{"id":7271,"date":"2022-10-23T00:34:51","date_gmt":"2022-10-23T07:34:51","guid":{"rendered":"https:\/\/www.wurb.com\/stack\/?p=7271"},"modified":"2022-10-23T00:34:51","modified_gmt":"2022-10-23T07:34:51","slug":"wizardry-iv-going-back-down","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/7271","title":{"rendered":"Wizardry IV: Going Back Down"},"content":{"rendered":"<p>I&#8217;m up to dungeon level 4\/Werdna level 7. That means I have access to every spell, including MALOR, the teleport spell. It&#8217;s not as useful as you might think. Every <em>Wizardry<\/em> game so far has had places you can&#8217;t teleport to, and in <em>Wizardry IV<\/em>, that includes most places. You definitely can&#8217;t teleport above the highest level you&#8217;ve reached, but I&#8217;ve had only occasional success going downward too. The &#8220;occasional&#8221; part is a little maddening; if teleportation <em>never<\/em> worked, I wouldn&#8217;t be in the position of not understanding why it works sometimes. If I recall correctly, you eventually get a power-up that unlocks full teleportation everywhere, but not until basically the end.<\/p>\n<p>And that&#8217;s a bit of a shame, because a shortcut or two back would be handy right now. I haven&#8217;t found the stairs up on level 4, despite a pretty thorough search. It&#8217;s possible that I&#8217;ve just missed them &#8212; the level&#8217;s theme is Wandering Maze, and it&#8217;s a chaotic and difficult-to-navigate mass of one-way walls and rotating tiles<span class=\"footnote_referrer\"><a role=\"button\" tabindex=\"0\" onclick=\"footnote_moveToReference_7271_1('footnote_plugin_reference_7271_1_1');\" onkeypress=\"footnote_moveToReference_7271_1('footnote_plugin_reference_7271_1_1');\" ><sup id=\"footnote_plugin_tooltip_7271_1_1\" class=\"footnote_plugin_tooltip_text\">1<\/sup><\/a><span id=\"footnote_plugin_tooltip_text_7271_1_1\" class=\"footnote_tooltip\">A new element that rotates its walls 90 degrees every time you step on it. Distinct from spinner tiles, which randomly reorient the player but don&#8217;t change the architecture.<\/span><\/span><script type=\"text\/javascript\"> jQuery('#footnote_plugin_tooltip_7271_1_1').tooltip({ tip: '#footnote_plugin_tooltip_text_7271_1_1', tipClass: 'footnote_tooltip', effect: 'fade', predelay: 0, fadeInSpeed: 200, delay: 400, fadeOutSpeed: 200, position: 'top right', relative: true, offset: [10, 10], });<\/script>, so it wouldn&#8217;t be hard to miss a thing or two in the confusion. But unless and until I spot those stairs, I&#8217;m shifting gears from the mad scramble upward to backfilling puzzle content. There are several puzzles I&#8217;ve left behind on previous levels, largely because they require items you don&#8217;t find until later. In other words, the game is turning more and more into an adventure game &#8212; albeit one where people attack you sometimes.<\/p>\n<p>Also, on level 4, the reverse happens: there&#8217;s a puzzle that requires items from <em>previous<\/em> levels that you may or may not have picked up. A witch requires ingredients for a potion, and they&#8217;re all described a little cryptically. For example, she asks for &#8220;rabbit&#8217;s fur&#8221;, which is the &#8220;magician&#8217;s hat&#8221; you might have acquired as loot in an encounter. &#8220;Tannic acid&#8221; identifies a &#8220;witching rod&#8221;, which makes sense if you remember where you found it: floating in a pool of water rendered caustic by the acorns steeping in it. So, there&#8217;s another reason to backtrack. To hunt for anything you missed, in the hope that the witch&#8217;s potion will somehow produce stairs.<\/p>\n<div class=\"speaker-mute footnotes_reference_container\"> <div class=\"footnote_container_prepare\"><p><span role=\"button\" tabindex=\"0\" class=\"footnote_reference_container_label pointer\" onclick=\"footnote_expand_collapse_reference_container_7271_1();\">&#x202F;<\/span><span role=\"button\" tabindex=\"0\" class=\"footnote_reference_container_collapse_button\" style=\"display: none;\" onclick=\"footnote_expand_collapse_reference_container_7271_1();\">[<a id=\"footnote_reference_container_collapse_button_7271_1\">+<\/a>]<\/span><\/p><\/div> <div id=\"footnote_references_container_7271_1\" style=\"\"><table class=\"footnotes_table footnote-reference-container\"><caption class=\"accessibility\">References<\/caption> <tbody> \r\n\r\n<tr class=\"footnotes_plugin_reference_row\"> <th scope=\"row\" class=\"footnote_plugin_index_combi pointer\"  onclick=\"footnote_moveToAnchor_7271_1('footnote_plugin_tooltip_7271_1_1');\"><a id=\"footnote_plugin_reference_7271_1_1\" class=\"footnote_backlink\"><span class=\"footnote_index_arrow\">&#8593;<\/span>1<\/a><\/th> <td class=\"footnote_plugin_text\">A new element that rotates its walls 90 degrees every time you step on it. Distinct from spinner tiles, which randomly reorient the player but don&#8217;t change the architecture.<\/td><\/tr>\r\n\r\n <\/tbody> <\/table> <\/div><\/div><script type=\"text\/javascript\"> function footnote_expand_reference_container_7271_1() { jQuery('#footnote_references_container_7271_1').show(); jQuery('#footnote_reference_container_collapse_button_7271_1').text('\u2212'); } function footnote_collapse_reference_container_7271_1() { jQuery('#footnote_references_container_7271_1').hide(); jQuery('#footnote_reference_container_collapse_button_7271_1').text('+'); } function footnote_expand_collapse_reference_container_7271_1() { if (jQuery('#footnote_references_container_7271_1').is(':hidden')) { footnote_expand_reference_container_7271_1(); } else { footnote_collapse_reference_container_7271_1(); } } function footnote_moveToReference_7271_1(p_str_TargetID) { footnote_expand_reference_container_7271_1(); var l_obj_Target = jQuery('#' + p_str_TargetID); if (l_obj_Target.length) { jQuery( 'html, body' ).delay( 0 ); jQuery('html, body').animate({ scrollTop: l_obj_Target.offset().top - window.innerHeight * 0.2 }, 380); } } function footnote_moveToAnchor_7271_1(p_str_TargetID) { footnote_expand_reference_container_7271_1(); var l_obj_Target = jQuery('#' + p_str_TargetID); if (l_obj_Target.length) { jQuery( 'html, body' ).delay( 0 ); jQuery('html, body').animate({ scrollTop: l_obj_Target.offset().top - window.innerHeight * 0.2 }, 380); } }<\/script>","protected":false},"excerpt":{"rendered":"<p>I&#8217;m up to dungeon level 4\/Werdna level 7. That means I have access to every spell, including MALOR, the teleport spell. It&#8217;s not as useful as you might think. Every Wizardry game so far has had places you can&#8217;t teleport to, and in Wizardry IV, that includes most places. You definitely can&#8217;t teleport above the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[348,242],"class_list":["post-7271","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-wizardry","tag-wizardry-iv-the-return-of-werdna"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7271","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=7271"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7271\/revisions"}],"predecessor-version":[{"id":7272,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7271\/revisions\/7272"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=7271"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=7271"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=7271"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}