{"id":841,"date":"2010-07-30T00:46:57","date_gmt":"2010-07-30T05:46:57","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/841"},"modified":"2016-11-25T00:37:24","modified_gmt":"2016-11-25T08:37:24","slug":"dino-crisis-endings","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/841","title":{"rendered":"Dino Crisis: Endings"},"content":{"rendered":"<p>After some rather obvious revelations about the true purpose of the mission (Gasp!  The military is only interested in the Third Energy as a potential weapon!) and a fairly anticlimactic final tyrannosaurus fight (most of the real damage is done in a FMV cutscene), I find that the game is over.  I&#8217;m told that I found one of three endings, and granted the option to use a grenade launcher with infinite ammo in my next session.<\/p>\n<p>So I look online for more info.  In the ending I got, I captured Kirk, but at the cost of Gail&#8217;s life.  There&#8217;s a second ending where Gail lives but Kirk escapes &#8212; or possibly gets destroyed with all the dinosaurs on the island, but I don&#8217;t think that&#8217;s very likely, because not only is he handsome and long-haired, he also has a British accent and a haughty, condescending manner.  If anyone is going to survive the destruction of a secret island fortress, it&#8217;s him.  Anyway, these two endings have a clear correlation to an explicit choice given to the player, the last of several instances where Rick and Gail propose two different plans.  I had, for the first time, gone with Gail here, out of a desire for completism, refusing to skedaddle when complete victory was at hand.  Gail&#8217;s death is self-chosen, a result of his own stubborn insistence on giving the mission priority over personal safety.  This is actually presented as noble, in a samurai-like way, even though the mission goal itself isn&#8217;t.<\/p>\n<p>The third ending is the best of both options: the whole team escapes alive <span class=\"footnote_referrer\"><a role=\"button\" tabindex=\"0\" onclick=\"footnote_moveToReference_841_1('footnote_plugin_reference_841_1_1');\" onkeypress=\"footnote_moveToReference_841_1('footnote_plugin_reference_841_1_1');\" ><sup id=\"footnote_plugin_tooltip_841_1_1\" class=\"footnote_plugin_tooltip_text\">1<\/sup><\/a><span id=\"footnote_plugin_tooltip_text_841_1_1\" class=\"footnote_tooltip\">Except for Cooper, who I had completely forgotten about when I wrote up the mission roster in a previous post, because he got eaten by the tyrannosaur before the opening cutscene was over.<\/span><\/span><script type=\"text\/javascript\"> jQuery('#footnote_plugin_tooltip_841_1_1').tooltip({ tip: '#footnote_plugin_tooltip_text_841_1_1', tipClass: 'footnote_tooltip', effect: 'fade', predelay: 0, fadeInSpeed: 200, delay: 400, fadeOutSpeed: 200, position: 'top right', relative: true, offset: [10, 10], });<\/script> with Kirk in custody.  I&#8217;ve seen claims that you have to complete both of the other endings to unlock it, but reports are inconsistent about this.<\/p>\n<p>Possibly this is because different versions of the game are inconsistent about unlockables.  There&#8217;s a special game mode called &#8220;Operation: Wipeout&#8221;, in which you simply try to kill as many dinosaurs as possible within a time limit; apparently in the original Playstation version, you had to unlock this by completing the main game once, but it&#8217;s available from the very beginning in the PC and Dreamcast ports.  The alternate outfits I described supposedly have to be unlocked as well, but obviously I didn&#8217;t have to.  Every mention I&#8217;ve seen of the infinite grenade launcher states that you get it after you&#8217;ve seen all three endings &#8212; typical for videogames of the era, that you only get the ultimate weapon after you have no reason to keep playing &#8212; but I got it after only one.<\/p>\n<p>The fact that no one on the Web seems to know that the PC version works this way makes me consider the possibility that I am, in fact, the only person to ever actually play the PC version.  It&#8217;s a B title for sure, guilty of all the little stupidities of its genre, <span class=\"footnote_referrer\"><a role=\"button\" tabindex=\"0\" onclick=\"footnote_moveToReference_841_1('footnote_plugin_reference_841_1_2');\" onkeypress=\"footnote_moveToReference_841_1('footnote_plugin_reference_841_1_2');\" ><sup id=\"footnote_plugin_tooltip_841_1_2\" class=\"footnote_plugin_tooltip_text\">2<\/sup><\/a><span id=\"footnote_plugin_tooltip_text_841_1_2\" class=\"footnote_tooltip\">One thing about Bissel&#8217;s commentary on <em>Resident Evil<\/em> that I neglected to mention before: he complains about it encouraging the notion that videogames are necessarily stupid, and worse, that they shouldn&#8217;t try not to be stupid, that lack of stupidity would somehow spoil the fun.