{"id":7132,"date":"2022-09-05T17:58:41","date_gmt":"2022-09-06T00:58:41","guid":{"rendered":"https:\/\/www.wurb.com\/stack\/?p=7132"},"modified":"2022-09-05T17:58:56","modified_gmt":"2022-09-06T00:58:56","slug":"restarting-wizardry","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/7132","title":{"rendered":"Restarting Wizardry"},"content":{"rendered":"<p>My craving for making maps on a grid unsatisfied, I turn back to the game that taught it to me in the first place. <a href=\"\/stack\/archives\/686\">I left off <em>Wizardry III<\/em> in the middle more than a decade ago on this blog<\/a>; I think it&#8217;s time I got back to it. But first, it&#8217;s been so long now since I played the first two Wizardries that I feel like I should start over from the very beginning. So last night I created a new party of adventurers to explore the Proving Grounds of the Mad Overlord. <a href=\"\/stack\/archives\/675\">Just like when I started over <em>Wizardry III<\/em><\/a>, I still have some old characters around &#8212; I&#8217;m not using the same machine as 12 years ago, but I still have the files &#8212; but I intend to only use them for emergencies like dragging characters&#8217; carcasses out of the dungeon for attempted resurrection after a TPK. (Recall that resurrection is not guaranteed to work in this game.)<\/p>\n<p>My writeup of <em>Wizardry III<\/em> describes generating lots of level 1 characters and getting most of them killed immediately, a cycle that repeats until I finally, painstakingly get someone to survive to level 2, which provides the leverage I needed to get more characters over that hump. Strikingly, that didn&#8217;t happen at all in my replay of <em>Wizardry I<\/em>. I just took some simple precautions, like pooling my party&#8217;s gold to buy the front-line fighters decent armor, and heading for the exit before I ran out of healing spells, and that was sufficient to get my entire party up to level 2 without any deaths at all. By the end of the evening, they were level 10-ish with only one replacement. I remember the game being a lot harder than this. Of course, when I first played it, I had no idea what I was doing, and this time around, I&#8217;m very familiar with both CRPGS in general and <em>Wizardry<\/em> in particular. The opening hallways and chambers of level 1 are engraved in my memory, and instantly recognizable &#8212; moreso than the rest of the dungeon, because this is the part you see at the start of every delve.<\/p>\n<p>But to be honest, the main reason I&#8217;ve been able to advance so quickly is the Murphy&#8217;s Ghost. Hidden away in a secret area of level 1 where you won&#8217;t find it easily, it may have been initially intended as a kind of trap. You enter a room and get some text describing an altar, and a prompt asking if you want to search it. Say yes, and a Murphy&#8217;s Ghost appears &#8212; or sometimes two; I think the name must not mean &#8220;the ghost of Murphy&#8221; but rather, something like &#8220;a species of ghost identified by Murphy&#8221;, like &#8220;Thomson&#8217;s Gazelle&#8221; or &#8220;Pallas&#8217;s Cat&#8221;. At any rate, the Murphy&#8217;s Ghost is a great deal tougher than other monsters you encounter on level 1, but once you&#8217;re advanced enough to beat it, it offers an unparalleled reward-to-risk ratio. And since you can just enter the altar room and summon it again as many times as you like, it&#8217;s the ideal grinding spot. And grind I did.<\/p>\n<p>All this ease inevitably led to overconfidence and a TPK on level 4 when I prematurely took on the game&#8217;s first real boss encounter. I&#8217;ve more or less recovered from that, but my party has been almost entirely Ship-of-Theseused, with only one of the initial roster remaining. The Murphy&#8217;s Ghost helps a lot with that, too: it doesn&#8217;t have any ranged attacks, so if you&#8217;re training up a fragile new level-1 character, you can just park them in the back row and let them earn XP by watching the big guys slaughter ghosts for a while.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>My craving for making maps on a grid unsatisfied, I turn back to the game that taught it to me in the first place. I left off Wizardry III in the middle more than a decade ago on this blog; I think it&#8217;s time I got back to it. But first, it&#8217;s been so long [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[348,730,349],"class_list":["post-7132","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-wizardry","tag-wizardry-i-proving-grounds-of-the-mad-overlord","tag-wizardry-iii-legacy-of-llylgamyn"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7132","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=7132"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7132\/revisions"}],"predecessor-version":[{"id":7133,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7132\/revisions\/7133"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=7132"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=7132"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=7132"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}