{"id":7057,"date":"2022-07-30T21:25:19","date_gmt":"2022-07-31T04:25:19","guid":{"rendered":"https:\/\/www.wurb.com\/stack\/?p=7057"},"modified":"2022-07-30T21:25:36","modified_gmt":"2022-07-31T04:25:36","slug":"parsercomp-2022-alchemist","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/7057","title":{"rendered":"ParserComp 2022: Alchemist&#8217;s Gold"},"content":{"rendered":"<p>As an unrepentant thief, your goal is to ransack an alchemist&#8217;s house in the woods and leave with as much gold as you can carry. This is a solidly implemented physical-puzzle game, not too long or difficult. I have only one complaint: the one time I was stuck enough on a puzzle to use the hint system, which supposedly gives context-sensitive hints, all it gave me was a general &#8220;examine everything and draw a map&#8221;.<\/p>\n<p>One thing I appreciated was how much destruction you cause in pursuit of your selfish goals: chopping down a tree here, breaking a lock there, an adorable squirrel betrayed. It&#8217;s all fairly minor for an adventure game, really, but it gains some meaning from the fact that you&#8217;re doing it all <em>to<\/em> someone, and the fact that the game doesn&#8217;t dwell on it feels like characterization. The player character is basically an AFGNCAAP, but at the same time comes off as callous and irresponsible. And I&#8217;m here for it. In the end, you have to avoid the alchemist on his return, provoking a sense of guilt that the player character pointedly doesn&#8217;t share.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As an unrepentant thief, your goal is to ransack an alchemist&#8217;s house in the woods and leave with as much gold as you can carry. This is a solidly implemented physical-puzzle game, not too long or difficult. I have only one complaint: the one time I was stuck enough on a puzzle to use the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[84,721,722],"class_list":["post-7057","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-if","tag-parsercomp","tag-parsercomp-2022"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7057","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=7057"}],"version-history":[{"count":2,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7057\/revisions"}],"predecessor-version":[{"id":7059,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7057\/revisions\/7059"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=7057"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=7057"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=7057"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}