{"id":736,"date":"2010-03-15T02:40:06","date_gmt":"2010-03-15T07:40:06","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/736"},"modified":"2016-11-09T12:36:26","modified_gmt":"2016-11-09T20:36:26","slug":"sotsb-overall-patterns-of-progress","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/736","title":{"rendered":"SotSB: Overall Patterns of Progress"},"content":{"rendered":"<p>Okay, I know I said that I was only going to give <em>Secret of the Silver Blades<\/em> one more day, but I&#8217;m giving it an extension.  I&#8217;ve been making very rapid progress, and have reason to believe that I&#8217;m on the verge of getting all the way through the glacier crevasses (home to ice giants and their pet mastodons) and reaching Castle Endgame.  I may be farther from the end than I think I am, but, as is often the case, the perception that I&#8217;m close to the end is spurring me to greater activity.  Just as getting stuck in a game is demoralizing and makes one less inclined to pursue it enough to get unstuck, so does progress beget more progress.  There&#8217;s probably a lesson for life in that.<\/p>\n<p>Another thing that supports the idea that I&#8217;m almost at the end: most of my characters are level 15, which is the maximum experience level supported by this game (except for thieves, who are allowed up to level 18).  My paladin is a little behind the others, because paladins need a lot more experience to level than other classes in the second-edition rules.  (The idea that the experience per level varies with character class was eliminated in third edition, as part of a general effort to simplify things and reduce the number of tables needed, but that hadn&#8217;t happened yet when this game was written.)  Similarly, the fighter\/thief has the handicap of splitting experience between two classes.<\/p>\n<p>If there&#8217;s one thing I&#8217;ve gotten from playing this entire series so far, it&#8217;s a greater appreciation of the structure of progress in (second-edition) <em>D&amp;D<\/em>, including its failures.  Magic-users turn from near wastes of space to the main thing that wins fights for you, but in the process go through a lengthy phase when they do nearly nothing but cast Fireball.  Clerics become less and less useful in melee as the actual warrior-types outpace them.  Fighters spend a lot of their time nearly unhittable, due to finding better and better equipment &#8212; although this is punctuated by periods of hittability, when you start encountering tougher foes that you don&#8217;t have the appropriate armor for yet.  And for all classes, gaining experience levels means a great deal more at the low end.  No spell I&#8217;ve learned has been as much of a game-changer as getting Fireball at level 5; no increase in the number of spell slots has been as significant as being able to cast Fireball twice at level 6.  Hit points increase by an average of 100% when you attain level 2, but only 7% when you attain level 15.<\/p>\n<p>It&#8217;s a lot easier to notice patterns like these in the Gold Box games than in live <em>D&amp;D<\/em>.  Partly this is because I&#8217;m playing all classes at once: in live sessions, I generally only focus on my own character.  Also, having the computer take care of the details of the game mechanics frees up one&#8217;s mind to focus on the effects.  Mainly, though, the experience is highly compressed.  I don&#8217;t think I&#8217;ve ever been involved in a <em>D&amp;D<\/em> group that met more than once a week, but even if I spent as much of my time on live <em>D&amp;D<\/em> as I&#8217;ve been spending on these computer games, it wouldn&#8217;t go as fast.  Combat is resolved much faster here, and the whole system seems to be set up to accelerate leveling, whether through quest XP or through gratuitous XP-yielding treasure finds.  Those ice giants that I mentioned carry enormous quantities of platinum &#8212; far too much to carry, even if I still had a use for more riches at this point, but it does artificially inflate the experience reward for the encounter.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Okay, I know I said that I was only going to give Secret of the Silver Blades one more day, but I&#8217;m giving it an extension. I&#8217;ve been making very rapid progress, and have reason to believe that I&#8217;m on the verge of getting all the way through the glacier crevasses (home to ice giants [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[360,354],"class_list":["post-736","post","type-post","status-publish","format-standard","hentry","category-rpg","tag-secret-of-the-silver-blades","tag-ssi-gold-box"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/736","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=736"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/736\/revisions"}],"predecessor-version":[{"id":4425,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/736\/revisions\/4425"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=736"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=736"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=736"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}