{"id":7395,"date":"2023-03-26T15:38:25","date_gmt":"2023-03-26T22:38:25","guid":{"rendered":"https:\/\/www.wurb.com\/stack\/?p=7395"},"modified":"2023-03-26T15:38:25","modified_gmt":"2023-03-26T22:38:25","slug":"deus-ex-swimming","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/7395","title":{"rendered":"Deus Ex: Swimming"},"content":{"rendered":"<blockquote><p>\nPut on a trenchcoat<br \/>\nAnd fight some conspiracies<br \/>\nGet experience<br \/>\nAnd level up abilities<br \/>\nWill you pick rifle<br \/>\nOr computers?<br \/>\nDon&#8217;t pick swimming, because<br \/>\nIt&#8217;s fairly useless<br \/>\n&#8212;<a href=\"https:\/\/www.youtube.com\/watch?v=6j8jMn2Kcgs\"><em>Ben &#8220;Yahtzee&#8221; Croshaw&#8217;s lyrics to the Deus Ex title theme<\/em><\/a>\n<\/p><\/blockquote>\n<p>Having seen this advice years ago, I have in fact not yet put any points into swimming. But I keep seeing places where it seems like it would be useful. This is a game that&#8217;s largely about giving the player alternatives, and it goes well beyond just the obvious &#8220;sneaking or violence&#8221; choice &#8212; I&#8217;ve just been through a bit where the sneaking option bifurcated into &#8220;avoid being spotted by finding a route through a maze-like agglomeration of shipping containers, or leap around on top of the containers where no one&#8217;s looking&#8221;. Pick the lock of the front door or awkwardly stack crates and climb in through a second-story window. Spend resources to avoid taking damage from environmental hazards or just take the damage and spend resources to heal afterward. The point is that lately I&#8217;ve been seeing an awful lot of alternate routes that involve swimming underwater.<\/p>\n<p>One could conceivably build one&#8217;s character as a dedicated swimmer, seeking out underwater shortcuts everywhere. It would be an eccentric build, though, and I wouldn&#8217;t recommend it to the first-time player; as far as I can tell, there just isn&#8217;t a whole lot in the swimming sections other than swimming. You get access to some underwater supply crates, but for the most part, making that choice just means circumventing a lot of other interesting choices and missing out on a bunch of game.<\/p>\n<p>Nonetheless, having decided to indulge that choice, the level designers are left having to support it. It&#8217;s a bit like an old <em>Superfriends<\/em> episode, where every scheme they thwart and emergency they handle has to have some kind of maritime component to justify Aquaman&#8217;s continuing presence on the team. But here&#8217;s the thing: I&#8217;ve explored a bunch of water tunnels &#8212; sometimes out of curiosity, sometimes because I fell into a cistern &#8212; and I have yet to see one that actually requires you to sink points into the Swimming skill. It takes a while to start drowning, and even when you do, it takes a while to drown for a noticeable mount of damage. Maybe the later levels will provide longer water-filled tunnels to help the Aquacyborg players feel like it wasn&#8217;t a complete waste. Or maybe not. We have been told it&#8217;s fairly useless, after all.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Put on a trenchcoat And fight some conspiracies Get experience And level up abilities Will you pick rifle Or computers? Don&#8217;t pick swimming, because It&#8217;s fairly useless &#8212;Ben &#8220;Yahtzee&#8221; Croshaw&#8217;s lyrics to the Deus Ex title theme Having seen this advice years ago, I have in fact not yet put any points into swimming. But [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[395],"class_list":["post-7395","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-deus-ex"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7395","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=7395"}],"version-history":[{"count":2,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7395\/revisions"}],"predecessor-version":[{"id":7397,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7395\/revisions\/7397"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=7395"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=7395"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=7395"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}