{"id":714,"date":"2010-02-17T01:27:38","date_gmt":"2010-02-17T06:27:38","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/714"},"modified":"2016-11-07T16:22:09","modified_gmt":"2016-11-08T00:22:09","slug":"curse-of-the-azure-bonds","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/714","title":{"rendered":"Curse of the Azure Bonds"},"content":{"rendered":"<p>So, going straight from the first game in the <em>Pool of Radiance<\/em> series to the second, what&#8217;s changed?<\/p>\n<p>Well, first and most obviously, it&#8217;s higher-level.  <em>PoR<\/em> started you out with freshly-minted level 1 heroes and guided them to level 6, 8, or 9 (depending on character class), at which point additional experience points simply pile up, any additional leveling deferred until you import the characters into <em>CotAB<\/em>, which takes you as far as level 10, 11, or 12 (again depending on class).  <em>CotAB<\/em> doesn&#8217;t even support low-level player characters; newly-created ones start at level 5.<\/p>\n<p>Higher levels means more complexity: more new spells, more new special-case rules that kick in at high levels.  A level 10 Thief, for example, has a chance of successfully casting spells from a scroll &#8212; another of the less-imitated <em>D&amp;D<\/em>isms.  And apparently the developers felt that if they were throwing in new complications, they might as well let us have dual-classed characters (a concept distinct from multi-classed characters, although as a child I found this all too arcane to follow), as well as a couple of subclasses.<\/p>\n<p>Back in first-edition <em>D&amp;D<\/em>, it was apparently considered important that every player character be essentially one of the four classic base classes (Fighter, Magic User, Cleric, and Thief), but subclasses provided some variation.  Thus, they&#8217;re the forerunner of what later editions would call Prestige Classes and Paragon Paths, although most of the specific first-edition subclasses are simply base classes today. <span class=\"footnote_referrer\"><a role=\"button\" tabindex=\"0\" onclick=\"footnote_moveToReference_714_1('footnote_plugin_reference_714_1_1');\" onkeypress=\"footnote_moveToReference_714_1('footnote_plugin_reference_714_1_1');\" ><sup id=\"footnote_plugin_tooltip_714_1_1\" class=\"footnote_plugin_tooltip_text\">1<\/sup><\/a><span id=\"footnote_plugin_tooltip_text_714_1_1\" class=\"footnote_tooltip\">The exception is the Illusionist, which isn&#8217;t even a class any more.  Illusionist spells simply got folded into the regular Magic-User spell list.<\/span><\/span><script type=\"text\/javascript\"> jQuery('#footnote_plugin_tooltip_714_1_1').tooltip({ tip: '#footnote_plugin_tooltip_text_714_1_1', tipClass: 'footnote_tooltip', effect: 'fade', predelay: 0, fadeInSpeed: 200, delay: 400, fadeOutSpeed: 200, position: 'top right', relative: true, offset: [10, 10], });<\/script>  Ranger and Paladin, the subclasses of Fighter, are the only ones available here: there&#8217;s no Illusionist, Assassin, or Druid, although the manual lists a few basic Druid spells because Rangers can learn them.  This means there are six classes available, exactly the right number to have one of each in your party (much like in <em>Might and Magic<\/em>).  This is what I&#8217;m trying first, even though the result seems kind of lopsided to me: three fighter-types and only one mage.  I suppose it&#8217;ll smooth out a little once two of the three fighters start learning spells.  If not, I can always swap out the vanilla Fighter.<\/p>\n<p>In presentation, the game isn&#8217;t much changed from <em>PoR<\/em>.  The window borders are different now, <em>PoR<\/em>&#8216;s twisted-cord motif replaced with fractured stone.  The ludicrously crude customizable character portraits are gone (so no more putting the bearded dwarf head on the chainmail-bikini chyk body), but the customizable character icons are still around.  The horrible UI has some small improvements: for example, multiple spell-memorizations are now displayed stacked.  (That is, if you memorize Magic Missile three times, it&#8217;s listed in the spell-selection menu as &#8220;Magic Missile (3)&#8221; instead of occupying three rows.)  