{"id":857,"date":"2010-08-24T23:39:39","date_gmt":"2010-08-25T04:39:39","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/857"},"modified":"2016-11-25T23:53:57","modified_gmt":"2016-11-26T07:53:57","slug":"freedom-force","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/857","title":{"rendered":"Freedom Force"},"content":{"rendered":"<p><em>Freedom Force<\/em> is a game I&#8217;ve started several times over the past eight years, each time with the intention of seeing it through to the end. Somehow it&#8217;s never quite worked out. Something about its highly episodic structure makes it easy to abandon in the middle.<\/p>\n<p>It&#8217;s a game about superheroes, which is something that actually used to be pretty rare. Sure, there have been superhero games for a long time &#8212; The Marvel &#8220;Questprobe&#8221; illustrated text adventures by Scott Adams <span class=\"footnote_referrer\"><a role=\"button\" tabindex=\"0\" onclick=\"footnote_moveToReference_857_1('footnote_plugin_reference_857_1_1');\" onkeypress=\"footnote_moveToReference_857_1('footnote_plugin_reference_857_1_1');\" ><sup id=\"footnote_plugin_tooltip_857_1_1\" class=\"footnote_plugin_tooltip_text\">1<\/sup><\/a><span id=\"footnote_plugin_tooltip_text_857_1_1\" class=\"footnote_tooltip\">That&#8217;s &#8220;Adventure International&#8221; Scott Adams, not <em>Dilbert<\/em> Scott Adams.<\/span><\/span><script type=\"text\/javascript\"> jQuery('#footnote_plugin_tooltip_857_1_1').tooltip({ tip: '#footnote_plugin_tooltip_text_857_1_1', tipClass: 'footnote_tooltip', effect: 'fade', predelay: 0, fadeInSpeed: 200, delay: 400, fadeOutSpeed: 200, position: 'top right', relative: true, offset: [10, 10], });<\/script> and the Atari 2600 <em>Superman<\/em> come to mind as early examples &#8212; but they didn&#8217;t form a genre that you could rely on seeing every time you walked into Gamestop. Hollywood changed this: once superhero movies became staple summer blockbusters, superhero movie tie-in videogames became inevitable, and by now it&#8217;s a sufficiently established genre that companies are comfortable devoting major resources to superhero games that stand on their own &#8212; one of the best-regarded A-list titles of last year is a Batman game that isn&#8217;t linked to a movie at all. But this only started happening after the wave of movies inaugurated by 2000&#8217;s <em>X-Men<\/em>, and even then, it lagged behind the movie industry somewhat. <em>Freedom Force<\/em>, released in 2002, was something of an anomaly.<\/p>\n<p>It&#8217;s also anomalous in other ways. For one thing, it takes the <em>Astro City<\/em>-like approach of making up its own roster of heroes and villains rather than licensing them. That&#8217;s actually not so weird under a broad understanding of the word &#8220;superhero&#8221;. Plenty of games have original super-powered protagonists &#8212; like <em>Prototype<\/em> and <em>Crackdown<\/em>, to name a couple of relatively recent examples from the <em>Zero Punctuation<\/em> archives. (Even the player character in venerable <em>Doom<\/em> is arguably superhuman, seeing how he can run at about 90 miles per hour while not only lugging a chain gun around but actually firing it.) But games not based on pre-existing heroes usually stray pretty far from what we usually understand to be the superhero genre in other media. (Even the licensed heroes sometimes have problems sticking to genre norms when they&#8217;re plunked into a game. Treyarch&#8217;s unjustly-neglected 2000 <em>Spider-Man<\/em> gave the player every incentive to throw policemen off of tall buildings.) <em>Freedom Force<\/em>, on the other hand, is not only about super-powered characters, it&#8217;s conspicuously superhero-<em>styled<\/em>. Or, to put a fine point on it, <em>comic-book<\/em>-styled. More specifically, the style of Marvel comics from the early 1960s. There&#8217;s a mention early on of someone working on the Mahattan project &#8220;twenty years ago&#8221;, which definitely fixes the setting between 1962 and 1965, but even without that detail, the game goes to great lengths to establish the style and zeitgeist of that era. I&#8217;ll have more to say about that later.