{"id":781,"date":"2010-05-06T22:00:43","date_gmt":"2010-05-07T03:00:43","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/781"},"modified":"2016-11-10T17:56:28","modified_gmt":"2016-11-11T01:56:28","slug":"final-fantasy-vi-the-air-blade-trap","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/781","title":{"rendered":"Final Fantasy VI: The Air Blade Trap"},"content":{"rendered":"<p>My last session ended at a wall: a confrontation with a trick boss.  I haven&#8217;t yet got its measure down completely, but it cycles between two forms with different attacks and different weaknesses.  I&#8217;m going to have to do some probing, then probably go back to the last save point (located conveniently outside its lair) and pick out more specialized equipment.<\/p>\n<p>At this stage of the game, bosses of this sort are the only fights that present any difficulty at all.  In particular, Sabin has a move called &#8220;Air Blade&#8221; that&#8217;s basically the &#8220;win fight&#8221; button, doing at least a thousand points of damage, and usually substantially more, to all enemies.  Since it&#8217;s one of his moves that requires a hadouken-like rotating sweep of the D-pad, I don&#8217;t always execute it successfully, but that just means I endure one round of attacks before I get to try again.  The rest of my party is basically just there to absorb damage, and sometimes to reduce the enemy&#8217;s ability to dish it out.  Most of my characters have learned most of the spells available in the game, but the only ones I really use are the healing spells.  Only the bosses force me to exercise my options more fully.<\/p>\n<p>But then, I suppose that abusing Sabin isn&#8217;t my only choice.  For example, I could probably do just as well through power-spellcasting.  I got used to conserving mana in the early parts of the game, but that isn&#8217;t really a necessity now: my characters are rolling in the stuff, and pulling in enough cash to maintain a wagonload of mana restorative items.  Ordinary melee attacks plus damage-enhancing items is also probably a valid approach; as it is, I&#8217;m keeping my characters mainly equipped with stuff to ward off status effects, which makes success in combat more certain, but reduces the variety of the experience.  As I once said about <em>Diablo<\/em>, it&#8217;s important to have a strategy, but it doesn&#8217;t really matter what it is.<\/p>\n<p>But personally, I find that once I hit on one approach that works, I tend to stick with it until it stops working.  This may mean I&#8217;m the wrong sort of player for this sort of game, but if so, a lot of other players are in the same category.  I remember this being a particular problem in <em>Final Fantasy VIII<\/em>.  Summonables become available extremely early there, and were unusually cheap to cast, and for much of the game were as good a battle-ender as Sabin&#8217;s Air Blade.  So a lot of players, it seemed, just used a summon in every fight, until they either got tired of watching the summon animations over and over and quit the game, or finally hit a battle where summoning alone didn&#8217;t cut it and abruptly had to learn to use the rest of the combat system.  <em>FF8<\/em> is usually considered one of the weakest of the series, partly (though not entirely) because of this problem.  And I can see the same thing happening on a smaller scale here.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>My last session ended at a wall: a confrontation with a trick boss. I haven&#8217;t yet got its measure down completely, but it cycles between two forms with different attacks and different weaknesses. I&#8217;m going to have to do some probing, then probably go back to the last save point (located conveniently outside its lair) [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[144,240],"class_list":["post-781","post","type-post","status-publish","format-standard","hentry","category-rpg","tag-final-fantasy","tag-final-fantasy-vi"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/781","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=781"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/781\/revisions"}],"predecessor-version":[{"id":4490,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/781\/revisions\/4490"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=781"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=781"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=781"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}