{"id":7160,"date":"2022-09-20T20:37:12","date_gmt":"2022-09-21T03:37:12","guid":{"rendered":"https:\/\/www.wurb.com\/stack\/?p=7160"},"modified":"2022-09-20T20:37:12","modified_gmt":"2022-09-21T03:37:12","slug":"wizardry-ii-riddles","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/7160","title":{"rendered":"Wizardry II: Riddles"},"content":{"rendered":"<p>The boss fight against the shield on level 2 of <em>Knight of Diamonds<\/em> is immediately preceded by something new  for the engine: a riddle. <em>Wizardry I<\/em> and <em>II<\/em> have both had riddle-like things going on before this &#8212; notably, on level 1, you get a mysterious hint about how to reach the boss, but the solution there is &#8220;use a teleport spell to get past the teleport square that creates the endless-corridor effect&#8221;. But here on level 2, for the first time, the game wants you to answer in text, typing in the answer.<\/p>\n<p>It&#8217;s not a difficult riddle. It goes on for so long, you&#8217;re pretty much guaranteed to figure it out before it&#8217;s over, and yet it keeps on going. The thing that impresses me is that it fits so naturally into its environment that I&#8217;m not sure I even noticed it was a new mechanic the first time I played through this episode. It just seems like an extension of two things that already existed: spots that give you a bunch of text when you step on them, and spots that block your way unless you&#8217;re carrying the right key item.<\/p>\n<p>And that makes me think back to <a href=\"\/stack\/archives\/6767\">the riddles in <em>Wonderquest<\/em><\/a>. I was quite critical of those, in my most recent post on the game earlier this year. They didn&#8217;t seem to fit in at all well there, even though there were in some ways better-integrated with their environment: they had game-mechanical effects beyond letting you do something you could do if they weren&#8217;t there, and sometimes the content of the riddles concerned game content. So what gives?<\/p>\n<p>I think what&#8217;s really going on is this: <em>Wonderquest<\/em> is primarily a puzzle game. <em>Wizardry<\/em> is not. It has puzzlish aspects, like confusing mazes and figuring out how to best take advantage of the mechanics, but it&#8217;s not focused on puzzles in the same way that <em>Wonderquest<\/em> is. So when we see a weak puzzle like a text riddle in <em>Wizardry<\/em>, it feels like just another manifestation of what it&#8217;s been doing all along, just extending its general design philosophy along a different branch. Whereas in <em>Wonderquest<\/em>, it feels like a downgrade, temporarily abandoning rich and complex mechanical puzzles for something relatively trivial.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The boss fight against the shield on level 2 of Knight of Diamonds is immediately preceded by something new for the engine: a riddle. Wizardry I and II have both had riddle-like things going on before this &#8212; notably, on level 1, you get a mysterious hint about how to reach the boss, but the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[348,350,595],"class_list":["post-7160","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-wizardry","tag-wizardry-ii-knight-of-diamonds","tag-wonderquest"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7160","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=7160"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7160\/revisions"}],"predecessor-version":[{"id":7161,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7160\/revisions\/7161"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=7160"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=7160"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=7160"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}