{"id":783,"date":"2010-05-08T23:33:41","date_gmt":"2010-05-09T04:33:41","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/783"},"modified":"2016-11-10T18:07:19","modified_gmt":"2016-11-11T02:07:19","slug":"final-fantasy-vi-character-reassessment","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/783","title":{"rendered":"Final Fantasy VI: Character Reassessment"},"content":{"rendered":"<p>One nice thing about the companion-hunt in the <em>FF6<\/em>&#8216;s second half: you find people in a different order than the first time around.  This forces you to spend some quality time with the ones you acquired late and never really saw the point of.  So I&#8217;m rethinking some of <a href=\"\/stack\/archives\/531\">what I said before<\/a>.<\/p>\n<p>I said before that the time needed to charge up Cyan&#8217;s special &#8220;sword technique&#8221; attacks made them less than worthwhile in the time-sensitive ATB system.  This might have been the case earlier in the game, when attacks were resolved relatively quickly.  But the more powerful attacks &#8212; both yours and the monsters&#8217; &#8212; tend to have longer and more elaborate animations associated with them.  The extreme end of this is of course the summon animations, but simple high-level spells take multiple seconds to execute, and when there are a lot of them flying around, you can wind up with your entire party queued up, waiting to carry out the orders you&#8217;ve already given them.  This is the time to start Cyan charging up a special attack.  This isn&#8217;t always practical, but that&#8217;s a good thing.  It gives you a reason to not just automatically use the special attack all the time.<\/p>\n<p>With Setzer, I complained about the slot-machine-like interface for his special moves: it asks you to stop three wheels with precise timing to get three matching symbols.  I didn&#8217;t use it much before, because I found myself incapable of timing it right.  But now, I&#8217;m certain that it didn&#8217;t really matter.  I heard tell of some other game with an interface of this sort that only pretended to rely on the player&#8217;s timing: the outcome was really predetermined.  And now that I&#8217;m aware that this sort of thing goes on, I&#8217;ve been paying closer attention to Setzer, and I&#8217;m quite certain that he&#8217;s cheating as well.  I&#8217;m putting absolutley no effort into getting the timing right, and I&#8217;m still getting matches far more often than you&#8217;d expect from chance &#8212; in fact, if the first wheel stops at a picture of a gemstone, I always get three gemstones.  No exceptions.  I hadn&#8217;t noticed this in my earlier sorties, but Setzer is significantly higher level now, so perhaps he&#8217;s just better at it.  It all makes me wonder how prevalent this kind of fakery is.  Are there any games that use this kind of interface and <em>don&#8217;t<\/em> cheat the player determination?  What&#8217;s the psychological effect on all the Japanese children growing up immersed in this?  Are they developing an unjustified sense of confidence in their abilities?  I suppose that&#8217;s part of the RPG experience anyway &#8212; the sense of personal improvement that&#8217;s really just a matter of the computer gradually making things easier for you.  But at least it&#8217;s more honest about it most of the time.  At any rate, now that I know that Setzer&#8217;s special attacks aren&#8217;t really dependent on my reflexes, I&#8217;m much more willing to use them.  It means he&#8217;s the game&#8217;s specialist in powerful but randomized and unreliable effects, like <em>FF5<\/em>&#8216;s Geomancer.  I kind of liked the Geomancer.<\/p>\n<p>Little Relm&#8217;s special power is that she can &#8220;sketch&#8221; monsters to use their own attacks, randomly-selected, against them.  In most cases, this isn&#8217;t a very useful ability: the monsters are so much weaker than the party, and often immune to the same kind of elemental damage that they use against you.  But I&#8217;ve come to realize that she&#8217;s got an even better power: her wardrobe.  She can wear tiny but powerful outfits that no one else can. (Although I&#8217;ve discovered that her grandfather Strago can fit into the moogle suit too, which is a little creepy.)  Okay, so that&#8217;s not unique to Relm.  There are a bunch of character-specific items &#8212; mostly weapons &#8212; and most equipment can be used by only a few characters.  But Relm starts off with an item that&#8217;s very powerful, and which only she can use: the &#8220;Safty Ring&#8221; [sic] left to her by her mother.  I don&#8217;t think I fully appreciated this before, because it has no effect on her stats and the in-game description is ambiguous.  What is does is, it gives her a near-total immunity to direct-damage spells.  That is a very big deal.  In the second half, there&#8217;s a tower populated entirely by spellcasting Kefka-worshippers (and one dragon).  I&#8217;ve made several attempts at ascending it, and still haven&#8217;t reached the top.  But I wouldn&#8217;t have gotten as far as I have without that ring.<\/p>\n<p>Well, except that an item identical to the ring but useable by anyone can be found in the tower&#8217;s lower reaches.  I really should have figured this out back when it made more of a difference.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>One nice thing about the companion-hunt in the FF6&#8216;s second half: you find people in a different order than the first time around. This forces you to spend some quality time with the ones you acquired late and never really saw the point of. So I&#8217;m rethinking some of what I said before. I said [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[144,240],"class_list":["post-783","post","type-post","status-publish","format-standard","hentry","category-rpg","tag-final-fantasy","tag-final-fantasy-vi"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/783","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=783"}],"version-history":[{"count":2,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/783\/revisions"}],"predecessor-version":[{"id":4493,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/783\/revisions\/4493"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=783"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=783"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=783"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}