class_list":["post-696","post","type-post","status-publish","format-standard","hentry","category-rpg","tag-might-and-magic","tag-might-and-magic-book-1-secret-of-the-inner-sanctum"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/696","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=696"}],"version-history":[{"count":3,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/696\/revisions"}],"predecessor-version":[{"id":7193,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/696\/revisions\/7193"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=696"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=696"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=696"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}