{"id":7110,"date":"2022-08-25T18:02:11","date_gmt":"2022-08-26T01:02:11","guid":{"rendered":"https:\/\/www.wurb.com\/stack\/?p=7110"},"modified":"2022-08-25T18:02:11","modified_gmt":"2022-08-26T01:02:11","slug":"litil-divil-load-screen","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/7110","title":{"rendered":"Litil Divil: Load Screen"},"content":{"rendered":"<p><a href=\"https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2022\/08\/ld-menu.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2022\/08\/ld-menu-300x225.png\" alt=\"\" width=\"300\" height=\"225\" class=\"alignright size-medium wp-image-7111\" srcset=\"https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2022\/08\/ld-menu-300x225.png 300w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2022\/08\/ld-menu.png 640w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>Let&#8217;s have a UI post, because the load menu is the very worst part of this game. Take a look at it! Oh, sure, it doesn&#8217;t look that bad out of context, but you have to remember one thing: This game does not support a mouse. Input is strictly through the arrow keys and two action buttons, approximately equivalent to a NES controller. NES games often have pretty good menus, based around moving focus around with the D-pad. Now look at that screenshot again and ask yourself: Where is the focus?<\/p>\n<p>The menu here indicates focus by a red border around the selected element, which blinks on and off, staying in each state for about a second. A second is a long time in UI-land, and it&#8217;s an especially long time for important visual feedback to be invisible. On top of that, whenever the focus moves, it starts over from the beginning of its cycle &#8212; which would be great, if that were the part where it&#8217;s visible, but it&#8217;s not. The whole thing is set up to make you either wait for a second after each keypress, or operate blind. Neither is ideal, but it might not be so bad if the whole thing weren&#8217;t also set up to make you need to move the focus multiple times in succession: it starts in the &#8220;cancel&#8221; button at the bottom, but usually the very first thing you want to press is the up\/down arrows on the right, which control which level you&#8217;re dealing with, and you have to go through multiple save slot buttons to get there, even if they&#8217;re empty and disabled.  I usually find myself keying in multiple presses to move to the button I want, then waiting to confirm that I&#8217;m on the right one before pressing it.<\/p>\n<p>The leftmost button is for starting the level over rather than loading into its save room. That seems like it should be useful: if you haven&#8217;t found the save room on level 4 yet, you could use it to start from the beginning of level 4 instead of the save room on level 3. But in fact it&#8217;s disabled on levels where you don&#8217;t have a save yet.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Let&#8217;s have a UI post, because the load menu is the very worst part of this game. Take a look at it! Oh, sure, it doesn&#8217;t look that bad out of context, but you have to remember one thing: This game does not support a mouse. Input is strictly through the arrow keys and two [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[725,73],"class_list":["post-7110","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-litil-divil","tag-ui"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7110","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=7110"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7110\/revisions"}],"predecessor-version":[{"id":7112,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7110\/revisions\/7112"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=7110"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=7110"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=7110"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}