{"id":729,"date":"2010-03-06T14:14:25","date_gmt":"2010-03-06T19:14:25","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/729"},"modified":"2016-11-09T12:08:04","modified_gmt":"2016-11-09T20:08:04","slug":"sotsb-embedding","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/729","title":{"rendered":"SotSB: Embedding"},"content":{"rendered":"<p>Another day of little play.  Lacking much new to write about, I&#8217;ll correct something I said earlier.  I said that the larger-than-16&#215;16 regions were unimportant, and that they didn&#8217;t have events attached to fixed locations like the important areas do.  While I maintain that this is true in <em>Curse of the Azure Bonds<\/em>, it&#8217;s not in <em>Secret of the Silver Blades<\/em>.  <em>SotSB<\/em>, like the two games that preceded it, uses a system of numbered text passages in the manual that you&#8217;re expected to look up when instructed by the game.  Some of them aren&#8217;t actually text passages, but rather, maps, or fragments of maps.  Some of these guide you to specific places in the larger areas.<\/p>\n<p>Actually, the previous two games did this on occasion too, but I didn&#8217;t find it useful there, because I tended to explore everything exhaustively anyway.  It&#8217;s not hard to do when the world is in such small chunks.  But here?  I recall reading somewhere that the Gold Box games were known for their vast dungeons, but that seemed like a lie until this game.  The game&#8217;s central hub &#8212; the Well of Wisdom <span class=\"footnote_referrer\"><a role=\"button\" tabindex=\"0\" onclick=\"footnote_moveToReference_729_1('footnote_plugin_reference_729_1_1');\" onkeypress=\"footnote_moveToReference_729_1('footnote_plugin_reference_729_1_1');\" ><sup id=\"footnote_plugin_tooltip_729_1_1\" class=\"footnote_plugin_tooltip_text\">1<\/sup><\/a><span id=\"footnote_plugin_tooltip_text_729_1_1\" class=\"footnote_tooltip\"><strong>UPDATE:<\/strong> Looking back, I find the game calls it the &#8220;Well of Knowledge&#8221;. But I have it as &#8220;Wisdom&#8221; in this and subsequent posts, and I don&#8217;t intent to bother changing it.<\/span><\/span><script type=\"text\/javascript\"> jQuery('#footnote_plugin_tooltip_729_1_1').tooltip({ tip: '#footnote_plugin_tooltip_text_729_1_1', tipClass: 'footnote_tooltip', effect: 'fade', predelay: 0, fadeInSpeed: 200, delay: 400, fadeOutSpeed: 200, position: 'top right', relative: true, offset: [10, 10], });<\/script>, which provides teleport gates to other important areas you&#8217;ve already visited &#8212; is a standard 16&#215;16 sector that&#8217;s actually <em>embedded<\/em> in a much larger labyrinth, which seems to take the place of wilderness in this game.  I don&#8217;t think it&#8217;s the only such embedded sector, either, because the notion of embedding is worked into the story: in the game&#8217;s intro sequence, you see a castle engulfed by a glacier, like a fly in amber.  This, I&#8217;m told, is the lair of the end boss.  Although not yet explicitly stated, it seems likely that the monsters that have been flooding from the mines ultimately come from tunnels dug from that castle.<\/p>\n<div class=\"speaker-mute footnotes_reference_container\"> <div class=\"footnote_container_prepare\"><p><span role=\"button\" tabindex=\"0\" class=\"footnote_reference_container_label pointer\" onclick=\"footnote_expand_collapse_reference_container_729_1();\">&#x202F;<\/span><span role=\"button\" tabindex=\"0\" class=\"footnote_reference_container_collapse_button\" style=\"display: none;\" onclick=\"footnote_expand_collapse_reference_container_729_1();\">[<a id=\"footnote_reference_container_collapse_button_729_1\">+<\/a>]<\/span><\/p><\/div> <div id=\"footnote_references_container_729_1\" style=\"\"><table class=\"footnotes_table footnote-reference-container\"><caption class=\"accessibility\">References<\/caption> <tbody> \r\n\r\n<tr class=\"footnotes_plugin_reference_row\"> <th scope=\"row\" class=\"footnote_plugin_index_combi pointer\"  onclick=\"footnote_moveToAnchor_729_1('footnote_plugin_tooltip_729_1_1');\"><a id=\"footnote_plugin_reference_729_1_1\" class=\"footnote_backlink\"><span class=\"footnote_index_arrow\">&#8593;<\/span>1<\/a><\/th> <td class=\"footnote_plugin_text\"><strong>UPDATE:<\/strong> Looking back, I find the game calls it the &#8220;Well of Knowledge&#8221;. But I have it as &#8220;Wisdom&#8221; in this and subsequent posts, and I don&#8217;t intent to bother changing it.<\/td><\/tr>\r\n\r\n <\/tbody> <\/table> <\/div><\/div><script type=\"text\/javascript\"> function footnote_expand_reference_container_729_1() { jQuery('#footnote_references_container_729_1').show(); jQuery('#footnote_reference_container_collapse_button_729_1').text('\u2212'); } function footnote_collapse_reference_container_729_1() { jQuery('#footnote_references_container_729_1').hide(); jQuery('#footnote_reference_container_collapse_button_729_1').text('+'); } function footnote_expand_collapse_reference_container_729_1() { if (jQuery('#footnote_references_container_729_1').is(':hidden')) { footnote_expand_reference_container_729_1(); } else { footnote_collapse_reference_container_729_1(); } } function footnote_moveToReference_729_1(p_str_TargetID) { footnote_expand_reference_container_729_1(); var l_obj_Target = jQuery('#' + p_str_TargetID); if (l_obj_Target.length) { jQuery( 'html, body' ).delay( 0 ); jQuery('html, body').animate({ scrollTop: l_obj_Target.offset().top - window.innerHeight * 0.2 }, 380); } } function footnote_moveToAnchor_729_1(p_str_TargetID) { footnote_expand_reference_container_729_1(); var l_obj_Target = jQuery('#' + p_str_TargetID); if (l_obj_Target.length) { jQuery( 'html, body' ).delay( 0 ); jQuery('html, body').animate({ scrollTop: l_obj_Target.offset().top - window.innerHeight * 0.2 }, 380); } }<\/script>","protected":false},"excerpt":{"rendered":"<p>Another day of little play. Lacking much new to write about, I&#8217;ll correct something I said earlier. I said that the larger-than-16&#215;16 regions were unimportant, and that they didn&#8217;t have events attached to fixed locations like the important areas do. While I maintain that this is true in Curse of the Azure Bonds, it&#8217;s not [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[360,354],"class_list":["post-729","post","type-post","status-publish","format-standard","hentry","category-rpg","tag-secret-of-the-silver-blades","tag-ssi-gold-box"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/729","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=729"}],"version-history":[{"count":3,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/729\/revisions"}],"predecessor-version":[{"id":4417,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/729\/revisions\/4417"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=729"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=729"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=729"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}