<\/span><\/span><script type=\"text\/javascript\"> jQuery('#footnote_plugin_tooltip_841_1_2').tooltip({ tip: '#footnote_plugin_tooltip_text_841_1_2', tipClass: 'footnote_tooltip', effect: 'fade', predelay: 0, fadeInSpeed: 200, delay: 400, fadeOutSpeed: 200, position: 'top right', relative: true, offset: [10, 10], });<\/script> and a console port on top of that.  But it&#8217;s enjoyable for what it is.<\/p>\n<div class=\"speaker-mute footnotes_reference_container\"> <div class=\"footnote_container_prepare\"><p><span role=\"button\" tabindex=\"0\" class=\"footnote_reference_container_label pointer\" onclick=\"footnote_expand_collapse_reference_container_841_1();\">&#x202F;<\/span><span role=\"button\" tabindex=\"0\" class=\"footnote_reference_container_collapse_button\" style=\"display: none;\" onclick=\"footnote_expand_collapse_reference_container_841_1();\">[<a id=\"footnote_reference_container_collapse_button_841_1\">+<\/a>]<\/span><\/p><\/div> <div id=\"footnote_references_container_841_1\" style=\"\"><table class=\"footnotes_table footnote-reference-container\"><caption class=\"accessibility\">References<\/caption> <tbody> \r\n\r\n<tr class=\"footnotes_plugin_reference_row\"> <th scope=\"row\" class=\"footnote_plugin_index_combi pointer\"  onclick=\"footnote_moveToAnchor_841_1('footnote_plugin_tooltip_841_1_1');\"><a id=\"footnote_plugin_reference_841_1_1\" class=\"footnote_backlink\"><span class=\"footnote_index_arrow\">&#8593;<\/span>1<\/a><\/th> <td class=\"footnote_plugin_text\">Except for Cooper, who I had completely forgotten about when I wrote up the mission roster in a previous post, because he got eaten by the tyrannosaur before the opening cutscene was over.<\/td><\/tr>\r\n\r\n<tr class=\"footnotes_plugin_reference_row\"> <th scope=\"row\" class=\"footnote_plugin_index_combi pointer\"  onclick=\"footnote_moveToAnchor_841_1('footnote_plugin_tooltip_841_1_2');\"><a id=\"footnote_plugin_reference_841_1_2\" class=\"footnote_backlink\"><span class=\"footnote_index_arrow\">&#8593;<\/span>2<\/a><\/th> <td class=\"footnote_plugin_text\">One thing about Bissel&#8217;s commentary on <em>Resident Evil<\/em> that I neglected to mention before: he complains about it encouraging the notion that videogames are necessarily stupid, and worse, that they shouldn&#8217;t try not to be stupid, that lack of stupidity would somehow spoil the fun.<\/td><\/tr>\r\n\r\n <\/tbody> <\/table> <\/div><\/div><script type=\"text\/javascript\"> function footnote_expand_reference_container_841_1() { jQuery('#footnote_references_container_841_1').show(); jQuery('#footnote_reference_container_collapse_button_841_1').text('\u2212'); } function footnote_collapse_reference_container_841_1() { jQuery('#footnote_references_container_841_1').hide(); jQuery('#footnote_reference_container_collapse_button_841_1').text('+'); } function footnote_expand_collapse_reference_container_841_1() { if (jQuery('#footnote_references_container_841_1').is(':hidden')) { footnote_expand_reference_container_841_1(); } else { footnote_collapse_reference_container_841_1(); } } function footnote_moveToReference_841_1(p_str_TargetID) { footnote_expand_reference_container_841_1(); var l_obj_Target = jQuery('#' + p_str_TargetID); if (l_obj_Target.length) { jQuery( 'html, body' ).delay( 0 ); jQuery('html, body').animate({ scrollTop: l_obj_Target.offset().top - window.innerHeight * 0.2 }, 380); } } function footnote_moveToAnchor_841_1(p_str_TargetID) { footnote_expand_reference_container_841_1(); var l_obj_Target = jQuery('#' + p_str_TargetID); if (l_obj_Target.length) { jQuery( 'html, body' ).delay( 0 ); jQuery('html, body').animate({ scrollTop: l_obj_Target.offset().top - window.innerHeight * 0.2 }, 380); } }<\/script>","protected":false},"excerpt":{"rendered":"<p>After some rather obvious revelations about the true purpose of the mission (Gasp! The military is only interested in the Third Energy as a potential weapon!) and a fairly anticlimactic final tyrannosaurus fight (most of the real damage is done in a FMV cutscene), I find that the game is over. I&#8217;m told that I [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[25],"tags":[391],"class_list":["post-841","post","type-post","status-publish","format-standard","hentry","category-survival-horror","tag-dino-crisis"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/841","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=841"}],"version-history":[{"count":2,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/841\/revisions"}],"predecessor-version":[{"id":4603,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/841\/revisions\/4603"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=841"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=841"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=841"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}