<\/p>\n<p>The final major strangeness that I&#8217;ll note before signing off is that it&#8217;s <em>not an action game<\/em>. It&#8217;s essentially a hybrid of RPG and squad-based tactical combat, with something like a streamlined <em>Baldur&#8217;s Gate<\/em> interface (complete with pressing the space bar to pause the action so you can give new orders to the entire team). I&#8217;ll probably have more to say about this later as well. It&#8217;s not the only non-action-oriented superhero game, of course &#8212; for starters, there&#8217;s the aforementioned Questprobe adventures. But those at least still provided the fundamental draw of the superhero game: the appeal of putting yourself in the superhero&#8217;s shoes, of having <em>superhero experiences<\/em>. <em>Freedom Force<\/em> actively interferes with identifying with the characters. It&#8217;s impossible to play without being constantly reminded that you&#8217;re acting on the gameworld from outside. For one thing, you have to play the whole team at once, juggling their actions. For another, the default (and most useful) perspective is highly elevated, looking down on your heroes like they&#8217;re toy soldiers, or possibly action figures. Which, I suppose, at least jibes with the affectations noted in the previous paragraph. This isn&#8217;t a real world that you can walk around in. It&#8217;s a brightly-colored, highly artificial comic-book world. It exists to be played with. The same is true of most games, but this one isn&#8217;t even dreaming of being anything other than what it is. <\/p>\n<p>Well, except a Marvel product. It really, really wishes it were written by Stan Lee and illustrated by Jack Kirby.<\/p>\n<div class=\"speaker-mute footnotes_reference_container\"> <div class=\"footnote_container_prepare\"><p><span role=\"button\" tabindex=\"0\" class=\"footnote_reference_container_label pointer\" onclick=\"footnote_expand_collapse_reference_container_857_1();\">&#x202F;<\/span><span role=\"button\" tabindex=\"0\" class=\"footnote_reference_container_collapse_button\" style=\"display: none;\" onclick=\"footnote_expand_collapse_reference_container_857_1();\">[<a id=\"footnote_reference_container_collapse_button_857_1\">+<\/a>]<\/span><\/p><\/div> <div id=\"footnote_references_container_857_1\" style=\"\"><table class=\"footnotes_table footnote-reference-container\"><caption class=\"accessibility\">References<\/caption> <tbody> \r\n\r\n<tr class=\"footnotes_plugin_reference_row\"> <th scope=\"row\" class=\"footnote_plugin_index_combi pointer\"  onclick=\"footnote_moveToAnchor_857_1('footnote_plugin_tooltip_857_1_1');\"><a id=\"footnote_plugin_reference_857_1_1\" class=\"footnote_backlink\"><span class=\"footnote_index_arrow\">&#8593;<\/span>1<\/a><\/th> <td class=\"footnote_plugin_text\">That&#8217;s &#8220;Adventure International&#8221; Scott Adams, not <em>Dilbert<\/em> Scott Adams.<\/td><\/tr>\r\n\r\n <\/tbody> <\/table> <\/div><\/div><script type=\"text\/javascript\"> function footnote_expand_reference_container_857_1() { jQuery('#footnote_references_container_857_1').show(); jQuery('#footnote_reference_container_collapse_button_857_1').text('\u2212'); } function footnote_collapse_reference_container_857_1() { jQuery('#footnote_references_container_857_1').hide(); jQuery('#footnote_reference_container_collapse_button_857_1').text('+'); } function footnote_expand_collapse_reference_container_857_1() { if (jQuery('#footnote_references_container_857_1').is(':hidden')) { footnote_expand_reference_container_857_1(); } else { footnote_collapse_reference_container_857_1(); } } function footnote_moveToReference_857_1(p_str_TargetID) { footnote_expand_reference_container_857_1(); var l_obj_Target = jQuery('#' + p_str_TargetID); if (l_obj_Target.length) { jQuery( 'html, body' ).delay( 0 ); jQuery('html, body').animate({ scrollTop: l_obj_Target.offset().top - window.innerHeight * 0.2 }, 380); } } function footnote_moveToAnchor_857_1(p_str_TargetID) { footnote_expand_reference_container_857_1(); var l_obj_Target = jQuery('#' + p_str_TargetID); if (l_obj_Target.length) { jQuery( 'html, body' ).delay( 0 ); jQuery('html, body').animate({ scrollTop: l_obj_Target.offset().top - window.innerHeight * 0.2 }, 380); } }<\/script>","protected":false},"excerpt":{"rendered":"<p>Freedom Force is a game I&#8217;ve started several times over the past eight years, each time with the intention of seeing it through to the end. Somehow it&#8217;s never quite worked out. Something about its highly episodic structure makes it easy to abandon in the middle. It&#8217;s a game about superheroes, which is something that [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12,19],"tags":[181,401,140,402],"class_list":["post-857","post","type-post","status-publish","format-standard","hentry","category-rpg","category-strategy","tag-comics","tag-freedom-force","tag-scott-adams","tag-spider-man"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/857","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=857"}],"version-history":[{"count":2,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/857\/revisions"}],"predecessor-version":[{"id":4622,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/857\/revisions\/4622"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=857"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=857"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=857"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}