{"id":831,"date":"2010-07-18T22:13:38","date_gmt":"2010-07-19T03:13:38","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/831"},"modified":"2016-11-18T18:08:49","modified_gmt":"2016-11-19T02:08:49","slug":"dino-crisis-what-you-do","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/831","title":{"rendered":"Dino Crisis: What You Do"},"content":{"rendered":"<p>I&#8217;ve mentioned that this game contains both dinosaurs and guns, so it probably doesn&#8217;t come as a shock that it involves shooting at dinosaurs.  However, that&#8217;s not what you spend most of your time doing.  There&#8217;s a lot of time spent wandering around wondering when the next dinosaur is going to show up, for one thing.  Even when you find one, there&#8217;s a good chance that you&#8217;ll be out of ammo and unable to shoot at it &#8212; insufficient ammo being one of the defining traits of the Survival Horror genre.  Normally, this would be the point at which you start running from the monsters, which is a good tactic against zombies, but less so against velociraptors.  Here, escape means getting a closed door between you and the animal, usually by backing out the way you came.<\/p>\n<p>Actually, there&#8217;s one other interesting twist on the shoot\/escape duality here: tranquilizer darts.  These can disable a dinosaur, but they wear off after a while.  If you think you&#8217;re not going to be coming back to a location, they&#8217;re as good as shooting a dinosaur dead, and even if not, they can be used as a stopgap until you find more bullets.  Figuring out when it is and isn&#8217;t worth using tranquilizers to save your ammo is probably a big part of the game&#8217;s tactics, but it&#8217;s a complication I haven&#8217;t really engaged yet.<\/p>\n<p>Speaking of complications, the game has a bunch of gratuitous ones.  For example, there are security doors that don&#8217;t just require a key, they require a matching data card and a data disk that, once inserted, require you to solve a simple puzzle before proceeding.  (How the velociraptors got to the parts of the complex behind these doors when they can&#8217;t even operate simple doorknobs, I don&#8217;t know.  But then, I don&#8217;t know yet why they&#8217;re present on the island at all, so I&#8217;ll let it slide for now.)  Or consider the boxes.  This is a strange mechanic basically inherited from <em>Resident Evil<\/em>.  In <em>RE<\/em>, your carrying capacity is limited, and you can&#8217;t just drop stuff anywhere, but there are boxes you can stash things in.  The strangest part is that they&#8217;re all the same box.  If you stash stuff in one, you can retrieve it from any of the others.  It seemed like a gratuitous complication there, just extra mechanics for the sake of extra mechanics.  <em>Dino Crisis<\/em> adds more complexity: you need to open the boxes with &#8220;plugs&#8221; of various colors, and only boxes with the same color of plug share their contents.  Or something like that.  <em>Resident Evil<\/em> had a simple crafting system for making healing items of various strengths out of herbs; <em>Dino Crisis<\/em> has a more complicated system that apparently can be used to make tranquilizers as well.  <\/p>\n<p>And that&#8217;s where a lot of the time goes, as well as a lot of the player&#8217;s attention.  On all these little complications.  We have here a largish system of details, only some of which are related to the game&#8217;s theme or premise.  It seems designed for people who have already played <em>Resident Evil<\/em> backward and forward, and have gotten bored with it.  It gives those players new stuff to learn, to persuade them that it&#8217;s not just a reskinning of old gameplay.  <\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve mentioned that this game contains both dinosaurs and guns, so it probably doesn&#8217;t come as a shock that it involves shooting at dinosaurs. However, that&#8217;s not what you spend most of your time doing. There&#8217;s a lot of time spent wandering around wondering when the next dinosaur is going to show up, for one [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[25],"tags":[391,392],"class_list":["post-831","post","type-post","status-publish","format-standard","hentry","category-survival-horror","tag-dino-crisis","tag-resident-evil"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/831","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=831"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/831\/revisions"}],"predecessor-version":[{"id":4582,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/831\/revisions\/4582"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=831"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=831"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=831"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}