{"id":839,"date":"2010-07-26T09:26:22","date_gmt":"2010-07-26T14:26:22","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/839"},"modified":"2016-11-25T00:29:31","modified_gmt":"2016-11-25T08:29:31","slug":"dino-crisis-health-and-ammo","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/839","title":{"rendered":"Dino Crisis: Health and Ammo"},"content":{"rendered":"<p>Ammo is more valuable than medicine.  That much is clear.<\/p>\n<p>Medicine allows you to recover from being hurt.  This is well and fine when you&#8217;re hurt, but why do you get hurt?  Because of dinosaurs that <em>aren&#8217;t dead yet<\/em>.  This is the only reason.  Nothing but dinosaurs can hurt you.  And dinosaurs cannot hurt you when they are dead.<\/p>\n<p>Unconscious dinosaurs can&#8217;t hurt you either, so that&#8217;s almost as good.  But they don&#8217;t stay unconscious forever, whereas they do stay dead forever.  Tranquilizer darts have two advantages over regular ammo, however: they&#8217;re relatively easy to produce, and can be enhanced to the point where it takes only one hit to down anything smaller than a tyrannosaurus.  <span class=\"footnote_referrer\"><a role=\"button\" tabindex=\"0\" onclick=\"footnote_moveToReference_839_1('footnote_plugin_reference_839_1_1');\" onkeypress=\"footnote_moveToReference_839_1('footnote_plugin_reference_839_1_1');\" ><sup id=\"footnote_plugin_tooltip_839_1_1\" class=\"footnote_plugin_tooltip_text\">1<\/sup><\/a><span id=\"footnote_plugin_tooltip_text_839_1_1\" class=\"footnote_tooltip\">Yes, I&#8217;ve finally encountered therizinosauruses.  Just as I thought, they&#8217;re basically just bigger, tougher raptors &#8212; but also slower, and easier to run past in hallways without taking damage.<\/span><\/span><script type=\"text\/javascript\"> jQuery('#footnote_plugin_tooltip_839_1_1').tooltip({ tip: '#footnote_plugin_tooltip_text_839_1_1', tipClass: 'footnote_tooltip', effect: 'fade', predelay: 0, fadeInSpeed: 200, delay: 400, fadeOutSpeed: 200, position: 'top right', relative: true, offset: [10, 10], });<\/script>  Taking dinosaurs out quickly is the best way to not get hurt in the short term, but killing them prevents them from ever hurting you again.  Every time you take out a dinosaur, you have the choice of taking it out quickly or taking it out permanently.  Unless you have the rarest of all ammo types, the instantly-lethal poison dart.  Supply boxes sometimes have a single poison dart on top of everything else, and this has been my main impetus to open as many supply boxes as I can.  Poison darts are the player&#8217;s way of saying &#8220;I don&#8217;t feel like putting any effort into defeating this guy.&#8221;<\/p>\n<p>Now, I mentioned enhancing tranquilizer darts.  This is done through the &#8220;mixing&#8221; interface, which is also used for enhancing healing items.  Mixing things is generally worthwhile.  Partly this is because of synergy effects: for example, mixing a med pack with a hemostat (medicine that stops you from losing health from loss of blood) produces two units of an enhanced med pack that heals you <em>and<\/em> stops bleeding.  But also, there are things that simply have no use other than to be mixed.  They&#8217;re like buffs that affect potions.<\/p>\n<p>What happens when you mix a med pack with a tranq?  You can&#8217;t.  You&#8217;re simply not allowed to try.  When you select an item to mix, anything you can&#8217;t mix it with is grayed out.  In fact, only those items that can be mixed with something show up in the mixing interface.  All of this is admirable UI work, helping the player along by giving them information that they&#8217;d otherwise have to discover through frustrating trial-and-error.  (There&#8217;s still trial-and-error involved in mixing, but since every combination you can try yields results, and is an improvement on what you had before, it&#8217;s not so frustrating.)<\/p>\n<p>Now, if you throw enough buffs on a tranquilizer dart, eventually it&#8217;ll hit a point where it won&#8217;t take any more.  The same applies to med packs: eventually it turns into the Resuscitate item, a full heal that&#8217;s automatically applied when you die.  