Probably the biggest improvement is the Fix command, which you can activate in camp to make your Cleric(s) cast Cure Light Wounds as many times as possible, then rest up to memorize it again, and repeat the process as many times as necessary to get the entire party to full health.  This is a process I went through countless times manually in <em>PoR<\/em>.  So it&#8217;s good to see that the developers were actually paying enough attention to how people played to see a pattern worth streamlining.  It sure isn&#8217;t the improvement I would have asked for first, though.<\/p>\n<div class=\"speaker-mute footnotes_reference_container\"> <div class=\"footnote_container_prepare\"><p><span role=\"button\" tabindex=\"0\" class=\"footnote_reference_container_label pointer\" onclick=\"footnote_expand_collapse_reference_container_714_1();\">&#x202F;<\/span><span role=\"button\" tabindex=\"0\" class=\"footnote_reference_container_collapse_button\" style=\"display: none;\" onclick=\"footnote_expand_collapse_reference_container_714_1();\">[<a id=\"footnote_reference_container_collapse_button_714_1\">+<\/a>]<\/span><\/p><\/div> <div id=\"footnote_references_container_714_1\" style=\"\"><table class=\"footnotes_table footnote-reference-container\"><caption class=\"accessibility\">References<\/caption> <tbody> \r\n\r\n<tr class=\"footnotes_plugin_reference_row\"> <th scope=\"row\" class=\"footnote_plugin_index_combi pointer\"  onclick=\"footnote_moveToAnchor_714_1('footnote_plugin_tooltip_714_1_1');\"><a id=\"footnote_plugin_reference_714_1_1\" class=\"footnote_backlink\"><span class=\"footnote_index_arrow\">&#8593;<\/span>1<\/a><\/th> <td class=\"footnote_plugin_text\">The exception is the Illusionist, which isn&#8217;t even a class any more.  Illusionist spells simply got folded into the regular Magic-User spell list.<\/td><\/tr>\r\n\r\n <\/tbody> <\/table> <\/div><\/div><script type=\"text\/javascript\"> function footnote_expand_reference_container_714_1() { jQuery('#footnote_references_container_714_1').show(); jQuery('#footnote_reference_container_collapse_button_714_1').text('\u2212'); } function footnote_collapse_reference_container_714_1() { jQuery('#footnote_references_container_714_1').hide(); jQuery('#footnote_reference_container_collapse_button_714_1').text('+'); } function footnote_expand_collapse_reference_container_714_1() { if (jQuery('#footnote_references_container_714_1').is(':hidden')) { footnote_expand_reference_container_714_1(); } else { footnote_collapse_reference_container_714_1(); } } function footnote_moveToReference_714_1(p_str_TargetID) { footnote_expand_reference_container_714_1(); var l_obj_Target = jQuery('#' + p_str_TargetID); if (l_obj_Target.length) { jQuery( 'html, body' ).delay( 0 ); jQuery('html, body').animate({ scrollTop: l_obj_Target.offset().top - window.innerHeight * 0.2 }, 380); } } function footnote_moveToAnchor_714_1(p_str_TargetID) { footnote_expand_reference_container_714_1(); var l_obj_Target = jQuery('#' + p_str_TargetID); if (l_obj_Target.length) { jQuery( 'html, body' ).delay( 0 ); jQuery('html, body').animate({ scrollTop: l_obj_Target.offset().top - window.innerHeight * 0.2 }, 380); } }<\/script>","protected":false},"excerpt":{"rendered":"<p>So, going straight from the first game in the Pool of Radiance series to the second, what&#8217;s changed? Well, first and most obviously, it&#8217;s higher-level. PoR started you out with freshly-minted level 1 heroes and guided them to level 6, 8, or 9 (depending on character class), at which point additional experience points simply pile [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[358,355,354,73],"class_list":["post-714","post","type-post","status-publish","format-standard","hentry","category-rpg","tag-curse-of-the-azure-bonds","tag-pool-of-radiance","tag-ssi-gold-box","tag-ui"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/714","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=714"}],"version-history":[{"count":2,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/714\/revisions"}],"predecessor-version":[{"id":4392,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/714\/revisions\/4392"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=714"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=714"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=714"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}