{"id":957,"date":"2010-09-30T11:07:01","date_gmt":"2010-09-30T16:07:01","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=957"},"modified":"2016-11-26T03:54:37","modified_gmt":"2016-11-26T11:54:37","slug":"gumboy-love-and-frustration","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/957","title":{"rendered":"Gumboy: Love and Frustration"},"content":{"rendered":"<p>Can I just say how much I love this game? It seems like I&#8217;ve had to force myself, against my will, to make time for a lot of the games I&#8217;ve been sampling lately, even if the game is enjoyable once I&#8217;m playing it. Not so here. I&#8217;m so eager to play, I&#8217;m finding the time to get in a level or two in the morning before departing for work. I think the last time this happened was with <em>DROD<\/em>.<\/p>\n<p>I think my reaction has a lot to do with the way that it just lets you play the game, without interrupting it with cutscenes or dialogue. I think of my recent experiences with <em>Killer 7<\/em>. There, a lot of the dialogue, particularly Iwazaru&#8217;s, was padded out with contentless verbiage: you&#8217;d press a button to talk to Iwazaru, and he&#8217;d say &#8220;Master!&#8221; (pause) &#8220;We&#8217;re in a tight spot!&#8221; (pause) &#8220;A very tight spot indeed! (pause)&#8221; and then he&#8217;d maybe say something important or maybe just babble nonsense at you. But I dared not skip any of it. So I suspect that when I went for a couple of days without playing, it was at least in part because a portion of my mind recoiled at the prospect of talking to Iwazaru any more.<\/p>\n<p>I don&#8217;t think <em>Gumboy<\/em> will appeal to everyone the way it does to me. Some will be put off by the cutesy factor &#8212; I personally find it understated enough, and diluted with enough weird, that it doesn&#8217;t bother me. Some will dislike the gameplay. The more difficult levels produce a golf-like frustration, where you know where you have to go but can&#8217;t manage it because you can&#8217;t put just the right amount of spin on the ball or whatever. There&#8217;s a vicious cycle there: frustration breeds impatience, and impatience makes you drive Gumboy around too fast and fail even harder. This is why it&#8217;s so important that the game is so fundamentally calm.<\/p>\n<p>But it&#8217;s also worth noting that the frustration and impatience produced by <em>Gumboy<\/em>&#8216;s difficulty is of a different kind than that produced by Iwazaru&#8217;s longwindedness. The one is imposed on you by the author. The other is a consequence of the player&#8217;s actions, and therefore can be overcome. Some of the pleasure of the game comes from exactly that: the relief of overcoming frustration. This is why I prefer <em>Gumboy<\/em>&#8216;s brand of frustration to Iwazaru&#8217;s, even though the former can actually block your progress in a game and the latter can&#8217;t.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Can I just say how much I love this game? It seems like I&#8217;ve had to force myself, against my will, to make time for a lot of the games I&#8217;ve been sampling lately, even if the game is enjoyable once I&#8217;m playing it. Not so here. I&#8217;m so eager to play, I&#8217;m finding the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[408,407],"class_list":["post-957","post","type-post","status-publish","format-standard","hentry","category-platformer","tag-gumboy-crazy-adventures","tag-killer-7"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/957","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=957"}],"version-history":[{"count":4,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/957\/revisions"}],"predecessor-version":[{"id":4653,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/957\/revisions\/4653"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=957"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=957"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=957"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}