{"id":722,"date":"2010-02-27T18:20:16","date_gmt":"2010-02-27T23:20:16","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/722"},"modified":"2016-11-07T17:33:51","modified_gmt":"2016-11-08T01:33:51","slug":"cotab-knowledge","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/722","title":{"rendered":"CotAB: Knowledge"},"content":{"rendered":"<p>I said in <a href=\"\/stack\/archives\/715\">a previous post<\/a> that <em>Curse of the Azure Bonds<\/em> is a sequel to a novel, but was told in reply that it&#8217;s more like a re-imagining.  And I can easily believe this.  But if so, it&#8217;s one those peculiar sequel\/remake hybrids, like <em>Desperado<\/em> or <em>Evil Dead 2<\/em>.  I keep running into characters from the original who mention that something similar happened to a friend of theirs a while back.<\/p>\n<p>In fact, the game is full of continuity nods, to the extent that I spend most of my involvement with the plot wondering what the significance of various things is.  At one point a war broke out, and I overheard some people looking for &#8220;red plumes&#8221;, as if I were expected to know what that meant.  And, well, okay: red plumes are in fact mentioned at one point in the manual.  They&#8217;re a mercenary force from the city of Hillsfar.  Perhaps I would be familiar with them if I had played <em>Hillsfar<\/em>, another SSI game in the same campaign setting, released around the same time as <em>Pool of Radiance<\/em> (but with a different engine).  But are they good guys or bad guys?  There isn&#8217;t much to indicate this in your early encounters with them, and it&#8217;s something important to know in a combat-based RPG.  At one point, a Red Plume shouted for help stopping some escaping prisoners, and I had to make a snap decision about which side to help.  The one thing that helped me there is that the prisoners were said to be &#8220;Zhentil spies&#8221;, and the Zhentrim are one thing I am familiar with, from their appearance in <em>Pool of Radiance<\/em>.<\/p>\n<p>In fact, Zhentil Keep and even Phlan are visitable in this game.  Phlan is just another city not directly related to the story, but it&#8217;s definitely the same Phlan: the dungeon-type area attached to it is an as-yet-untamed district of the city.  (What, I missed one?)  I suppose that the more of these Forgotten Realms games I play, the more experiences I&#8217;ll have to relate to the made-up names.  And I suppose this is the appeal of these shared settings.<\/p>\n<p>And it makes me think once again about the potential of games for education.  If I&#8217;m going to be absorbing facts about a setting, why not make it real-world knowledge that might possibly have practical application?  Well, for one thing, no one has exclusive ownership of facts about the world; once you&#8217;re a Forgotten Realms fan, you&#8217;re locked into buying official Forgotten Realms products, which is a plus for the developers.  Also, it&#8217;s probably easier: basing a game on facts would require research, whereas using a fictional setting just requires making things up.  I mean, okay, there&#8217;s <em>some<\/em> research: breaking continuity with other works in the same setting is, while inevitable, frowned upon and avoided, so there is a certain amount of established material that Forgotten Realms authors would have to learn.  But the key words there are &#8220;certain amount&#8221;.  It&#8217;s finite, definite, and completely knowable.  This is probably part of the appeal of fantasy worlds for the audience as well: it&#8217;s not messy and uncertain like our knowledge of reality.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I said in a previous post that Curse of the Azure Bonds is a sequel to a novel, but was told in reply that it&#8217;s more like a re-imagining. And I can easily believe this. But if so, it&#8217;s one those peculiar sequel\/remake hybrids, like Desperado or Evil Dead 2. I keep running into characters [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[358,354],"class_list":["post-722","post","type-post","status-publish","format-standard","hentry","category-rpg","tag-curse-of-the-azure-bonds","tag-ssi-gold-box"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/722","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=722"}],"version-history":[{"count":2,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/722\/revisions"}],"predecessor-version":[{"id":4403,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/722\/revisions\/4403"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=722"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=722"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=722"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}