{"id":757,"date":"2010-04-09T23:02:17","date_gmt":"2010-04-10T04:02:17","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/757"},"modified":"2016-11-09T14:36:20","modified_gmt":"2016-11-09T22:36:20","slug":"the-humans-key-disk","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/757","title":{"rendered":"The Humans: Key Disk"},"content":{"rendered":"<p>Playing <em>The Humans<\/em> requires keeping the CD-ROM in the drive.  Which, okay, is normal for CD-based games.  It just stands out for me at this moment because it&#8217;s the first game I&#8217;ve played this year that has such a requirement.<\/p>\n<p>Although I played the prior games from CD-ROM packages, these were after-the-fact compilations of games originally released on floppy disks.  For the earlier ones, there was even a reasonable expectation that they would be played from floppies &#8212; in 1986, hard drives were optional.  <em>Wizardry<\/em> and <em>Might and Magic<\/em> were entirely built around the floppy paradigm, prompting the player to insert the character disk and whatnot; their anthologizers had to rework them somewhat to make them playable from hard drives.<\/p>\n<p>Now, if I&#8217;m not mistaken, <em>The Humans<\/em> was released on both floppies and CD-ROM.  Certainly there&#8217;s nothing on the CD that couldn&#8217;t have been put on floppies &#8212; no voice acting or FMV or other enhancements.  (Remember &#8220;CD-ROM Enhanced&#8221;?)  And since its installer copies the game files fully to the hard drive (which was no longer optional by 1992), there&#8217;s no technical reason why it needs the CD in the drive.  It&#8217;s purely a matter of copy protection.  And it&#8217;s copy protection that basically doesn&#8217;t work any more.  The emulator that I&#8217;m using to play the game at all is quite willing to mount an ISO image and treat it as a CD-ROM, and even if it weren&#8217;t, copying a CD is child&#8217;s play.  But back then?  What, you have a CD burner in your house?  What are you, Bertelsmann Music Group or something?<\/p>\n<p>Copy protection has sort of gone in waves.  Early games were effectively &#8220;key disk&#8221; games simply because they tended to be self-booting floppies that didn&#8217;t use a conventional filesystem, but this more or less ended with the rise of hard drives and subsequent player demands that games be playable from them.  So instead you got &#8220;key word&#8221; systems, as we saw in the Gold Box games with their code wheels, but this is an inconvenience for the player, and relatively easy to hack out.  (In any key word system, there&#8217;s got to be a point in the code where it compares your input to what it&#8217;s expecting and decides whether to bail or not.  Find and remove that conditional jump and you&#8217;re golden.)  Then came the CD-ROM, and key disk was suddenly practical again.  But now, games tend to come without any disk at all.  In the age of digital distribution, copy protection &#8212; or DRM, as the kids call it these days &#8212; becomes networked as well.  I imagine the pendulum will swing back to key disk at some point, but it&#8217;s far too early to say how.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Playing The Humans requires keeping the CD-ROM in the drive. Which, okay, is normal for CD-based games. It just stands out for me at this moment because it&#8217;s the first game I&#8217;ve played this year that has such a requirement. Although I played the prior games from CD-ROM packages, these were after-the-fact compilations of games [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8,14],"tags":[47,366],"class_list":["post-757","post","type-post","status-publish","format-standard","hentry","category-platformer","category-puzzle","tag-hardware-2","tag-the-humans"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/757","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=757"}],"version-history":[{"count":2,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/757\/revisions"}],"predecessor-version":[{"id":4454,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/757\/revisions\/4454"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=757"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=757"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=757"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}