{"id":6984,"date":"2022-06-23T15:16:26","date_gmt":"2022-06-23T22:16:26","guid":{"rendered":"https:\/\/www.wurb.com\/stack\/?p=6984"},"modified":"2022-09-21T15:40:34","modified_gmt":"2022-09-21T22:40:34","slug":"tr6-the-obscura-code","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/6984","title":{"rendered":"TR6: The Obscura Code"},"content":{"rendered":"<p><a href=\"https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2022\/06\/tr6-louvre.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2022\/06\/tr6-louvre-300x169.jpg\" alt=\"\" width=\"300\" height=\"169\" class=\"alignright size-medium wp-image-6985\" srcset=\"https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2022\/06\/tr6-louvre-300x169.jpg 300w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2022\/06\/tr6-louvre-1024x576.jpg 1024w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2022\/06\/tr6-louvre-768x432.jpg 768w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2022\/06\/tr6-louvre-1536x864.jpg 1536w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2022\/06\/tr6-louvre.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>Sometimes &#8212; not always, but sometimes &#8212; <em>Tomb Raider: The Angel of Darkness<\/em> feels like it was written for a different character. Like how the movie version of <em>Days of Future Past<\/em> swapped out Kitty Pryde for Wolverine because he was an easier sell. You could imagine that happening with Lara Croft, couldn&#8217;t you? I don&#8217;t think the idea is at all supported by the game&#8217;s development history, though &#8212; as far as anyone knows, it was pitched as a Lara Croft game, and any differences in feel from the previous <em>Tomb Raider<\/em> games are just the result of the developers trying to break the franchise out of a rut.<\/p>\n<p>If it&#8217;s not taking its design cues from previous <em>Tomb Raider<\/em> games, what <em>is<\/em> it imitating? It&#8217;s been pointed out that the stealth mechanics and optional nonlethal weapons are basically out of <em>Metal Gear Solid<\/em>, but honestly I&#8217;ve been able to get away with almost entirely ignoring stealth elements, even in a scene in the Louvre gallery at night when you&#8217;d think it would be useful. Rather, the most striking apparent influence is <em>The Da Vinci Code<\/em>.<\/p>\n<p>And if that <em>is<\/em> a genuine influence, rather than a set of mere coincidences, it must have been a pretty quick turnaround: <em>DVC<\/em> was released in April 2003, <em>TR6<\/em> in June of the same year. That&#8217;s barely even enough time to get a game through certification, let alone rewrite its plot. But consider the similarities. In both, we start off investigating a murder &#8212; in <em>DVC<\/em>, the victim is a curator at the Louvre, in <em>TR6<\/em>, an archeologist who was working with a researcher at the Louvre, who is also murdered in short order. Both involve clues encoded in artwork &#8212; in <em>TR6<\/em>, a set of sketches indicate the locations of the &#8220;Obscura paintings&#8221;, which have secret alchemical glyphs under the paint. One of the Obscura paintings is apparently located deep underneath the Louvre, where the final secret in <em>DVC<\/em> was located. <em>DVC<\/em> has people looking for the Sangraal, <em>TR6<\/em> for something called the Sanglyph. Both involve secrets about divine bloodlines: descendants of Christ in <em>DVC<\/em>, nephilim in <em>TR6<\/em>. And in both, you&#8217;re opposed by a sinister Latin-named religious group that&#8217;s willing to murder people to keep its secrets: Opus Dei in <em>DVC<\/em>, Lux Veritatis in <em>TR6<\/em>. (The latter of which makes me wonder if they all went to Yale or something.) This is enough to make me think that even if the main plot was already set before the designers read <em>DVC<\/em>, they probably at least tweaked some details at the last minute to make it more <em>DVC<\/em>-like. Some of the above is only found in text form, in Von Croy&#8217;s notebook, and thus wouldn&#8217;t involve time-consuming alterations like recording new voice lines.<\/p>\n<p>Tangentially, there was an official game adaptation of <em>The Da Vinci Code<\/em>, released in 2006 to coincide with the film adaptation. I played it, mainly because if anyone asked me if I had read the novel or seen the film, I wanted to be able to answer &#8220;No, but I&#8217;ve played the videogame.&#8221; I understand that the game takes considerable liberties with the source material. Where the source has a cryptex, the game has multiple nested cryptexes (cryptices?) to make for better gameplay. Opus Dei is renamed Manus Dei out of consideration for (or in response to complaints from) the real Opus Dei, an organization that, whatever you might think of them, has never been credibly accused of being a front for the Pope&#8217;s hitmen. I find myself wondering if the makers of the <em>DVC<\/em> game played <em>TR6<\/em>, and if there are any ideas they stole back from it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sometimes &#8212; not always, but sometimes &#8212; Tomb Raider: The Angel of Darkness feels like it was written for a different character. Like how the movie version of Days of Future Past swapped out Kitty Pryde for Wolverine because he was an easier sell. You could imagine that happening with Lara Croft, couldn&#8217;t you? I [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[720,612,617],"class_list":["post-6984","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-the-da-vinci-code","tag-tomb-raider","tag-tomb-raider-angel-of-darkness"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6984","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=6984"}],"version-history":[{"count":4,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6984\/revisions"}],"predecessor-version":[{"id":7169,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6984\/revisions\/7169"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=6984"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=6984"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=6984"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}