{"id":7125,"date":"2022-09-04T10:52:07","date_gmt":"2022-09-04T17:52:07","guid":{"rendered":"https:\/\/www.wurb.com\/stack\/?p=7125"},"modified":"2022-09-04T11:12:47","modified_gmt":"2022-09-04T18:12:47","slug":"litil-divil-surfaced","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/7125","title":{"rendered":"Litil Divil: Surfaced"},"content":{"rendered":"<p>After the trampoline room, I decided to keep moving forward rather than make the long trek back to the save room. There was a substantial chunk of maze on the other side, but also a great many healing items to make continued exploration feasible.<\/p>\n<p>The sole challenge remaining turned out to not be the usual end-of-level bridge fight, but one last arena fight, and I found it to be the most satisfying combat scene in the whole game. It pits Mutt with a halberd against a tall fire-breathing demon with a flaming sword, and beating him is all about figuring out a combo: a thrust to the gut makes him bend double, at which point his head is low enough for you to smack it, and then follow up with a jump to evade his fire breath just before he straightens up. I suppose it&#8217;s a fairly pedestrian boss fight puzzle, really, but in this game, where the combat is generally just monotonous thrust-and-dodge stuff, it stands out.<\/p>\n<p>It&#8217;s worth noting that the final maze doesn&#8217;t have a toll-taker. The final passages have loads of gold, but there&#8217;s no in-game reason to take the time to collect it, not even a high score list. Not knowing this, I of course collected it all.<\/p>\n<p>The whole thing ends not with a credits roll, but with an outro animation that simply loops until you press a button. It&#8217;s an unusual choice, even for that brief period when games had cinematic endings but showing credits wasn&#8217;t yet normal, which it surely was by 1993 anyway. Recall that Mutt&#8217;s ostensible goal through this whole thing has been a pizza. The ending includes some pizza imagery, but Mutt isn&#8217;t shown actually obtaining the pizza, probably to help enable a sequel about Mutt&#8217;s adventures on the surface world. I think by now we all understand that hooks of this sort aren&#8217;t really necessary. You can provide a satisfying conclusion where the protagonist achieves all their goals, and then trivially make up new ones later without being beholden to what you left unresolved.<\/p>\n<p>At any rate, now that I&#8217;ve been through this game with fresh eyes, I can definitely say that I wouldn&#8217;t recommend it to new players. For me personally, the experience was enhanced by the fact that I was coming back to something I gave up on nearly thirty years ago, with the intent of seeing it through to completion this time. That is a powerful experience, mixing triumph, relief, and nostalgia, but it&#8217;s an experience that is mine alone. <em>Litil Divil<\/em> is, however, a game that&#8217;s interesting just because of its unusual structure, sundry minigames embedded in a maze. It occupies an otherwise-unpopulated point on a continuum that I hadn&#8217;t thought about as a continuum before, with puzzles-in-a-context games like <em>Professor Layton<\/em> and <em>Puzzle Agent<\/em> at one extreme and real-time dungeon crawls at the other. Could a game like that work today? I&#8217;m not sure. You&#8217;d have to make the maze more interesting, I think, but then you&#8217;re moving it around on the continuum and might lose what makes it different.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After the trampoline room, I decided to keep moving forward rather than make the long trek back to the save room. There was a substantial chunk of maze on the other side, but also a great many healing items to make continued exploration feasible. The sole challenge remaining turned out to not be the usual [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[725],"class_list":["post-7125","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-litil-divil"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7125","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=7125"}],"version-history":[{"count":5,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7125\/revisions"}],"predecessor-version":[{"id":7130,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7125\/revisions\/7130"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=7125"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=7125"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=7125"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}