{"id":913,"date":"2010-09-16T23:29:06","date_gmt":"2010-09-17T04:29:06","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=913"},"modified":"2016-11-26T01:57:08","modified_gmt":"2016-11-26T09:57:08","slug":"killer-7","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/913","title":{"rendered":"Killer 7"},"content":{"rendered":"<p><em>Killer 7<\/em> is a new acquisition for me. I had become interested in it after seeing others praise it &#8212; particularly Ben &#8220;Yahtzee&#8221; Croshaw, of <a href=\"http:\/\/www.escapistmagazine.com\/videos\/view\/zero-punctuation\">Zero Punctuation<\/a> fame, who&#8217;s repeatedly mentioned it as one of his favorite games, right up there with <em>Silent Hill 2<\/em>. And now that I&#8217;ve dipped a toe into it, I think I see why. This is a shooter designed for the jaded gamer, the sort who&#8217;s tired of games that are still basically trying to be better versions of <em>Doom<\/em>.<\/p>\n<p>First of all, it&#8217;s stylish. It&#8217;s basically cel-shaded, but I don&#8217;t think I&#8217;ve ever seen a game with cel-shading that defines objects through negative space like this game does (in the cutscenes, at least): you&#8217;ll have a sort of striated gradient background, and then shadows of doorways and windows placed on top of that. Games like <em>Braid<\/em> and <em>Okami<\/em> are described as looking like paintings, which basically means visible brush strokes. That&#8217;s not the case here, but it still looks quite a lot like a painting &#8212; specifically, a cheap modernist painting that you might see in a dentist&#8217;s waiting room. Although there, it would probably leave out the zombie-like human bombs strolling in your direction and laughing like hyenas.<\/p>\n<p>Secondly, it&#8217;s bizarre. It is, in tvtropes lingo, a Weird Japanese Thing. This is a game where you don&#8217;t get a lot of explanation, and what explanation you do get comes from a guy in a red gimp suit, suspended from the ceiling. This is a game where any place you&#8217;ve died is marked with a chalk outline and a bloodstained paper bag that twitches occasionally. This is a game where it&#8217;s purposefully unclear whether you&#8217;re playing a team or an individual: the members of Killer 7 are all distinct, but they&#8217;re referred to as &#8220;personas&#8221;, and sometimes seem to physically replace each other. There&#8217;s an undercurrent of insanity here.<\/p>\n<p> The feel reminds me strongly of some of the weirder games by <a href=\"http:\/\/cactusquid.com\/\">Cactus<\/a>, particularly <em>Mondo Agency<\/em>. You&#8217;re fighting monsters, that much is clear, but everything else is made uncomfortably off-kilter. The very first thing you have to to in the game, before the tutorial where you learn the controls, is kill someone without knowing why. You&#8217;re just given a silhouette, a laser sight, and the text &#8220;Target 00: Angel&#8221;. You shoot, because it&#8217;s the only thing you can do, and the game skips ahead to &#8220;Assignment 33&#8221;. I have an uneasy feeling that I&#8217;m going to find out what that was about later in the game, and it won&#8217;t be pleasant.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Killer 7 is a new acquisition for me. I had become interested in it after seeing others praise it &#8212; particularly Ben &#8220;Yahtzee&#8221; Croshaw, of Zero Punctuation fame, who&#8217;s repeatedly mentioned it as one of his favorite games, right up there with Silent Hill 2. And now that I&#8217;ve dipped a toe into it, I [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26],"tags":[407],"class_list":["post-913","post","type-post","status-publish","format-standard","hentry","category-shooter","tag-killer-7"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/913","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=913"}],"version-history":[{"count":2,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/913\/revisions"}],"predecessor-version":[{"id":4641,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/913\/revisions\/4641"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=913"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=913"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=913"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}