{"id":786,"date":"2010-05-12T23:13:02","date_gmt":"2010-05-13T04:13:02","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/786"},"modified":"2016-11-11T10:12:04","modified_gmt":"2016-11-11T18:12:04","slug":"final-fantasy-vi-dragon-hunt","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/786","title":{"rendered":"Final Fantasy VI: Dragon Hunt"},"content":{"rendered":"<p>The story in the second half of <em>FF6<\/em> is all about finishing things, tying up loose ends from the first half.  And it&#8217;s funny, because a lot of those loose ends are things that I don&#8217;t remember until I see them tied up.  There was even one major loose end &#8212; the Terra vs Phunbaba <span class=\"footnote_referrer\"><a role=\"button\" tabindex=\"0\" onclick=\"footnote_moveToReference_786_1('footnote_plugin_reference_786_1_1');\" onkeypress=\"footnote_moveToReference_786_1('footnote_plugin_reference_786_1_1');\" ><sup id=\"footnote_plugin_tooltip_786_1_1\" class=\"footnote_plugin_tooltip_text\">1<\/sup><\/a><span id=\"footnote_plugin_tooltip_text_786_1_1\" class=\"footnote_tooltip\">A bad transliteration: it should be Humbaba, the demon from the epic of Gilgamesh (and in some later editions, it is).  Mistakes like this happen a lot in the translations of the <em>Final Fantasy<\/em> series, due to their predilection for throwing in random elements from diverse mythologies that the translators aren&#8217;t necessarily familiar with.<\/span><\/span><script type=\"text\/javascript\"> jQuery('#footnote_plugin_tooltip_786_1_1').tooltip({ tip: '#footnote_plugin_tooltip_text_786_1_1', tipClass: 'footnote_tooltip', effect: 'fade', predelay: 0, fadeInSpeed: 200, delay: 400, fadeOutSpeed: 200, position: 'top right', relative: true, offset: [10, 10], });<\/script> arc &#8212; from the early part of the <em>second<\/em> half that I didn&#8217;t remember.  Things I don&#8217;t remember are things that I can&#8217;t pursue as goals.  But that hardly matters, because implicit goals are provided by the game&#8217;s very structure: you visit every dot on the map, talk to every NPC, and explore every dungeon, and in the process, you wind up completing the story.<\/p>\n<p>But there&#8217;s one other set of major goals the game has provided for me: finding and slaying the great dragons.  There are eight of them. I know this because the first time I killed one, I got a message telling me I had killed 1 of 8 dragons.  Re-exploring the parts that Celes passed through alone a year ago, I find there&#8217;s an NPC who explains how the dragons were released by the cataclysms or something &#8212; I don&#8217;t remember the details, but there&#8217;s some kind of reward for killing them all &#8212; probably some magicite yielding Bahamut, the dragon-king summonable from previous games.<\/p>\n<p>I&#8217;ve racked up 5 dragons already without really trying, because they tend to show up in places where you&#8217;d go anyway: slightly off the main trunk of a dungeon, for example.  One of them was even squatting in the <a href=\"\/stack\/archives\/485\">opera house<\/a>.  Unlike random encounters, you can see the great dragons as you wander the area: they show up as single-map-tile sprites just like heroes and NPCs, and they look misleadingly cute in that form, like geckos with little wings.  So you know when you&#8217;ve found them.<\/p>\n<p>Nonetheless, I&#8217;ve pretty much run out of places to look, and I&#8217;m still short three.  I suppose I should recheck the places that I visited with only Celes and Sabin.  I would have been avoiding optional boss fights at that point, so I might have passed a dragon by.  And after that?  I&#8217;ll just have to recheck everyplace else.  This is basically the stage of the game where it all comes down to grinding: I&#8217;m preparing to assault Kefka&#8217;s tower, but I need to be stronger before I can make a serious attempt at it.  The dragon hunt at least turns the final grind into something purposeful.  