{"id":7277,"date":"2022-10-24T18:30:35","date_gmt":"2022-10-25T01:30:35","guid":{"rendered":"https:\/\/www.wurb.com\/stack\/?p=7277"},"modified":"2022-10-25T11:07:03","modified_gmt":"2022-10-25T18:07:03","slug":"wizardry-iv-more-about-encounters","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/7277","title":{"rendered":"Wizardry IV: More About Encounters"},"content":{"rendered":"<p>The random encounters or &#8220;wandering monsters&#8221; in <em>Wizardry IV<\/em> aren&#8217;t really monsters at all, but adventurers, listed the way player characters are listed in a normal <em>Wizardry<\/em>, with their status, current hit points, character class, and even alignment. This is a lot more information than you ever get about monsters, including your allies. That&#8217;s a pretty big change for combat. In previous titles, you could see who in your party needs healing or other restorations, but not whether you&#8217;re close to killing enemies. In <em>Wiz4<\/em>, it&#8217;s the reverse. (Not that Werdna can cast healing spells anyway!)<\/p>\n<p>As a result, I&#8217;m not entirely sure what the rules are governing monsters replenishing themselves. I think they don&#8217;t retain damage between encounters &#8212; which is only fair, because the adventurers definitely don&#8217;t. If you don&#8217;t kill them outright, they&#8217;ll be back to full health the next time you meet them. It also seems like spellcasting monsters don&#8217;t use up spell slots from encounter to encounter. In fact, I&#8217;m not at all sure that they have spell slots at all. Back in <em>Wiz3<\/em>, it was definitely possible for the the Priests of Fung to use up their spells and revert to physical attacks in a protracted encounter, but this was only noticeable due to anti-magic fields drawing the battle out. Fights in <em>Wiz4<\/em> tend to end before that point, one way or the other.<\/p>\n<p>What about fixed encounters? There are a lot of fights against specific enemies in specific locations in this game; in a previous title, I might have called these &#8220;boss fights&#8221;, but here, they&#8217;re really too numerous to qualify for that honor. These are mostly against monstrous guardians and sentinels of various sorts: things in sarcophagi, hellhounds, golems, something froglike and sort of humanoid. Level 5 is chock-a-block with powerful moths and\/or butterflies of various sorts. But the only things really identifying them as monstrous are their name and portrait. The UI treats them just like any other encounter &#8212; and that means that every one of them is assigned a character class. That hellhound is a fighter. Some of the moths are ninjas. And the game seems to mean it, too: where the monsters on my side frequently have abilities only available to monsters, like level drain or summoning reinforcements, the enemy monsters are just monster-shaped adventurers, with exactly the powers and limitations of their class.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The random encounters or &#8220;wandering monsters&#8221; in Wizardry IV aren&#8217;t really monsters at all, but adventurers, listed the way player characters are listed in a normal Wizardry, with their status, current hit points, character class, and even alignment. This is a lot more information than you ever get about monsters, including your allies. That&#8217;s a [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[348,242],"class_list":["post-7277","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-wizardry","tag-wizardry-iv-the-return-of-werdna"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7277","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=7277"}],"version-history":[{"count":2,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7277\/revisions"}],"predecessor-version":[{"id":7280,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7277\/revisions\/7280"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=7277"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=7277"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=7277"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}