{"id":726,"date":"2010-03-02T11:00:53","date_gmt":"2010-03-02T16:00:53","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/726"},"modified":"2018-08-05T13:04:33","modified_gmt":"2018-08-05T20:04:33","slug":"secret-of-the-silver-blades-getting-started","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/726","title":{"rendered":"Secret of the Silver Blades: Getting Started"},"content":{"rendered":"<p>So! Let&#8217;s get to it.  The silver blades: what is their secret?  I don&#8217;t know. I don&#8217;t even know what the silver blades are yet.  The game opens with no mention of them, presumably because they&#8217;re secret.  Instead, we have (ye gods) a <a href=\"\/stack\/archives\/646\">something-evil-in-the-mines<\/a> opening.  Well, fair enough: the series hadn&#8217;t tackled this clich\u00e9 yet.<\/p>\n<p>First impressions: They&#8217;ve really devoted some attention to improving the engine this time around.  The visual presentation hasn&#8217;t changed much (apart from reorganizing the character sheets and adding some new wall textures), but they&#8217;ve added support for two major pieces of add-on hardware.<\/p>\n<p>One is the Ad Lib sound card &#8212; yes, just the original Ad Lib, not the Soundblaster, which means that we just get FM synthesis, not sampled sound effects.  Laugh all you want.  The Ad Lib was a tremendous improvement over the previous state of the art, the PC internal speaker.  It doesn&#8217;t seem to get used much here, though: the only bit that really takes advantage of it is the intro sequence, which has background music.  Still, even that little goes a long way toward making the game feel more professional than its predecessors.<\/p>\n<p>The other new hardware is the mouse.  This makes a big difference in a fundamentally menu-driven game.  But then, the menu system had gone through something of an overhaul anyway, mostly for the better.  Vertically-aligned menus are now navigated with the up\/down keys instead of the difficult and unexpected home\/end of the previous two games.  Consequently, I&#8217;m having to retrain myself; I keep reaching for the wrong keys here.  Of course, using the up\/down keys like this means that you can&#8217;t scroll through a menu and use the up\/down keys for movement within the world at the same time, and accordingly, movement has been separated out into its own mode.  I complained about having to manually switch into movement mode in combat in <em>Pool of Radiance<\/em>, but it&#8217;s not so bad in this context, because once you&#8217;re in movement mode, you tend to stay in it for a long time.  In combat, you had to switch back every round.<\/p>\n<p>So I&#8217;m a bit disappointed to see that we&#8217;re back to having to manually switch into movement in combat as well, undoing one of <em>CotAB<\/em>&#8216;s chief improvements to the UI.  But you can&#8217;t have everything, I suppose.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So! Let&#8217;s get to it. The silver blades: what is their secret? I don&#8217;t know. I don&#8217;t even know what the silver blades are yet. The game opens with no mention of them, presumably because they&#8217;re secret. Instead, we have (ye gods) a something-evil-in-the-mines opening. Well, fair enough: the series hadn&#8217;t tackled this clich\u00e9 yet. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[47,360,354,73],"class_list":["post-726","post","type-post","status-publish","format-standard","hentry","category-rpg","tag-hardware-2","tag-secret-of-the-silver-blades","tag-ssi-gold-box","tag-ui"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/726","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=726"}],"version-history":[{"count":3,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/726\/revisions"}],"predecessor-version":[{"id":5587,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/726\/revisions\/5587"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=726"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=726"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=726"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}