But both of these unenhanceable things still show up in the Mixing interface.  This puzzled me for some time, until I had both of them in my inventory at once &#8212; and discovered that they could be mixed with each other.  The result?  A single poison dart.<\/p>\n<p>Ammo is more valuable than medicine, but now I want to find as much medicine as I can.<\/p>\n<div class=\"speaker-mute footnotes_reference_container\"> <div class=\"footnote_container_prepare\"><p><span role=\"button\" tabindex=\"0\" class=\"footnote_reference_container_label pointer\" onclick=\"footnote_expand_collapse_reference_container_839_1();\">&#x202F;<\/span><span role=\"button\" tabindex=\"0\" class=\"footnote_reference_container_collapse_button\" style=\"display: none;\" onclick=\"footnote_expand_collapse_reference_container_839_1();\">[<a id=\"footnote_reference_container_collapse_button_839_1\">+<\/a>]<\/span><\/p><\/div> <div id=\"footnote_references_container_839_1\" style=\"\"><table class=\"footnotes_table footnote-reference-container\"><caption class=\"accessibility\">References<\/caption> <tbody> \r\n\r\n<tr class=\"footnotes_plugin_reference_row\"> <th scope=\"row\" class=\"footnote_plugin_index_combi pointer\"  onclick=\"footnote_moveToAnchor_839_1('footnote_plugin_tooltip_839_1_1');\"><a id=\"footnote_plugin_reference_839_1_1\" class=\"footnote_backlink\"><span class=\"footnote_index_arrow\">&#8593;<\/span>1<\/a><\/th> <td class=\"footnote_plugin_text\">Yes, I&#8217;ve finally encountered therizinosauruses.  Just as I thought, they&#8217;re basically just bigger, tougher raptors &#8212; but also slower, and easier to run past in hallways without taking damage.<\/td><\/tr>\r\n\r\n <\/tbody> <\/table> <\/div><\/div><script type=\"text\/javascript\"> function footnote_expand_reference_container_839_1() { jQuery('#footnote_references_container_839_1').show(); jQuery('#footnote_reference_container_collapse_button_839_1').text('\u2212'); } function footnote_collapse_reference_container_839_1() { jQuery('#footnote_references_container_839_1').hide(); jQuery('#footnote_reference_container_collapse_button_839_1').text('+'); } function footnote_expand_collapse_reference_container_839_1() { if (jQuery('#footnote_references_container_839_1').is(':hidden')) { footnote_expand_reference_container_839_1(); } else { footnote_collapse_reference_container_839_1(); } } function footnote_moveToReference_839_1(p_str_TargetID) { footnote_expand_reference_container_839_1(); var l_obj_Target = jQuery('#' + p_str_TargetID); if (l_obj_Target.length) { jQuery( 'html, body' ).delay( 0 ); jQuery('html, body').animate({ scrollTop: l_obj_Target.offset().top - window.innerHeight * 0.2 }, 380); } } function footnote_moveToAnchor_839_1(p_str_TargetID) { footnote_expand_reference_container_839_1(); var l_obj_Target = jQuery('#' + p_str_TargetID); if (l_obj_Target.length) { jQuery( 'html, body' ).delay( 0 ); jQuery('html, body').animate({ scrollTop: l_obj_Target.offset().top - window.innerHeight * 0.2 }, 380); } }<\/script>","protected":false},"excerpt":{"rendered":"<p>Ammo is more valuable than medicine. That much is clear. Medicine allows you to recover from being hurt. This is well and fine when you&#8217;re hurt, but why do you get hurt? Because of dinosaurs that aren&#8217;t dead yet. This is the only reason. Nothing but dinosaurs can hurt you. And dinosaurs cannot hurt you [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[25],"tags":[391,73],"class_list":["post-839","post","type-post","status-publish","format-standard","hentry","category-survival-horror","tag-dino-crisis","tag-ui"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/839","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=839"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/839\/revisions"}],"predecessor-version":[{"id":4601,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/839\/revisions\/4601"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=839"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=839"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=839"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}