{"id":7750,"date":"2025-01-15T12:13:16","date_gmt":"2025-01-15T20:13:16","guid":{"rendered":"https:\/\/www.wurb.com\/stack\/?p=7750"},"modified":"2025-01-16T11:08:43","modified_gmt":"2025-01-16T19:08:43","slug":"creeper-world-ixe","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/7750","title":{"rendered":"Creeper World Ixe"},"content":{"rendered":"<p>Speaking of titles that I played obsessively for a time, 2024 also saw the release of a new <em>Creeper World<\/em> game! But it occurs to me that I never posted about <em>Creeper World IV<\/em> here, so let&#8217;s talk a little about that first. <em>Creeper World IV<\/em> was the franchise&#8217;s foray into 3D, and it was fine. If you&#8217;re a fan of <em>Creeper World<\/em>, and you&#8217;ve wondered what it would be like with 3D models, it&#8217;s worth a look. But it&#8217;s nothing to write home about, especially after <em>Creeper World 3: Arc Eternal<\/em>, which is, to my mind, still the ultimate and definitive <em>Creeper World<\/em> experience. Being 3D adds the possibility of a first-person mode, and, while this wasn&#8217;t used in any of the campaign mission, it&#8217;s telling that basically all of the top-rated player-made levels use it. It&#8217;s like the fanbase decided it was more fun to use the engine to play a different game.<\/p>\n<p><a href=\"https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2025\/01\/cwixe.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2025\/01\/cwixe-300x169.png\" alt=\"\" width=\"300\" height=\"169\" class=\"alignleft size-medium wp-image-7752\" srcset=\"https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2025\/01\/cwixe-300x169.png 300w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2025\/01\/cwixe-150x84.png 150w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2025\/01\/cwixe-768x432.png 768w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2025\/01\/cwixe-1536x864.png 1536w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2025\/01\/cwixe.png 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>Now, the new one: <em>Creeper World Ixe<\/em>. (Or, according to some of the title graphics, <em>Ixe Creeper World<\/em>. &#8220;Ixe&#8221; is the name of an alien race in the game&#8217;s backstory, which I will not be describing any more than that.) This game abandons the 3D and in fact brings us back to the vertical 2D view that we haven&#8217;t seen since <a href=\"\/stack\/archives\/5300\"><em>Creeper World 2<\/em><\/a>, based on cave systems that constrain and pressurize your fluid enemy. But the game isn&#8217;t just <em>Creeper World 2<\/em> brought up to modern standards. It&#8217;s <em>Creeper World 2<\/em> hybridized with <em>Noita<\/em>.<\/p>\n<p>This might seem strange. The <em>Creeper World<\/em> games are real-time strategy games in a sci-fi milieu, and <em>Noita<\/em> is a fantasy Roguelike. But they both have a lot to do with simulating fluids, and the main thing <em>Ixe<\/em> gets from <em>Noita<\/em> is its pixel-level simulation. <em>CW2<\/em>, in contrast, was fundamentally tile-based. The world was a grid where everything you could build occupied one square and the Creeper was essentially a cellular automaton. The pixelation of <em>Ixe<\/em> is notably coarse, but not tile-level coarse.<\/p>\n<p>And the pixelation doesn&#8217;t just affect fluids. As in <a href=\"\/stack\/archives\/6520\"><em>Particle Fleet<\/em><\/a> by the same developers, your own ships take damage by having pixels eaten away. This isn&#8217;t the only thing it takes from <em>Particle Fleet<\/em>, either: some levels feature a similar particulate enemy, and, as in <em>PF<\/em>, the number of ships of any type you can have at a time is limited, making for smaller-scale battles. The very fact that I refer to your units as &#8220;ships&#8221; is a symptom of how <em>Particle-Fleet<\/em>-ish it is; <em>Creeper World<\/em> is usually about land battles. But the pixel-level simulation is stronger and weirder here: when you move your ships, they move by physically breaking apart into the pixels they were built from, which form a sort of snake-like chain, slithering its way around walls to reach its destination and reform.<\/p>\n<p>But back to the fluids. In addition to Creeper and Anti-Creeper, there are several other fluids found in the environment, as well as substances with &#8220;sand physics&#8221;, pixels that form heaps when they fall. And some of them are useful: oil, sulfur, pixellium, etc. These can be sucked up and combined into other useful substances, like explosives or acid. And, as in <em>Noita<\/em>, you combine them by throwing them into a pit together. This is the single thing that makes me certain that <em>Noita<\/em> was a direct influence, rather than just something that hit on similar ideas independently. The system of alchemy here isn&#8217;t nearly as complex as <em>Noita<\/em>&#8216;s, but I&#8217;ve seen player-made levels that extend it with secret combinations and new substances.<\/p>\n<p><a href=\"https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2025\/01\/cwixe-end.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2025\/01\/cwixe-end-300x169.png\" alt=\"\" width=\"300\" height=\"169\" class=\"alignright size-medium wp-image-7753\" srcset=\"https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2025\/01\/cwixe-end-300x169.png 300w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2025\/01\/cwixe-end-150x84.png 150w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2025\/01\/cwixe-end-768x432.png 768w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2025\/01\/cwixe-end-1536x864.png 1536w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2025\/01\/cwixe-end.png 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>In the campaign&#8217;s final level, it makes a final turn towards <em>Noita<\/em> by stopping being a RTS and instead becoming a 2D metroidvania, with a single player character running around a complex, shooting at Creeper, picking up keycards, and mixing chemicals in vats. I feel like this might be a reaction to all the first-person levels made for <em>CW4<\/em>, a way to get ahead of the inevitable genre shift among the fans, to make it planned and deliberate. But I haven&#8217;t seen any player-made levels like it yet.<\/p>\n<p>I&#8217;ll say it again: <em>Creeper World 3<\/em> is the definitive <em>Creeper World<\/em>. This game isn&#8217;t even trying to be the Next Big Development of the series. It&#8217;s the quirky offshoot of the series, an experiment in what else you can do with the basic idea. And I kind of love it for that.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Speaking of titles that I played obsessively for a time, 2024 also saw the release of a new Creeper World game! But it occurs to me that I never posted about Creeper World IV here, so let&#8217;s talk a little about that first. Creeper World IV was the franchise&#8217;s foray into 3D, and it was [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[585,587,756,757],"class_list":["post-7750","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-creeper-world","tag-creeper-world-2","tag-creeper-world-ixe","tag-noita"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7750","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=7750"}],"version-history":[{"count":9,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7750\/revisions"}],"predecessor-version":[{"id":7762,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/7750\/revisions\/7762"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=7750"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=7750"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=7750"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}