{"id":7066,"date":"2022-07-31T09:44:33","date_gmt":"2022-07-31T16:44:33","guid":{"rendered":"https:\/\/www.wurb.com\/stack\/?p=7066"},"modified":"2022-08-03T09:04:55","modified_gmt":"2022-08-03T16:04:55","slug":"parsercomp-2022-cost-of-living","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/7066","title":{"rendered":"ParserComp 2022: Cost of Living"},"content":{"rendered":"<p>Here&#8217;s an experimental one. It&#8217;s a two-layered narrative: layer one is a short story by classic sci-fi writer Robert Sheckley, a critique of technological consumerism and consumer debt, and layer two, where all of the interactivity takes place, is a discussion of the story by a couple of audience members, breaking in periodically in a different font. Their conversation contains occasional blanks for the player to fill in with interpretive words: &#8220;<code>Don\u2019t you get the feeling that Carrin is ______ about Miller?<\/code>&#8221;<\/p>\n<p>Now, the system makes it clear that it&#8217;s paying attention to how you fill in the blanks. An introductory section is very clearly responsive, asking yes\/no questions, and later parts bring up words that you typed in previously. Nonetheless, it felt mostly inconsequential. Obviously the course of the pre-existing Sheckley story isn&#8217;t going to vary with your choices, but even the discussion seemed like it was just producing the same output regardless of what I typed a lot of the time, just swapping in the words I typed. I suspect that it really was varying the output, but not being very obvious about it. I could accept this as what Emily Short calls &#8220;reflective choices&#8221;, prompting the player for a reaction just to provoke one, but a lot of the prompts seemed to be angling for <em>specific<\/em> responses, like a middle school English test. Consider the passage:<\/p>\n<blockquote><p>Vesper: He gossips about everyone in town. Company\u2019s code. Yeah right!<br \/>\n        You know he uses that line at every house on that block.<\/p>\n<p>Harris: You don\u2019t think Pathis is being ______?<\/p><\/blockquote>\n<p>How do you fill that with anything other than &#8220;honest&#8221;? And if you&#8217;re giving me a purely reflective choice <em>and<\/em> making it clear what you want me to choose, I start to feel like my interaction isn&#8217;t serving any purpose at all.<\/p>\n<p>Also, the ending is less than satisfying &#8212; so much so that I thought at first that I had hit a bug and the game had ended prematurely. Admittedly, the inner story&#8217;s ending is unsatisfying by design &#8212; it&#8217;s depicting an unsatisfying world! &#8212; but the game gives the last word to Sheckley, not the audience, and I would have at least expected the commentary track to have a summing-up, giving the fictional audience&#8217;s thoughts after seeing the whole thing.<\/p>\n<p>But I can kind of see a thematic justification. Two-layered stories always implicitly ask &#8220;What is the relationship between the layers? Why is this particular story told in conjunction with that particular story, and how do they resonate?&#8221;, and once you&#8217;ve posed that question outright, the obvious answer is that the Sheckley story is about a society that&#8217;s technologically advanced but constraining, pressuring people to conform while plying them luxuries that don&#8217;t really satisfy them, and then the interactivity is similarly technological but constrained, unsatisfying, and pressuring. I don&#8217;t really buy this, though, because you have to ignore so much about the story to make it work. The inner story&#8217;s central ideas are luxury and debt, and the outer story doesn&#8217;t reflect that at all.<\/p>\n<p>Still, I give it kudos just for experimenting with form. That&#8217;s always interesting to see, no matter what the result.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here&#8217;s an experimental one. It&#8217;s a two-layered narrative: layer one is a short story by classic sci-fi writer Robert Sheckley, a critique of technological consumerism and consumer debt, and layer two, where all of the interactivity takes place, is a discussion of the story by a couple of audience members, breaking in periodically in a [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[84,721,722],"class_list":["post-7066","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-if","tag-parsercomp","tag-parsercomp-2022"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7066","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=7066"}],"version-history":[{"count":3,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7066\/revisions"}],"predecessor-version":[{"id":7075,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7066\/revisions\/7075"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=7066"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=7066"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=7066"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}