It gives you something to do other than just wander back and forth and wait to be attacked.<\/p>\n<div class=\"speaker-mute footnotes_reference_container\"> <div class=\"footnote_container_prepare\"><p><span role=\"button\" tabindex=\"0\" class=\"footnote_reference_container_label pointer\" onclick=\"footnote_expand_collapse_reference_container_786_1();\">&#x202F;<\/span><span role=\"button\" tabindex=\"0\" class=\"footnote_reference_container_collapse_button\" style=\"display: none;\" onclick=\"footnote_expand_collapse_reference_container_786_1();\">[<a id=\"footnote_reference_container_collapse_button_786_1\">+<\/a>]<\/span><\/p><\/div> <div id=\"footnote_references_container_786_1\" style=\"\"><table class=\"footnotes_table footnote-reference-container\"><caption class=\"accessibility\">References<\/caption> <tbody> \r\n\r\n<tr class=\"footnotes_plugin_reference_row\"> <th scope=\"row\" class=\"footnote_plugin_index_combi pointer\"  onclick=\"footnote_moveToAnchor_786_1('footnote_plugin_tooltip_786_1_1');\"><a id=\"footnote_plugin_reference_786_1_1\" class=\"footnote_backlink\"><span class=\"footnote_index_arrow\">&#8593;<\/span>1<\/a><\/th> <td class=\"footnote_plugin_text\">A bad transliteration: it should be Humbaba, the demon from the epic of Gilgamesh (and in some later editions, it is).  Mistakes like this happen a lot in the translations of the <em>Final Fantasy<\/em> series, due to their predilection for throwing in random elements from diverse mythologies that the translators aren&#8217;t necessarily familiar with.<\/td><\/tr>\r\n\r\n <\/tbody> <\/table> <\/div><\/div><script type=\"text\/javascript\"> function footnote_expand_reference_container_786_1() { jQuery('#footnote_references_container_786_1').show(); jQuery('#footnote_reference_container_collapse_button_786_1').text('\u2212'); } function footnote_collapse_reference_container_786_1() { jQuery('#footnote_references_container_786_1').hide(); jQuery('#footnote_reference_container_collapse_button_786_1').text('+'); } function footnote_expand_collapse_reference_container_786_1() { if (jQuery('#footnote_references_container_786_1').is(':hidden')) { footnote_expand_reference_container_786_1(); } else { footnote_collapse_reference_container_786_1(); } } function footnote_moveToReference_786_1(p_str_TargetID) { footnote_expand_reference_container_786_1(); var l_obj_Target = jQuery('#' + p_str_TargetID); if (l_obj_Target.length) { jQuery( 'html, body' ).delay( 0 ); jQuery('html, body').animate({ scrollTop: l_obj_Target.offset().top - window.innerHeight * 0.2 }, 380); } } function footnote_moveToAnchor_786_1(p_str_TargetID) { footnote_expand_reference_container_786_1(); var l_obj_Target = jQuery('#' + p_str_TargetID); if (l_obj_Target.length) { jQuery( 'html, body' ).delay( 0 ); jQuery('html, body').animate({ scrollTop: l_obj_Target.offset().top - window.innerHeight * 0.2 }, 380); } }<\/script>","protected":false},"excerpt":{"rendered":"<p>The story in the second half of FF6 is all about finishing things, tying up loose ends from the first half. And it&#8217;s funny, because a lot of those loose ends are things that I don&#8217;t remember until I see them tied up. There was even one major loose end &#8212; the Terra vs Phunbaba [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[144,240],"class_list":["post-786","post","type-post","status-publish","format-standard","hentry","category-rpg","tag-final-fantasy","tag-final-fantasy-vi"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/786","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=786"}],"version-history":[{"count":2,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/786\/revisions"}],"predecessor-version":[{"id":4496,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/786\/revisions\/4496"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=786"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=786"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=786"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}