{"id":7224,"date":"2022-10-11T23:52:00","date_gmt":"2022-10-12T06:52:00","guid":{"rendered":"https:\/\/www.wurb.com\/stack\/?p=7224"},"modified":"2022-10-11T23:52:00","modified_gmt":"2022-10-12T06:52:00","slug":"wizardry-iii-back-to-the-grindstone","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/7224","title":{"rendered":"Wizardry III: Back to the Grindstone"},"content":{"rendered":"<p>After the ruminations in my last post, I&#8217;ve decided to drop back to the grinding spot on dungeon level 4 for the time being. I had given up on it before as actually having a too-high risk-to-reward ratio, something level 5 fixed by offering greater rewards: more XP, better loot. But now that my characters have more hit points and better armor, the risk on level 4 has dropped considerably. And with the ability to summon as many random encounters as I want, it&#8217;s the next best thing to Murphy&#8217;s Ghost &#8212; the main downside being that I do still have to think about tactics somewhat.<\/p>\n<p>I suppose it&#8217;s a fairly common pattern in CRPGs: the One Spot Especially Suited to Grinding. whether by accident or design, like <em>Final Fantasy VI<\/em>&#8216;s &#8220;dinosaur forest&#8221;. But usually the grinding spot is more optional, something you only need to find if you&#8217;re trying to max out your power and get achievements or something, not just finish the main story. Here in <em>Wizardry III<\/em>, it seems essential. I could still be wrong about that, though. Maybe the Fung temple is more like the optional extra-hard miniboss and my fear of level 6 is unjustified. But I don&#8217;t intend to find out until I&#8217;ve leveled up some more.<\/p>\n<p>So basically it&#8217;s going to be a while before anything interesting happens again. I&#8217;ve come to understand that this is a long-haul game, and not ideally suited to binge playing or serial blogging. But I&#8217;m willing to regard coming up with something new to say about it every day as a sort of special challenge.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After the ruminations in my last post, I&#8217;ve decided to drop back to the grinding spot on dungeon level 4 for the time being. I had given up on it before as actually having a too-high risk-to-reward ratio, something level 5 fixed by offering greater rewards: more XP, better loot. But now that my characters [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[348,349],"class_list":["post-7224","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-wizardry","tag-wizardry-iii-legacy-of-llylgamyn"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7224","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=7224"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7224\/revisions"}],"predecessor-version":[{"id":7225,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7224\/revisions\/7225"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=7224"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=7224"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=7224"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}