{"id":7151,"date":"2022-09-14T14:07:20","date_gmt":"2022-09-14T21:07:20","guid":{"rendered":"https:\/\/www.wurb.com\/stack\/?p=7151"},"modified":"2023-09-16T17:37:55","modified_gmt":"2023-09-17T00:37:55","slug":"wizardry-i-the-reluctant-victor","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/7151","title":{"rendered":"Wizardry I: The Reluctant Victor"},"content":{"rendered":"<p>I&#8217;ve got a story for you. It starts with our hero in a state of inaction: the next step forward is to take on Werdna, the wizard at the end of dungeon level 10, but I don&#8217;t have the courage. &#8220;Am I ready? Am I <em>sure<\/em> I&#8217;m ready? I remember seeing my parties get torn apart by this guy and his vampire minions in my first pass at the game. Maybe I should do another few grinding passes, just until I have a ninja in the party, or at least more than one character who can cast TILTOWAIT (the most powerful direct-damage spell). Just to be sure.&#8221; And so I dilly-dallied for days.<\/p>\n<p>So I&#8217;m at the point where I can do a complete circuit of level 9, hitting all the rooms, and still have enough health and magic left to go several rooms into level 10. Level 10 is a series of seven twisty but branchless corridors leading to seven guarded rooms, the seventh being Werdna&#8217;s lair, which is clearly marked with a message outside so you don&#8217;t stumble into it by accident. Each room comes with an opportunity to teleport back home, even if you&#8217;re out of teleport spells, so it&#8217;s not a bad place to hunt for rare items.<\/p>\n<p>Now, the rare items I&#8217;m hunting for always come in chests, and nearly all chests have traps; this is why it&#8217;s important to have a thief in the party. But even high-level thieves have a chance to fumble and trigger the trap they&#8217;re trying to disarm. One of the most concerning traps is the Teleporter, which sends the party to a random location on the same level &#8212; mercifully, it never teleports you into solid rock, but if you&#8217;re on a level you haven&#8217;t fully mapped out, you can easily wind up teleporting to a place you have no idea how to get back from. Reader, I hit a teleporter on level 10.<\/p>\n<p>A smarter, or more paranoid, player than me would have cast a teleport spell straight back to the surface at this point. But I figured it wasn&#8217;t so bad, right? You can&#8217;t really get lost on level 10. I was in a room, and I didn&#8217;t know which room of the chain it was, but it was bound to have the exit route that all the rooms have. I took a step forward. Suddenly I was in an encounter with Werdna. The trap had sent me straight into the last room, skipping over the warning message. I hadn&#8217;t even healed up from the encounter that gave me the chest with the teleporter.<\/p>\n<p>Fortunately, all my worries meant that I had put off the encounter long enough to make it downright trivial. My priest and bishop successfully silenced Werdna before he got a single spell off, then dispelled vampires while my mage spammed TILTOWAIT. I barely suffered a scratch. And now I guess I&#8217;m moving on to <em>Knight of Diamonds<\/em>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve got a story for you. It starts with our hero in a state of inaction: the next step forward is to take on Werdna, the wizard at the end of dungeon level 10, but I don&#8217;t have the courage. &#8220;Am I ready? Am I sure I&#8217;m ready? I remember seeing my parties get torn [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[348,730],"class_list":["post-7151","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-wizardry","tag-wizardry-i-proving-grounds-of-the-mad-overlord"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7151","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=7151"}],"version-history":[{"count":3,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7151\/revisions"}],"predecessor-version":[{"id":7451,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7151\/revisions\/7451"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=7151"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=7151"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=7151"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}